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Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems: Sensor Collected Intelligence)

جلد کتاب Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems: Sensor Collected Intelligence)

معرفی کتاب «Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Intelligent Data-Centric Systems: Sensor Collected Intelligence)» نوشتهٔ Santi Caballé, Robert Clarisó، منتشرشده توسط نشر Academic Press is an imprint of Elsevier در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

__Formative Assessment, Learning Data Analytics and Gamification: An ICT Education__ discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance. * Discusses application of automatic techniques for e-assessment of learning activities * Presents strategies to provide immediate and useful feedback on students’ activities * Provides methods to collect, analyze, and correctly visualize learning data in educational environments * Explains the applications, benefits, and challenges of using gamification techniques in academic contexts * Offers solutions to increase students’ participation and performance while lowering drop-out rates and retention levels Content: Front Matter,Copyright,Dedication,List of Contributors,Foreword,PrefaceEntitled to full textPart 1: Formative e-AssessmentChapter 1 - Collaborative e-Assessment as a Strategy for Scaffolding Self-Regulated Learning in Higher Education, Pages 3-24 Chapter 2 - Towards an Adaptive e-Assessment System Based on Trustworthiness, Pages 25-47 Chapter 3 - e-Assessment for Skill Acquisition in Online Engineering Education: Challenges and Opportunities, Pages 49-64 Chapter 4 - Evaluation Model for e-Assessment, Pages 65-85 Chapter 5 - Confidence and Learning: Affective and Cognitive Aspects in Online Mathematics With Automatic Feedback, Pages 87-105 Chapter 6 - Teaching and Learning Methods at the Open University of Japan: Transition From the Broadcasting Model to a More Personalized Learning Model, Pages 107-114 Chapter 7 - An Assessment Analytics Framework (AAF) for Enhancing Students’ Progress, Pages 117-133 Chapter 8 - Automating Learner Feedback in an eTextbook for Data Structures and Algorithms Courses, Pages 135-165 Chapter 9 - Creating University Analytical Information Systems: A Grand Challenge for Information Systems Research, Pages 167-186 Chapter 10 - Methodology of Predictive Modeling of Students’ Behavior in Virtual Learning Environment, Pages 187-216 Chapter 11 - A Review of Emotion-Aware Systems for e-Learning in Virtual Environments, Pages 217-242 Chapter 12 - LudifyME: An Adaptive Learning Model Based on Gamification, Pages 245-269 Chapter 13 - κPAX: Experiences on Designing a Gamified Platform for Serious Gaming, Pages 271-293 Chapter 14 - An Attrition Model for MOOCs: Evaluating the Learning Strategies of Gamification, Pages 295-311 Chapter 15 - Conversational Agents as Learning Facilitators: Experiences With a Mobile Multimodal Dialogue System Architecture, Pages 313-331 Author Index, Pages 333-347 Subject Index, Pages 349-359

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification.

This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance.



  • Discusses application of automatic techniques for e-assessment of learning activities
  • Presents strategies to provide immediate and useful feedback on students’ activities
  • Provides methods to collect, analyze, and correctly visualize learning data in educational environments
  • Explains the applications, benefits, and challenges of using gamification techniques in academic contexts
  • Offers solutions to increase students’ participation and performance while lowering drop-out rates and retention levels
Formative Assessment, Learning Data Analytics And Gamification: An Ict Education Discusses The Challenges Associated With Assessing Student Progress Given The Explosion Of E-learning Environments, Such As Moocs And Online Courses That Incorporate Activities Such As Design And Modeling. This Book Shows Educators How To Effectively Garner Intelligent Data From Online Educational Environments That Combine Assessment And Gamification. This Data, When Used Effectively, Can Have A Positive Impact On Learning Environments And Be Used For Building Learner Profiles, Community Building, And As A Tactic To Create A Collaborative Team. Using Numerous Illustrative Examples And Theoretical And Practical Results, Leading International Experts Discuss Application Of Automatic Techniques For E-assessment Of Learning Activities, Methods To Collect, Analyze, And Correctly Visualize Learning Data In Educational Environments, Applications, Benefits And Challenges Of Using Gamification Techniques In Academic Contexts, And Solutions And Strategies For Increasing Student Participation And Performance. Indexing: The Books Of This Series Are Submitted To Ei-compendex And Scopus Discusses Application Of Automatic Techniques For E-assessment Of Learning Activities Presents Strategies To Provide Immediate And Useful Feedback On Students’ Activities Provides Methods To Collect, Analyze, And Correctly Visualize Learning Data In Educational Environments Explains The Applications, Benefits, And Challenges Of Using Gamification Techniques In Academic Contexts Offers Solutions To Increase Students’ Participation And Performance While Lowering Drop-out Rates And Retention Levels Discussing the challenges associated with assessing student progress given the explosion of e-learning environments, this book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. -- Edited summary from book
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