Games and Learning Alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings (Lecture Notes in Computer Science Book 11385)
معرفی کتاب «Games and Learning Alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings (Lecture Notes in Computer Science Book 11385)» نوشتهٔ Manuel Gentile, Mario Allegra, Heinrich Söbke، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer در سال 1138. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018. The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches. Front Matter ....Pages I-XV Front Matter ....Pages 1-1 The Effect of Disposition to Critical Thinking on Playing Serious Games (Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Francesco Reale, Valentina Dal Grande et al.)....Pages 3-15 A Learning Path in Support of Computational Thinking in the Last Years of Primary School (Laura Freina, Rosa Bottino, Lucia Ferlino)....Pages 16-27 ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Through Games (Sobah Abbas Petersen, Manuel Oliveira, Kristin Hestetun, Anette Østbø Sørensen)....Pages 28-38 Musicality: A Game to Improve Musical Perception (Nouri Khalass, Georgia Zarnomitrou, Kazi Injamamul Haque, Salim Salmi, Simon Maulini, Tanja Linkermann et al.)....Pages 39-48 Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study (Ivo Bril, Nick Degens, Jef Folkerts)....Pages 49-59 MUV: A Game to Encourage Sustainable Mobility Habits (Salvatore Di Dio, Enza Lissandrello, Domenico Schillaci, Brunella Caroleo, Andrea Vesco, Ingwio D’Hespeel)....Pages 60-70 Putting the Long-Term into Behavior Change (Harmen de Weerd, Nick Degens)....Pages 71-81 MainTrain: A Serious Game on the Complexities of Rail Maintenance (David Alderliesten, Kotryna Valečkaitė, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra)....Pages 82-89 Board Games for Training Computational Thinking (Katerina Tsarava, Korbinian Moeller, Manuel Ninaus)....Pages 90-100 Dungeons and Dragons as a Tool for Developing Student Self-reflection Skills (Samantha Clarke, Sylvester Arnab, Luca Morini, Lauren Heywood)....Pages 101-109 A Serious Game for Training Verbal Resilience to Doorstep Scams (Laura M. van der Lubbe, Charlotte Gerritsen, Daniel Formolo, Marco Otte, Tibor Bosse)....Pages 110-120 Front Matter ....Pages 121-121 Designing an Intrinsically Integrated Educational Game on Newtonian Mechanics (Anne van der Linden, Wouter R. van Joolingen, Ralph F. G. Meulenbroeks)....Pages 123-133 Games and Learning: Potential and Limitations from the Players’ Point of View (Donatella Persico, Marcello Passarelli, Francesca Dagnino, Flavio Manganello, Jeffrey Earp, Francesca Pozzi)....Pages 134-145 Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensing (Daniel Atorf, Ehm Kannegieser, Wolfgang Roller)....Pages 146-156 Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives (Kristian Kiili, Antti Koskinen, Antero Lindstedt, Manuel Ninaus)....Pages 157-166 A Fun-Accuracy Trade-Off in Game-Based Learning (Simon Greipl, Manuel Ninaus, Darlene Bauer, Kristian Kiili, Korbinian Moeller)....Pages 167-177 Integrating Self-Determination and Self-Efficacy in Game Design (Hossein Jamshidifarsani, Paul Tamayo-Serrano, Samir Garbaya, Theodore Lim, Pierre Blazevic)....Pages 178-190 Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project (Elizabeth Boyle, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans Hummel, Petar Jandrić et al.)....Pages 191-200 Auditory Attention, Implications for Serious Game Design (Nikesh Bajaj, Francesco Bellotti, Riccardo Berta, Jesùs Requena Carriòn, Alessandro De Gloria)....Pages 201-209 How to Set the Game Characteristics, Design the Instructional Content and the Didactical Setting for a Serious Game for Health Prevention in the Workplace (Julia Rapp, Julia Rose, Susanne Narciss, Felix Kapp)....Pages 210-220 Co-created Design of a Serious Game Investigation into Developer-Centred Security (Manuel Maarek, Sandy Louchart, Léon McGregor, Ross McMenemy)....Pages 221-231 Conceptual Factors for the Design of Serious Games (Christina Tsita, Maya Satratzemi)....Pages 232-241 Teaching and Learning with Escape Games from Debriefing to Institutionalization of Knowledge (Eric Sanchez, Maud Plumettaz-Sieber)....Pages 242-253 Front Matter ....Pages 255-255 Enhancing Energy Conservation by a Household Energy Game (Jan Dirk L. Fijnheer, Herre van Oostendorp, Remco C. Veltkamp)....Pages 257-266 Analyzing and Predicting Player Performance in a Quantum Cryptography Serious Game (Dilanga Abeyrathna, Srikanth Vadla, Vidya Bommanapally, Mahadevan Subramaniam, Parvathi Chundi, Abhishek Parakh)....Pages 267-276 The RAGE Software Portal: Toward a Serious Game Technologies Marketplace (Wim Westera, Baltasar Fernandez-Manjon, Rui Prada, Kam Star, Andrea Molinari, Dominic Heutelbeck et al.)....Pages 277-286 Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned (Cristina Alonso-Fernández, Iván Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón)....Pages 287-296 A Toolkit for Creating Cross-Reality Serious Games (Telmo Zarraonandia, Paloma Díaz, Andrés Santos, Álvaro Montero, Ignacio Aedo)....Pages 297-307 TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions (Iza Marfisi-Schottman, Sébastien George, Marc Leconte)....Pages 308-317 Modding Tabletop Games for Education (Daisy Abbott)....Pages 318-329 HPGE: An Haptic Plugin for Game Engines (Nicolò Balzarotti, Gabriel Baud-Bovy)....Pages 330-339 Front Matter ....Pages 341-341 Gamifying with OneUp: For Learning, Grades or Fun? (Darina Dicheva, Keith Irwin, Christo Dichev)....Pages 343-353 Teaming up with Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding Algorithms (Michael D. Kickmeier-Rust, Andreas Holzinger)....Pages 354-363 Shallow and Deep Gamification in Mathematics Trails (Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro A. Santos, Matthias Ludwig)....Pages 364-374 A Case Study of Deep Gamification in Higher Engineering Education (Heinrich Söbke)....Pages 375-386 Introducing NarRob, a Robotic Storyteller (Agnese Augello, Ignazio Infantino, Umberto Maniscalco, Giovanni Pilato, Filippo Vella)....Pages 387-396 CreaCube, a Playful Activity with Modular Robotics (Margarida Romero, Dayle David, Benjamin Lille)....Pages 397-405 Front Matter ....Pages 407-407 Augmented Reality Gamification for Human Anatomy (Antonina Argo, Marco Arrigo, Fabio Bucchieri, Francesco Cappello, Francesco Di Paola, Mariella Farella et al.)....Pages 409-413 Digital Games as Tools for Enhancing Statistics Instruction in the Early Years: A Teaching Intervention Within a Grade 2 Mathematics Classroom (Maria Meletiou-Mavrotheris, Loucas Tsouccas, Efi Paparistodemou)....Pages 414-417 Improving Learning Experiences Through Customizable Metagames (Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan)....Pages 418-421 Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage (Angeliki Antoniou)....Pages 422-425 Rapid-Play Games for Evaluating Future Technology (Robert Seater, Joel Kurucar, Andrew Uhmeyer)....Pages 426-430 Serious Games as Innovative Approach to Address Gender Differences in Career Choice (Pia Spangenberger, Linda Kruse, Felix Kapp)....Pages 431-435 The AHA Project: An Evidence-Based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHD (Giuseppe Chiazzese, Eleni Mangina, Antonella Chifari, Gianluca Merlo, Rita Treacy, Crispino Tosto)....Pages 436-439 User Preferences for a Serious Game to Improve Driving (Pratheep Kumar Paranthaman, Francesco Bellotti, Riccardo Berta, Gautam Dange, Alessandro De Gloria)....Pages 440-444 Video Games and Attitude Change – Can We Reliably Measure This? The Challenges of Empirical Study Design (Lukáš Kolek, Vít Šisler, Cyril Brom)....Pages 445-448 Back Matter ....Pages 449-451
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