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GAME AUDIO FUNDAMENTALS : an introduction to the theory, planning, and practice of soundscape... creation for games

معرفی کتاب «GAME AUDIO FUNDAMENTALS : an introduction to the theory, planning, and practice of soundscape... creation for games» نوشتهٔ Keith Zizza، منتشرشده توسط نشر Focal Press در سال 2023. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

__Game Audio Fundamentals__ takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design. "Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design"-- Provided by publisher Cover Half Title Title Page Copyright Page Dedication Table of Contents Acknowledgments Preface Introduction Part I: Theory and Tools 1 Acoustics and Analog Audio 2 Digital Audio 3 Music Theory for Audio Designers 4 Production Tools Part II: Soundscapes and Disciplines 5 DAW Essentials, Part I: Editing, Workflow, and Rendering 6 DAW Essentials, Part II: An Overview of Plug-ins 7 Understanding Soundscapes for Games 8 Sound Design 9 Music 10 Dialogue Part III: Practice 11 Production and Development 12 Implementation 13 Listening 14 Finding Game Audio Work Index
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