وبلاگ بلیان

Flex 4 Fun

معرفی کتاب «Flex 4 Fun» نوشتهٔ Chet Haase، منتشرشده توسط نشر Artima Press [Imprint]; Artima در سال 2010. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Flex 4 Fun» در دستهٔ بدون دسته‌بندی قرار دارد.

With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation technologies in Flex 4 that enable better user experiences: the "fun" stuff. Flex 4 is a powerful and flexible set of libraries that enable rich client applications running on the Flash Platform. In particular, Flex makes it much easier to write robust GUI applications than it otherwise might be with just the Flash authoring tool and APIs. For example, Flex provides a rich and extensible component library, databinding for easy communication between objects in the application, and the declarative MXML language that enables you to write your GUI logic in a very simple and straightforward way. Flex sits atop the powerful Flash graphics engine, and provides all kinds of great capabilities for drawing shapes with various fills and strokes and using image-processing filters to change the way things appear. Flex 4 also has a new component model which enables a very flexible way of changing the look of your components. Flex also offers a "states" model that makes it easy to describe what your application and GUI components look like at different times in their life. And Flex provides rich animation capabilities that make it possible to animate anything in the GUI, which enables rich experiences for the user as objects in the GUI gradually change from one state to another instead of making sudden, discontinuous changes. These are some of the capabilities that this book will cover in detail, along with over 60 example programs to show how all of it works. This book assumes that you have done some Flex programming, enough to know the basics of MXML and ActionScript, so that when you look at the simple examples in this book you are not confused. One of the highlights of this book is all of the sample code that goes along with it. Much of the code is shown directly in the text of the book itself, and all of that code is excerpted from complete applications that you can download, build, and run yourself. This is probably something you should plan to do, at least for those parts of the book you want to thoroughly understand. Also, these applications provide useful code that you can copy from or start from for projects of your own. With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation technologies in Flex 4 that enable better user experiences: the "fun" stuff. Flex 4 is a powerful and flexible set of libraries that enable rich client applications running on the Flash Platform. In particular, Flex makes it much easier to write robust GUI applications than it otherwise might be with just the Flash authoring tool and APIs. For example, Flex provides a rich and extensible component library, databinding for easy communication between objects in the application, and the declarative MXML language that enables you to write your GUI logic in a very simple and straightforward way. Flex sits atop the powerful Flash graphics engine, and provides all kinds of great capabilities for drawing shapes with various fills and strokes and using image-processing filters to change the way things appear. Flex 4 also has a new component model which enables a very flexible way of changing the look of your components. Flex also offers a "states" model that makes it easy to describe what your application and GUI components look like at different times in their life. And Flex provides rich animation capabilities that make it possible to animate anything in the GUI, which enables rich experiences for the user as objects in the GUI gradually change from one state to another instead of making sudden, discontinuous changes. These are some of the capabilities that this book will cover in detail, along with over 60 example programs to show how all of it works. This book assumes that you have done some Flex programming, enough to know the basics of MXML and ActionScript, so that when you look at the simple examples in this book you are not confused. One of the highlights of this book is all of the sample code that goes along with it. Much of the code is shown directly in the text of the book itself, and all of that code is excerpted from complete applications that you can download, build, and run yourself. This is probably something you should plan to do, at least for those parts of the book you want to thoroughly understand. Also, these applications provide useful code that you can copy from or start from for projects of your own. With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation technologies in Flex 4 that enable better user experiences: the "fun" stuff. Flex 4 is a powerful and flexible set of libraries that enable rich client applications running on the Flash Platform. In particular, Flex makes it much easier to write robust GUI applications than it otherwise might be with just the Flash authoring tool and APIs. For example, Flex provides a rich and extensible component library, databinding for easy communication between objects in the application, and the declarative MXML language that enables you to write your GUI logic in a very simple and straightforward way. Flex sits atop the powerful Flash graphics engine, and provides all kinds of great capabilities for drawing shapes with various fills and strokes and using image-processing filters to change the way things appear. Flex 4 also has a new component model which enables a very flexible way of changing the look of your components. Flex also offers a "states" model that makes it easy to describe what your application and GUI components look like at different times in their life. And Flex provides rich animation capabilities that make it possible to animate anything in the GUI, which enables rich experiences for the user as objects in the GUI gradually change from one state to another instead of making sudden, discontinuous changes. These are some of the capabilities that this book will cover in detail, along with over 60 example programs to show how all of it works. This book assumes that you have done some Flex programming, enough to know the basics of MXML and ActionScript, so that when you look at the simple examples in this book you are not confused. One of the highlights of this book is all of the sample code that goes along with it. Much of the code is shown directly in the text of the book itself, and all of that code is excerpted from complete applications that you can download, build, and run yourself. This is probably something you should plan to do, at least for those parts of the book you want to thoroughly understand. Also, these applications provide useful code that you can copy from or start from for projects of your own. With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation technologies in Flex 4 that enable better user experiences: the "fun" stuff. Flex 4 is a powerful and flexible set of libraries that enable rich client applications running on the Flash Platform. In particular, Flex makes it much easier to write robust GUI applications than it otherwise might be with just the Flash authoring tool and APIs. For example, Flex provides a rich and extensible component library, databinding for easy communication between objects in the application, and the declarative MXML language that enables you to write your GUI logic in a very simple and straightforward way. Flex sits atop the powerful Flash graphics engine, and provides all kinds of great capabilities for drawing shapes with various fills and strokes and using image-processing filters to change the way things appear. Flex 4 also has a new component model which enables a very flexible way of changing the look of your components. Flex also offers a "states" model that makes it easy to describe what your application and GUI components look like at different times in their life. And Flex provides rich animation capabilities that make it possible to animate anything in the GUI, which enables rich experiences for the user as objects in the GUI gradually change from one state to another instead of making sudden, discontinuous changes. These are some of the capabilities that this book will cover in detail, along with over 60 example programs to show how all of it works. This book assumes that you have done some Flex programming, enough to know the basics of MXML and ActionScript, so that when you look at the simple examples in this book you are not confused. One of the highlights of this book is all of the sample code that goes along with it. Much of the code is shown directly in the text of the book itself, and all of that code is excerpted from complete applications that you can download, build, and run yourself. This is probably something you should plan to do, at least for those parts of the book you want to thoroughly understand. Also, these applications provide useful code that you can copy from or start from for projects of your own. With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation technologies in Flex 4 that enable better user experiences: the "fun" stuff. Flex 4 is a powerful and flexible set of libraries that enable rich client applications running on the Flash Platform. In particular, Flex makes it much easier to write robust GUI applications than it otherwise might be with just the Flash authoring tool and APIs. For example, Flex provides a rich and extensible component library, databinding for easy communication between objects in the application, and the declarative MXML language that enables you to write your GUI logic in a very simple and straightforward way. Flex sits atop the powerful Flash graphics engine, and provides all kinds of great capabilities for drawing shapes with various fills and strokes and using image-processing filters to change the way things appear. Flex 4 also has a new component model which enables a very flexible way of changing the look of your components. Flex also offers a "states" model that makes it easy to describe what your application and GUI components look like at different times in their life. And Flex provides rich animation capabilities that make it possible to animate anything in the GUI, which enables rich experiences for the user as objects in the GUI gradually change from one state to another instead of making sudden, discontinuous changes. These are some of the capabilities that this book will cover in detail, along with over 60 example programs to show how all of it works. This book assumes that you have done some Flex programming, enough to know the basics of MXML and ActionScript, so that when you look at the simple examples in this book you are not confused. One of the highlights of this book is all of the sample code that goes along with it. Much of the code is shown directly in the text of the book itself, and all of that code is excerpted from complete applications that you can download, build, and run yourself. This is probably something you should plan to do, at least for those parts of the book you want to thoroughly understand. Also, these applications provide useful code that you can copy from or start from for projects of your own. Annotation Recent trends in computer architecture make concurrency and parallelism an essential ingredient of efficient program execution. The actor model of concurrency allows you to express real-world concurrency in a natural way using concurrent processes that communicate via asynchronous messages. Scala is a programming language for the Java virtual machine, providing excellent support for both object-oriented and functional programming. By including a powerful actor framework in its standard library, Scala offers a compelling approach to tackle concurrent programming. Scala's actors let you apply the actor concurrency model to the JVM, enabling real-world solutions that are efficient, scalable, and robust. Published by Artima, this is the first book on Scala's actors, co-authored by the creator and lead maintainer, Philipp Haller, and Frank Sommers. Starting with the fundamentals of the actor concurrency model, this book offers a comprehensive tutorial on practical programming with actors in Scala. It enables you to leverage the full power of today's and tomorrow's multi-core processors by describing both basic and advanced features of Scala's actor framework in-depth Hiring software professionals is a difficult problem, but few books exist on this topic. This book presents a fresh approach that is tested by developed by the author in over twenty years of experience hiring software professionals at both small companies and large. Drawing on principles from the agile software movement, this book offers a different way to think about hiring.Agile Hiring helps with hardest parts of hiring reviewing resumes, phone screens, and on-site interviews. It is a desktop reference, designed so that everyone involved in the hiring process can use and benefit from the book. It is also a valuable resource for somebody looking for a job. Philipp Haller, Frank Sommers. Concurrent Programming For The Multi-core Era--cover. Includes Bibliographical References (p. 159-160) And Index.
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