Game and Graphics Programming for IOS and Android with OpenGL ES 2. 0
معرفی کتاب «برنامهنویسی بازی و گرافیک برای IOS و اندروید با OpenGL ES 2.0» (با عنوان لاتین Game and Graphics Programming for IOS and Android with OpenGL ES 2. 0) نوشتهٔ Semko, Vitaly(Contributor);Semko, Roman;Marruchi-Foino, Romain;Marucchi-Foino, Romain، منتشرشده توسط نشر ;John Wiley & Sons Wrox Press در سال 2012. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
**Develop graphically sophisticated apps and games today!**The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. __Game and Graphics Programming for iOS and Android with OpenGL ES 2.0__ quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. * Provides a project template for iOS and Android platforms * Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more * Offers explanation of full-function 2D and 3D graphics on embedded systems * Addresses the principal technology for hardware-accelerated graphical rendering __Game and Graphics Programming for iOS and Android with OpenGL ES 2.0__offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps. Develop graphically sophisticated apps and games today!The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and moreOffers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps. Romain Marucchi-Foino is the original author and founder of the popular mobile game engine SIO2. Formerly a desktop game engine developer, Romain is currently the lead 3D engine programmer for sio2interactive.com, the official developer of the SIO2 Engine, which powers thousands of games and 3D applications throughout the App Store and the Android market
Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.
- Provides a project template for iOS and Android platforms
- Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more
- Offers explanation of full-function 2D and 3D graphics on embedded systems
- Addresses the principal technology for hardware-accelerated graphical rendering
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.
Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more Offers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps. All you need to know about developing sophisticated apps and games for smart devices Smart devices have increasingly better graphical capabilities, raising the expectations of users who want to experience graphically beautiful and sophisticated applications. This helpful book gets you up to speed quickly with all that Open GL ES 2.0 has to offer for hardware-accelerated graphical rendering on embedded devices. Chapters walk you through the development of a real-world mobile app with live code that lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Starts with a project template that can be applied to both iOS and Android platforms, then dives into hardcore features of OpenGL Explores drawing canvas and advanced materials and texturing Discusses geometry, texture, and transformation as well as geometry data optimization Details path finding, lighting effects, and character animation Get started developing applications for your smart device today with Beginning Open GL ES 2.0 for Smart Devices. Chapter 3: Dealing With Complex Geometry; The Wavefront File Format; Cube.obj; Cube.mtl; Preparing the OBJ Viewer Code; Loading an OBJ; Building the Shaders; The Vertex Shader; The Fragment Shader; Vertex Buffer Object; Storing the Vertex Data; Building the Vertex Data Array VBO; Building the Element Array VBO; Building the VAO; Rendering Momo; Handling Touche; Per-Vertex Lighting; Vertex Shader Light Calculation; Modifying the Fragment Shader; More Uniforms; Making Momo Furrier; Loading the Texture; Adjusting the Vertex Data; Adding UV Support to the Vertex Shader Presents A Guide To Creating Computer Games Using Opengl Es 2.0, Covering Such Topics As Loading Geometrics And Textures, Pathfinding, Post-processing Effects, Lighting, And Working With Animation.