وبلاگ بلیان

تمرکز بر مدل‌های سه‌بعدی (سری توسعه بازی پریمیرا)

Focus on 3D Models (Premier Press game development series)

معرفی کتاب «تمرکز بر مدل‌های سه‌بعدی (سری توسعه بازی پریمیرا)» (با عنوان لاتین Focus on 3D Models (Premier Press game development series)) نوشتهٔ Evan Pipho، منتشرشده توسط نشر [s.l.] : Premier Press در سال 2003. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

No matter where you turn in the world of gaming, you're bound to notice the rapidly increasing use of 3D. If you're serious about game programming, you must understand the world of 3D modeling. Focus On 3D Models is the guide you need for doing just that! This is the only book on the market that gives game programmers a comprehensive guide to the most popular 3D modeling file formats. You'll also get coverage of foundational material such as mathematics, skeletal animation, and more. Even if you know nothing about 3D character animation when you start, by the end of the book you will be able to work with all the popular file formats, write readers, and animate the meshes in real time in your applications. For maximum benefit, you must have experience with C++, know how to create a rudimentary 3D engine, and have an understanding of algebra and trigonometry. The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the information provided in the book. Aimed At Beginning Game Programmers--preferably With Knowledge Of C++, Algebra, And Trigonometry--provides An Overview Of The Most Popular 3d Modeling File Formats And Covers Necessary Mathematical And Animation Concepts. A 3D model and animation reference for programmers who wish to implement the use of 3D models in their games and engines. It covers today's most popular 3D model formats ranging from simple to complex. As you surf the Internet, learning how to make the next big 3D game, you inevitably come across references to "matrices" and "vectors". sample.pdf -1 sterling.com -1 Welcome to Sterling Software -1
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