Go Nation: Chinese Masculinities and the Game of Weiqi in China (Volume 28) (Asia: Local Studies / Global Themes)
معرفی کتاب «Go Nation: Chinese Masculinities and the Game of Weiqi in China (Volume 28) (Asia: Local Studies / Global Themes)» نوشتهٔ Moskowitz, Marc L.، منتشرشده توسط نشر University of California Press در سال 2013. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
__Go__ (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, __Go__ is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese __Go__ players today. __Go Nation__ uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future. Go (weiqi In Chinese) Is One Of The Most Popular Games In East Asia, With A Steadily Increasing Fan Base Around The World. Like Chess, Go Is A Logic Game But It Is Much Older, With Written Records Mentioning The Game That Date Back To The 4th Century Bc. As Chinese Politics Have Changed Over The Last Two Millennia, So Too Has The Imagery Of The Game. Today, It Marks The Reemergence Of Cultured Gentlemen As An Idealized Model Of Manhood. Moskowitz Uses This Game To Come To A Better Understanding Of Chinese Masculinity, Nationalism, And Class, As The Prc Reconfigures Its History And Traditions To Meet The Future. Multiple Metaphors And Mystical Imaginaries : A Cultural History Of Weiqi -- Nation, Race, And Man -- Becoming Men : Children's Training In Contemporary China -- A Certain Man : University Students, Amateurs, And Professionals -- Retirement And Constructions Of Masculinity Among Working-class Weiqi Players -- Looking Forward To A Bygone Age. Marc L. Moskowitz. Includes Bibliographical References (pages 167-177) And Index. Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese Go players today. Go Nation uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future. 4e de couverture : Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese Go players today. Go Nation uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future Contents List of illustrations Preface Acknowledgments 1, Introduction 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi 3. Nation, Race, and Man 4. Becoming Men: Children’s Training in Contemporary China 5. A Certain Man: University Students, Amateurs, and Professionals 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players 7. Conclusion: Looking Forward to a Bygone Age Notes Glossary of Terms Bibliography Index
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