Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One) (All in One)
معرفی کتاب «Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One) (All in One)» نوشتهٔ Andrew Gahan (Eds.)، منتشرشده توسط نشر Taylor & Francis در سال 2009. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
a Compilation Of Key Chapters From The Top Focal Game Art Books Available Today - In The Areas Of Max, Maya, Photoshop, And Zbrush. The Chapters Provide The Cg Artist With An Excellent Sampling Of Essential Techniques That Every 3d Artist Needs To Create Stunning Game Art. game Artists Will Be Able To Master The Modeling, Rendering, Rigging, And Texturing Techniques They Need - With Advice From Focal's Best And Brightest Authors. Artists Can Learn Hundreds Of Tips, Tricks And Shortcuts In Max, Maya, Photoshop, Zbrush - All Within The Covers Of One Complete, Inspiring Reference. —the Four Cornerstone Software Packages For Game Art Development All Explained In One Book - Photoshop, Maya, Max And Zbrush. —easy To Follow Steps With Theory, Explanations, And Exercises. —the Best Of Focal Press For Game Art - Top Selling Authors Share Their Lessons, Tips, Tricks, And Tutorials. Content: Copyright , Page iii Introduction , Pages vii-xi Chapter 1 - Creating a Box Using 3ds Max , Pages 1-18 Chapter 2 - Creating an Oil Drum Using 3ds Max , Pages 19-46 Chapter 3 - Creating Texture Maps from Photographs Using Photoshop , Pages 47-69 Chapter 4 - Creating Normal Maps Using Photoshop and Crazy Bump , Pages 71-102 Chapter 5 - Concept Art , Pages 103-112 Chapter 6 - Anatomy , Pages 113-131 Chapter 7 - A Basic (Game) Art Education , Pages 133-164 Chapter 8 - The Basic 3D Kit Using Maya , Pages 165-226 Chapter 9 - Pipeline and Modeling Guidelines Using Maya , Pages 227-233 Chapter 10 - Overview of Maya , Pages 235-296 Chapter 11 - Introduction to ZBrush Modeling , Pages 297-314 Chapter 12 - Designing Your First Biped Character Using Photoshop and Maya , Pages 315-348 Chapter 13 - Creating Your First Biped Character: Modeling Basics Using Maya , Pages 349-433 Chapter 14 - Creating Your First Biped Character: Facial Expressions Using Maya , Pages 435-453 Chapter 15 - Creating Your First Biped Character: Shading and Texturing Basics Using Maya , Pages 455-468 Chapter 16 - High Poly and Low Poly Character Modeling Using 3ds Max and Photoshop , Pages 469-595 Index , Pages 597-611 A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush. --Easy to follow steps with theory, explanations, and exercises. --"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials This is a MUST-HAVE book for game artists interested in proficiency with the 4 top tools available today (Maya, Max, ZBrush, Photoshop). If you can only afford one game art book, this is the one to have! A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
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