Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language
معرفی کتاب «Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language» نوشتهٔ Ritchie، Krista، Becca و Sebastiano M. Cossu، منتشرشده توسط نشر Apress : Imprint: Apress در سال 2019. این کتاب در 77 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). __Game Development with GameMaker Studio 2__ covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io.**What You’ll Learn** * Create games for different genres * Master GameMaker Language (GML) programming * Apply game design principles * Delve into game programming patterns **Who This Book is For** Video game enthusiasts interested in game development and design. No prior programming experience is required. Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required. Front Matter ....Pages i-xxii Overview (Sebastiano M. Cossu)....Pages 1-21 Hello, World! (Sebastiano M. Cossu)....Pages 23-44 Card Game (Part 1) (Sebastiano M. Cossu)....Pages 45-85 Card Game (Part 2) (Sebastiano M. Cossu)....Pages 87-116 Fixed Shooter (Sebastiano M. Cossu)....Pages 117-169 Shoot ‘Em Up! (Sebastiano M. Cossu)....Pages 171-230 Designing Bosses (Sebastiano M. Cossu)....Pages 231-240 Single-Screen Platformer (Sebastiano M. Cossu)....Pages 241-295 Scrolling Platformer (Sebastiano M. Cossu)....Pages 297-366 Designing Platformers (Sebastiano M. Cossu)....Pages 367-380 Metroidvania (Part 1) (Sebastiano M. Cossu)....Pages 381-435 Metroidvania (Part 2) (Sebastiano M. Cossu)....Pages 437-497 Designing Fun Games (Sebastiano M. Cossu)....Pages 499-509 What’s Next? (Sebastiano M. Cossu)....Pages 511-519 Back Matter ....Pages 521-532 Introductie tot GameMaker, een programma om zonder programmeerkennis eigen computerspellen mee te maken. NL-ZmNBD
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