Generative Systems Art: The Work Of Ernest Edmonds (digital Research In The Arts And Humanities)
معرفی کتاب «Generative Systems Art: The Work Of Ernest Edmonds (digital Research In The Arts And Humanities)» نوشتهٔ (Art historian) Francesca Franco، منتشرشده توسط نشر Routledge در سال 2017. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
"In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds' art from the late 1960s to the present day. Edmonds' inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, constructive artists and computer technologists, provides the context for discussion of the origins and implications of the relationship between art and technology. Drawing on interviews with Edmonds and primary research in archives of his work, the book offers a new contribution to the history of the development of digital art and places Edmonds' work in the context of contemporary art history."--Provided by publisher Half Title Series Information Title Page Copyright Page Table of contents Illustrations Foreword Acknowledgements Introduction Notes 1 The 1960s: From figurative art to colour abstraction Introduction “Art or mathematics?” From figurative art to black and white abstraction (1960–1962) From black and white to colour abstraction (1962–1966) Consolidating a Constructivist approach: Nineteen (1967–1969) Notes 2 The 1970s: Logic, computers and communication Introduction The Systems Group Art, technology and participation in the United Kingdom Malcolm Hughes Edward Ihnatowicz Roy Ascott Stephen Willats Ernest Edmonds’ early interactive art 1970: Computer Graphics ’70 – *Datapack and Jigsaw 1971: Invention of Problems II – Communications Game 1972: Cognition and Control – Communications Game 2 1974–1978: Systems approaches in Edmonds’ paintings and drawings Notes 3 The 1980s: Constructivism and Systems Introduction Personal networks and connections Ernest Edmonds’ themes Structure Time Colour Exhibiting Space, Duality and Co-existence (1985) Null-Dimension (1988) Constructivism: Man versus Environment (1989) Notes 4 The 1990s: Correspondences and intersections Introduction A busy 1990 A key collaboration: Correspondences Residencies and exhibitions in the 1990s Notes 5 Interactive Generative art: 2000–2015 Introduction 2000–2005 Expanding and evolving Video Constructs (2000–2003) Audio-visual artworks: Ernest Edmonds with Mark Fell (2003–2004) New interactive Generative works (2004–2005) 2005–2010 Tango Tangle (2006) Shaping Form (from 2007) Cities Tango: Between Belfast and Sydney (2009) 2010–2015 Automatic Art, London 2014 Primary Codes, Rio de Janeiro 2015 Notes 6 Structure and systems Introduction Structure and interaction Fifty Two (1980) Four Shaped Forms (2014) Notes 7 New media, new technologies and new systems Introduction Technical innovations Iterative software design methods Adaptable user interfaces User interface architectures Creativity support tools Art and technology crossovers Creativity and cognition Living laboratories for interactive art Logic, Constructive Mathematics and Generative art Logic Programming for time-based Generative art Notes Bibliography Endorsements Index
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