From Pac-Man to pop music : interactive audio in games and new media
معرفی کتاب «From Pac-Man to pop music : interactive audio in games and new media» نوشتهٔ Karen Collins, Karen Collins، منتشرشده توسط نشر Ashgate Publishing Limited در سال 2008. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music. Cover 1 Contents 6 List of figures 8 About the contributors 10 General Editor’s Preface 14 Preface 16 Introduction 18 PART 1 Industries and synergies 28 1 The new MTV? Electronic Arts and ‘playing’ music 30 2 Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 44 PART 2 Ringtones and mobile phones 62 3 Could ringtones be more annoying? 64 4 Indeterminate adaptive digital audio for games on mobiles 72 PART 3 Instruments and interactions 90 5 Theoretical approaches to composing dynamic music for video games 92 6 Realizing groundbreaking adaptive music 110 7 The composition-instrument: emergence, improvisation and interaction in games and new media 120 PART 4 Techniques and technologies 142 8 Dynamic range: subtlety and silence in video game sound 144 9 An introduction to granular synthesis in video games 152 PART 5 Audio and audience 168 10 Chip music: low-tech data music sharing 170 11 Left in the dark: playing computer games with the sound turned off 180 12 Music theory in music games 194 Selected Annotated Bibliography 206 Bibliography 212 Index 220 Industries and Synergies. The new MTV? : electronic arts and playing music / Holly Tessler ; Marketing music through computer games : the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant Instruments and interactions. Theoretical approaches to composing dynamic music for games / Jesper Kaae ; Realising groundbreaking adaptive music : Tim van Geelen ; The composition-instrument : emergence, improvisation, and interaction in games and new media / Norbert Herber Techniques and technologies. Dynamic range : subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul Audio and audience. Chip music : low tech data music sharing / Anders Carlsson ; Left in the dark : playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz. Digital interactive audio is the future of audio in media. In this book, Karen Collins provides a framework for understanding the history, issues and theories surrounding interactive audio. She introduces the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses
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