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Game Theory: A Playful Introduction (Student Mathematical Library) (Student Mathematical Library, 80)

جلد کتاب Game Theory: A Playful Introduction (Student Mathematical Library) (Student Mathematical Library, 80)

معرفی کتاب «Game Theory: A Playful Introduction (Student Mathematical Library) (Student Mathematical Library, 80)» نوشتهٔ Matthew Jared DeVos، Deborah A Kent و American Mathematical Society، منتشرشده توسط نشر American Mathematical Society در سال 2016. این کتاب در 349 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است. «Game Theory: A Playful Introduction (Student Mathematical Library) (Student Mathematical Library, 80)» در دستهٔ ریاضیات قرار دارد.

This book offers a gentle introduction to the mathematics of both sides of game theory: combinatorial and classical. The combination allows for a dynamic and rich tour of the subject united by a common theme of strategic reasoning. The first four chapters develop combinatorial game theory, beginning with an introduction to game trees and mathematical induction, then investigating the games of Nim and Hackenbush. The analysis of these games concludes with the cornerstones of the Sprague-Grundy Theorem and the Simplicity Principle. The last eight chapters of the book offer a scenic journey through the mathematical highlights of classical game theory. This contains a thorough treatment of zero-sum games and the von Neumann Minimax Theorem, as well as a student-friendly development and proof of the Nash Equilibrium Theorem. The Folk Theorem, Arrow's voting paradox, evolutionary biology, cake cutting, and other engaging auxiliary topics also appear. The book is designed as a textbook for an undergraduate mathematics class. With ample material and limited dependencies between the chapters, the book is adaptable to a variety of situations and a range of audiences. Instructors, students, and independent readers alike will appreciate the flexibility in content choices as well as the generous sets of exercises at various levels. 'This book offers a gentle introduction to the mathematics of both sides of game theory: combinatorial and classical. The combination allows for a dynamic and rich tour of the subject united by a common theme of strategic reasoning. The first four chapters develop combinatorial game theory, beginning with an introduction to game trees and mathematical induction, then investigating the games of Nim and Hackenbush. The analysis of these games concludes with the cornerstones of the Sprague-Grundy Theorem and the Simplicity Principle. The last eight chapters of the book offer a scenic journey through the mathematical highlights of classical game theory. This contains a thorough treatment of zero-sum games and the von Neumann Minimax Theorem, as well as a student-friendly development and proof of the Nash Equilibrium Theorem. The Folk Theorem, Arrow's voting paradox, evolutionary biology, cake cutting, and other engaging auxiliary topics also appear. The book is designed as a textbook for an undergraduate mathematics class. With ample material and limited dependencies between the chapters, the book is adaptable to a variety of situations and a range of audiences.'--Provided by publisher. "This book offers a gentle introduction to the mathematics of both sides of game theory: combinatorial and classical. The combination allows for a dynamic and rich tour of the subject united by a common theme of strategic reasoning. The first four chapters develop combinatorial game theory, beginning with an introduction to game trees and mathematical induction, then investigating the games of Nim and Hackenbush. The analysis of these games concludes with the cornerstones of the Sprague-Grundy Theorem and the Simplicity Principle. The last eight chapters of the book offer a scenic journey through the mathematical highlights of classical game theory. This contains a thorough treatment of zero-sum games and the von Neumann Minimax Theorem, as well as a student-friendly development and proof of the Nash Equilibrium Theorem. The Folk Theorem, Arrow's voting paradox, evolutionary biology, cake cutting, and other engaging auxiliary topics also appear. The book is designed as a textbook for an undergraduate mathematics class. With ample material and limited dependencies between the chapters, the book is adaptable to a variety of situations and a range of audiences."-- Provided by publisher This Book Offers A Gentle Introduction To The Mathematics Of Both Sides Of Game Theory: Combinatorial And Classical. The Combination Allows For A Dynamic And Rich Tour Of The Subject United By A Common Theme Of Strategic Reasoning. Designed As A Textbook For An Undergraduate Mathematics Class And With Ample Material And Limited Dependencies Between The Chapters, The Book Is Adaptable To A Variety Of Situations And A Range Of Audiences. Instructors, Students, And Independent Readers Alike Will Appreciate The Flexibility In Content Choices As Well As The Generous Sets Of Exercises At Various Levels. Content: Combinatorial games Normal-play games Impartial games Hackenbush and partizan games Zero-sum matrix games Von Neumann's Minimax Theorem General games Nash equilibrium and applications Nash's Equilibrium Theorem Cooperation $n$-player games Preferences and society On games and numbers Linear programming Nash equilibrium in high dimensions Game boards Bibliography Index of games Index.
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