وبلاگ بلیان

مطالعات تولید بازی (بازی‌ها و سرگرمی)

Game Production Studies (Games and Play)

جلد کتاب مطالعات تولید بازی (بازی‌ها و سرگرمی)

معرفی کتاب «مطالعات تولید بازی (بازی‌ها و سرگرمی)» (با عنوان لاتین Game Production Studies (Games and Play)) نوشتهٔ Olli Sotamaa; Jan Švelch، منتشرشده توسط نشر Amsterdam University Press. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Video Games Have Entered The Cultural Mainstream And In Terms Of Economic Profits They Now Rival Established Entertainment Industries Such As Film Or Television. As Careers In Video Game Development Become More Common, So Do The Stories About Precarious Working Conditions And Structural Inequalities Within The Industry. Yet, Scholars Have Largely Overlooked Video Game Production Cultures In Favor Of Studying Games Themselves And Player Audiences. In Game Production Studies, An International Group Of Established And Emerging Researchers Takes A Closer Look At The Everyday Realities Of Video Game Production, Ranging From Commercial Industries To Independent Creators And Cultural Intermediaries. Across Sixteen Chapters, The Authors Deal With Issues Related To Labour, Game Development, Monetization And Publishing, As Well As Local Specificities. As The First Edited Collection Dedicated Solely To Video Game Production, This Volume Provides A Timely Resource For Anyone Interested In How Games Are Made And At What Costs. Cover Table of Contents Introduction: Why Game Production Matters? Olli Sotamaa & Jan Švelch Labour 1. Hobbyist Game Making Between Self-Exploitation and Self-Emancipation Brendan Keogh 2. Self-Making and Game Making in the Future of Work Aleena Chia 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a ‘Global Games’ Era Hovig Ter Minassian & Vinciane Zabban 4. Intermediating the Everyday: Indie Game Development and the Labour of Co-Working Spaces Pierson Browne & Brian R. Schram Development 5. Game Developers Playing Games: Instrumental Play, Game Talk, and Preserving the Joy of Play Olli Sotamaa 6. Game Development Live on Twitch: Observations of Practice and Educational Synergies Mia Consalvo & Andrew Phelps 7. Unity Production: Capturing the Everyday Game Maker Market Chris J. Young 8. More Than One Flop from Bankruptcy: Rethinking Sustainable Independent Game Development John Banks & Brendan Keogh Publishing & Monetization 9. How to Study Game Publishers: Activision Blizzard’s Corporate History David B. Nieborg 10. Who Creates Microtransactions: The Production Context of Video Game Monetization Lies van Roessel & Jan Švelch 11. Regulating In-Game Monetization: Implications of Regulation on Games Production Matthew E. Perks Regional Perspectives 12. Promises of the Periphery: Producing Games in the Communist and Transformation-Era Czechoslovakia Jaroslav Švelch 13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry Anna M. Ozimek 14. The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation Akinori ‘Aki’ Nakamura & Hanna Wirman Before and After: Towards Inclusive Production Studies, Theories, and Methods Aphra Kerr Complete Bibliography Index Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost
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