وبلاگ بلیان

Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (Lecture Notes in Computer Science Book 10056)

معرفی کتاب «Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (Lecture Notes in Computer Science Book 10056)» نوشتهٔ Rosa Bottino, Johan Jeuring, Remco C. Veltkamp, João Dias, Pedro A. Santos، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer در سال 1005. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games. Front Matter....Pages I-XIV Front Matter....Pages 1-1 Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games....Pages 3-14 The Design of an Augmented Reality Collaborative Game for Sustainable Development....Pages 15-23 Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance....Pages 24-34 Front Matter....Pages 35-35 A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions....Pages 37-49 EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game....Pages 50-59 Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics....Pages 60-69 Database Engineering Game....Pages 70-79 Front Matter....Pages 81-81 Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke Patients....Pages 83-94 Looking for Metacognition....Pages 95-106 Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study....Pages 107-119 Introducing the Fling – An Innovative Serious Game to Train Behavioral Control in Adolescents: Protocol of a Randomized Controlled Trial....Pages 120-129 Front Matter....Pages 131-131 Social Agents for Learning in Virtual Environments....Pages 133-143 EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices....Pages 144-153 Parsifal a Game Opera....Pages 154-164 Front Matter....Pages 165-165 Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation....Pages 167-176 SOA Applied: Engineering Software as Processing Unit of a Serious Game....Pages 177-186 Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning Environment....Pages 187-196 Front Matter....Pages 197-197 Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students’ Learning Experience....Pages 199-210 Immersion’s Impact on Performance in a Spatial Reasoning Task....Pages 211-220 On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case....Pages 221-231 Front Matter....Pages 233-233 The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development....Pages 235-245 A Semantic Frame Approach to Support Serious Game Design....Pages 246-256 The Game Jam as a Format for Formal Applied Game Design and Development Education....Pages 257-267 Analyzing Gamification of “Duolingo” with Focus on Its Course Structure....Pages 268-277 Front Matter....Pages 279-279 Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals....Pages 281-291 Interest in and Willingness to Pay for Mobile Applications in Museums....Pages 292-301 Gamification of Car Driver Performance....Pages 302-308 Front Matter....Pages 309-309 Designing Working Memory Games for Elderly....Pages 311-320 ACMUS: Comparative Assessment of a Musical Multimedia Tool....Pages 321-330 Serious Games: Valuable Tools for Cultural Heritage....Pages 331-341 Let’s DEsign for MOtivation (DEMO)....Pages 342-353 Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players....Pages 354-364 To Recall to Play in the Street: A Critical Review of the Transformation of the Game Concept, Importance and Place of Game in Children’s World....Pages 365-373 Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying....Pages 374-384 An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel....Pages 385-394 A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games....Pages 395-404 Gamification and Scrabble....Pages 405-414 Proposal of a Serious Game to Help Prevent Dementia....Pages 415-424 Towards a Human Machine Interface Concept for Performance Improvement of Cycling....Pages 425-434 Development of a Serious Game for the Elderly (Title: ‘Paldokangsan4’)....Pages 435-443 Front Matter....Pages 309-309 A Neuroscience Based Approach to Game Based Learning Design....Pages 444-454 Back Matter....Pages 455-456
دانلود کتاب Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (Lecture Notes in Computer Science Book 10056)