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Game Engine Gems. Volume 2

جلد کتاب Game Engine Gems. Volume 2

معرفی کتاب «Game Engine Gems. Volume 2» نوشتهٔ Lengyel, Eric (editor)، منتشرشده توسط نشر A K Peters/CRC Press در سال 2011. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net Front Cover; Contents; Preface; Part I. Graphics and Rendering; 1. Fast Computation of Tight-Fitting Oriented Bounding Boxes; 2. Modeling, Lighting, and Rendering Techniques for Volumetric Clouds; 3. Simulation of Night-Vision and Infrared Sensors; 4. Screen-Space Classification for Efficient Deferred Shading; 5. Delaying OpenGL Calls; 6. A Framework for GLSL Engine Uniforms; 7. A Spatial and Temporal Coherence Framework for Real-Time Graphics; 8. Implementing a Fast DDOF Solver; 9. Automatic Dynamic Stereoscopic 3D; 10. Practical Stereo Rendering; 11. Making 3D Stereoscopic Games
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