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استفاده از FL Studio

FL Studio in Use

معرفی کتاب «استفاده از FL Studio» (با عنوان لاتین FL Studio in Use) نوشتهٔ Roman Petelin, Yury Petelin، منتشرشده توسط نشر A-List Publishing در سال 2005. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Contents......Page 3 Creating or opening a document and setting properties......Page 9 Saving Flash documents......Page 11 About creating motion and interactivity......Page 13 Using the library to manage media assets......Page 14 Working with library items......Page 15 Editing items in the library......Page 16 Updating imported files in the Library panel......Page 17 Multiple Timelines and levels......Page 18 Movie clip hierarchy......Page 19 Absolute paths......Page 20 Relative paths......Page 21 Writing target paths......Page 22 Working with scenes......Page 23 Using the Movie Explorer......Page 24 Finding and replacing text......Page 26 Finding and replacing colors......Page 28 Finding and replacing sound, video, or bitmap files......Page 30 Using the History panel......Page 31 Replaying steps with the History panel......Page 32 Automating tasks with the Commands menu......Page 33 Running commands......Page 34 About customizing context menus in Flash documents......Page 35 Optimizing Flash documents......Page 36 Testing document download performance......Page 38 Printing from the Flash authoring tool......Page 39 Working with Projects (Flash Professional Only)......Page 41 Creating and managing projects (Flash Professional only)......Page 42 Using version control with projects (Flash Professional only)......Page 45 Troubleshooting remote folder setup (Flash Professional only)......Page 46 Using Symbols, Instances, and Library Assets......Page 47 Creating symbols......Page 48 Converting animation on the Stage into a movie clip......Page 49 Duplicating symbols......Page 50 Creating buttons......Page 51 Editing symbols......Page 53 Changing the color and transparency of an instance......Page 55 Swapping one instance for another......Page 56 Controlling instances with behaviors......Page 57 Getting information about instances on the Stage......Page 59 Copying library assets between documents......Page 60 Using shared library assets......Page 61 Linking to runtime shared assets from a destination document......Page 62 Updating or replacing symbols using sharing during authoring......Page 63 Resolving conflicts between library assets......Page 64 Using the Stroke Color and Fill Color controls in the toolbar......Page 67 Using the Stroke Color and Fill Color controls in the Property inspector......Page 68 Working with solid colors and gradient fills in the Color Mixer......Page 69 Modifying strokes with the Ink Bottle tool......Page 70 Transforming gradient and bitmap fills......Page 71 Locking a gradient or bitmap to fill the Stage......Page 73 Sorting the palette......Page 74 Importing and exporting color palettes......Page 75 Vector graphics......Page 77 Flash drawing and painting tools......Page 78 About overlapping shapes in Flash......Page 79 Drawing straight lines, ovals, and rectangles......Page 80 Using the Pen tool......Page 81 Drawing straight lines with the Pen tool......Page 82 Drawing curved paths with the Pen tool......Page 83 Adjusting anchor points on paths......Page 84 Adjusting segments......Page 85 Painting with the Brush tool......Page 86 Reshaping using the Selection tool......Page 88 Optimizing curves......Page 89 Erasing......Page 90 Snapping......Page 91 Pixel snapping......Page 92 Specifying drawing settings......Page 93 Working with Text......Page 95 About font outlines and device fonts......Page 96 Creating text......Page 97 Setting text attributes......Page 100 Choosing a font, point size, style, and color......Page 101 Setting character spacing, kerning, and character position......Page 102 Setting alignment, margins, indents, and line spacing......Page 103 Setting dynamic and input text options......Page 104 Creating font symbols......Page 105 Selecting text......Page 106 Using Spelling Setup......Page 107 Using Timeline effects with text......Page 108 Preserving rich text formatting......Page 109 Selecting substitute fonts......Page 111 Controlling text with ActionScript......Page 112 Creating and removing text fields dynamically......Page 113 Setting text field properties dynamically......Page 114 Formatting text dynamically......Page 115 Creating scrolling text......Page 117 Placing artwork into Flash......Page 119 Importing file formats for vector or bitmap files......Page 122 Importing Fireworks PNG files......Page 123 Importing FreeHand MX files......Page 124 Importing Adobe Illustrator, EPS, or PDF files......Page 125 Using the Property inspector to work with bitmaps......Page 127 Setting bitmap properties......Page 128 Editing bitmaps in an external editor......Page 129 Breaking apart a bitmap......Page 130 Converting bitmaps to vector graphics......Page 131 Selecting objects......Page 133 Modifying selections......Page 134 Grouping objects......Page 135 Moving objects......Page 136 About copying artwork with the Clipboard......Page 137 Stacking objects......Page 138 Working with the center point during transformations......Page 139 Transforming objects freely......Page 140 Modifying shapes with the Envelope modifier......Page 141 Rotating objects......Page 142 Aligning objects......Page 143 Breaking apart groups and objects......Page 144 Using Timeline effects......Page 145 Adding a Timeline effect......Page 146 Timeline effect settings......Page 147 Editing a Timeline effect......Page 148 Layers in animation......Page 149 Representations of animations in the Timeline......Page 150 Distributing objects to layers for tweened animation......Page 151 Tweening instances, groups, and type......Page 152 Tweening motion along a path......Page 155 Tweening shapes......Page 156 Using shape hints......Page 157 Editing animation......Page 158 Onion skinning......Page 159 Using mask layers......Page 160 Working with Video......Page 163 About file formats for imported video......Page 164 About the Sorenson Spark codec......Page 165 Tips for creating Flash video with Sorenson Spark......Page 166 Using the Video Import wizard......Page 167 Editing video clips in the Video Import wizard......Page 168 Selecting compression profiles in the Video Import wizard......Page 169 Selecting advanced settings in the Video Import wizard......Page 171 Importing linked QuickTime video files......Page 173 About playing back external FLV files dynamically......Page 174 Changing the properties of a video clip......Page 175 Controlling video playback using behaviors......Page 176 About controlling video playback using the Timeline......Page 177 Exporting FLV files from video-editing applications (Flash Professional only)......Page 178 Playing FLV video clips with media components (Flash Professional only)......Page 180 Adding actions to a cue point (Flash Professional only......Page 183 Working with Sound......Page 185 Importing sounds......Page 186 Adding sounds to a document......Page 187 Adding sounds to buttons......Page 188 Using the sound-editing controls......Page 189 Controlling sound playback using behaviors......Page 190 About the onSoundComplete event......Page 191 Compressing sounds for export......Page 192 Using the MP3 compression option......Page 193 Using the Speech compression option......Page 194 Using sounds in Flash documents for mobile devices (Flash Professional only)......Page 195 Working with Screens (Flash Professional Only)......Page 197 Slide presentations and form applications (Flash Professional only)......Page 198 Document structure and hierarchy (Flash Professional only)......Page 199 Using the Screen Outline pane (Flash Professional only)......Page 200 Creating a new screen-based document (Flash Professional only)......Page 201 Adding screens to a document (Flash Professional only)......Page 202 Naming screens (Flash Professional only)......Page 203 Setting properties and parameters for a screen (Flash Professional only)......Page 204 Specifying the ActionScript class and registration point of a screen (Flash Professional only)......Page 205 Setting parameters for a screen (Flash Professional only)......Page 206 Selecting and moving screens (Flash Professional only)......Page 207 Adding controls to screens using behaviors (Flash Professional only)......Page 209 Adding transitions to screens using behaviors (Flash Professional only)......Page 210 About using Timelines with screens (Flash Professional only)......Page 211 Screen instance names, class names, and registration points (Flash Professional only)......Page 212 How screens interact with ActionScript (Flash Professional only)......Page 213 Accessibility in the Flash screens authoring environment (Flash Professional only)......Page 214 Creating Multilanguage Text......Page 215 Text encoding in Flash Player 7......Page 216 Fonts for Unicode-encoded text......Page 217 Using embedded fonts......Page 218 Font set selections......Page 219 Selecting languages for translation......Page 221 Adding strings to the Strings panel......Page 222 About editing text in the Strings panel......Page 223 Automatic language detection and the default language......Page 224 English source version sample......Page 225 Translating text in the Strings panel or an XML file......Page 226 Creating documents with multilanguage text without using the Strings panel......Page 227 Using ActionScript to load external files......Page 228 Creating documents with multilanguage text using the #include action......Page 229 Using external text or XML files that are not Unicode encoded......Page 230 Data Integration (Flash Professional Only)......Page 233 The WebServiceConnector component (Flash Professional only)......Page 234 Common workflow for the WebServiceConnector component......Page 235 Applications and web services......Page 236 The XMLConnector component (Flash Professional only)......Page 237 Common workflow for the XMLConnector component......Page 238 Importing schemas for XML data sources......Page 239 Virtual XML schemas......Page 240 Supported XPath expressions......Page 241 Managed versus unmanaged data (Flash Professional only)......Page 242 Common workflow for the DataSet component......Page 243 About loading the DataSet component......Page 244 Accessing the data......Page 246 XUpdateResolver component parameter......Page 248 Common workflow for the XUpdateResolver component......Page 249 Receiving results from an external data source......Page 250 RDBMSResolver component parameters......Page 251 Common workflow for the RDBMSResolver component......Page 252 About sending updates to an external data source......Page 253 About receiving results from an external data source......Page 254 The DataHolder component (Flash Professional only)......Page 255 Data binding (Flash Professional only)......Page 256 Importing a sample XML file to use as a schema......Page 258 Adding a component property to a schema......Page 259 Schema item settings......Page 260 When to edit schema item settings......Page 262 Using kinds and encoders......Page 263 Setting the schema path......Page 264 How schema settings work (Flash Professional only)......Page 265 Guidelines for changing the schema item settings from their default values (Flash Professional only)......Page 266 Schema encoders (Flash Professional only)......Page 267 Schema formatters (Flash Professional only)......Page 269 Schema data types (Flash Professional only)......Page 271 Working with bindings in the Bindings tab (Flash Professional only)......Page 272 Using the Bound To dialog box......Page 273 Binding attributes......Page 275 About debugging data binding and web services (Flash Professional only)......Page 277 Working with data binding and web services at runtime (Flash Professional only)......Page 278 Publishing......Page 279 About exact domain matching for sharing data between Flash documents......Page 280 Publishing Flash documents......Page 281 Setting publish options for the Flash SWF file format......Page 282 Specifying publish settings that create HTML documents with embedded Flash content......Page 284 Configuring publish settings for Flash Player detection......Page 287 Specifying publish settings for GIF files......Page 288 Specifying publish settings for JPEG files......Page 290 Specifying publish settings for PNG files......Page 291 Specifying publish settings for QuickTime movies......Page 293 Duplicating a publish profile......Page 295 Deleting a publish profile......Page 296 Customizing HTML publishing templates......Page 297 Using HTML template variables......Page 298 Creating an image map......Page 299 Using shorthand template variables......Page 300 Editing Flash HTML settings......Page 301 Using object and embed tags......Page 302 movie parameter......Page 303 codebase attribute......Page 304 play attribute/parameter......Page 305 quality attribute/parameter......Page 306 align attribute......Page 307 menu attribute/parameter......Page 308 Previewing the publishing format and settings......Page 309 About configuring a web server for Flash......Page 310 Exporting Flash content and images......Page 311 About export file formats......Page 312 Animated GIF, GIF Sequence, and GIF Image......Page 313 Flash document (SWF)......Page 314 PICT (Macintosh)......Page 315 QuickTime Video (Macintosh)......Page 316 Windows Metafile......Page 317 Updating Flash content for Dreamweaver UltraDev......Page 318 Creating Accessible Content......Page 319 Understanding screen reader technology......Page 320 Flash and Microsoft Active Accessibility (Windows only)......Page 321 Basic accessibility support in Flash Player......Page 322 The Flash Accessibility panel......Page 323 Providing a name for an object......Page 325 Hiding an object from the screen reader......Page 327 Creating a keyboard shortcut......Page 328 Keyboard shortcut example......Page 329 Viewing and creating tab order and reading order......Page 330 Creating a tab order index for keyboard navigation in the Accessibility panel (Flash Professional only)......Page 331 About animation and accessibility for the visually impaired......Page 332 Using accessible components......Page 333 Creating accessibility with ActionScript......Page 334 Using ActionScript to create a tab order for accessible objects......Page 335 Testing accessible content......Page 336 Printing from SWF Files......Page 337 Building a print job......Page 338 Adding pages to a print job......Page 340 Specifying a print area......Page 341 Sending the print job to the printer......Page 342 Designating printable frames (when not using the PrintJob object)......Page 343 Specifying a print area (when not using the PrintJob object)......Page 344 Changing the printed background color......Page 345 Using frame labels to disable printing......Page 346 Publishing a document with printable frames......Page 347 Getting started with Flash learning interactions......Page 349 Including a Flash learning interaction in a document......Page 350 Using the quiz templates......Page 351 Setting the quiz parameters......Page 352 Modifying learning interactions in a quiz......Page 353 Configuring a Learning Interaction component......Page 354 Adding learning interactions to a document that doesn’t use a quiz template......Page 356 Removing a learning interaction from the Timeline......Page 358 Changing the images in a graphical learning interaction......Page 359 About using components within a learning interaction......Page 360 Configuring a Drag and Drop interaction......Page 361 Adding and removing Drag objects and Target objects......Page 362 Configuring a Fill in the Blank interaction......Page 363 Configuring a Hot Object interaction......Page 364 Configuring a Hot Spot interaction......Page 365 Adding and removing hot spot distractors......Page 366 Adding and removing multiple-choice distractors......Page 367 Adding, naming, and registering assets......Page 368 Registering dynamic text fields and UI components......Page 369 Drag and Drop learning interaction asset names......Page 370 Hot Spot learning interaction asset names......Page 371 Setting feedback options for a learning interaction......Page 372 Setting Knowledge Track options for a learning interaction......Page 373 Setting navigation options for a learning interaction......Page 374 Overview of the communication for AICC- and SCORM-compliant content......Page 375 Preparing Flash learning interactions for web hosting......Page 376 Preparing an AICC-compliant learning interaction for web hosting......Page 377 Accessing cumulative tracking data through the SessionArray......Page 378 Predefined property names......Page 379 Reviewing or editing the LToolboxClass script......Page 380 Using samples......Page 381 Using device font masking......Page 382 Building a news reader (Flash Professional only)......Page 383 Browser compatibility and requirements with rich media templates......Page 384 Setting the URLs to the video content (Flash Professional only)......Page 385 Using the Photo Slideshow template......Page 386 Using presentation templates......Page 387 Using the screen presentation templates (Flash Professional only)......Page 388 Adding transitions to the screen presentation templates (Flash Professional only)......Page 389 Using form application templates (Flash Professional only)......Page 390 Customizing your forms......Page 391 Modifying and adding window content......Page 392 Index......Page 395

Electronic musicians and composers will create songs or loops only minutes after launching the software with this guide to FL Studio (formerly Fruity Loops), a complete virtual studio application. How to streamline the recording of multitrack musical compositions is explained in order to create complex songs and realistic guitar loops with 32-bit internal mixing and advanced MIDI support. Musicians are then shown how the resulting song or loop can be exported to a WAV/MP3 file and how MIDI events can be exported to a standard MIDI file. Preparing FL Studio for effective work, carrying out the main operations, building patterns in Step Sequencer, creating a melody in the Piano Roll view, and assembling and mixing a composition using Playlist and Mixer are also described.

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