Firebreak
معرفی کتاب «Firebreak» نوشتهٔ Nicole Kornher-Stace، منتشرشده توسط نشر Simon and Schuster در سال 2021. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است. «Firebreak» در دستهٔ بدون دستهبندی قرار دارد.
One young woman faces down an all-powerful corporation in this all-too-near future science fiction debut that reads like a refreshing take on Ready Player One , with a heavy dose of Black Mirror . Ready Player One meets Cyberpunk 2077 in this eerily familiar future. "Twenty minutes to power curfew, and my kill counter's stalled at eight hundred eighty-seven while I've been standing here like an idiot. My health bar is flashing ominously, but I'm down to four heal patches, and I have to be smart." New Liberty City, 2134. Two corporations have replaced the US, splitting the country's remaining forty-five states (five have been submerged under the ocean) between them: Stellaxis Innovations and Greenleaf. There are nine supercities within the continental US, and New Liberty City is the only amalgamated city split between the two megacorps, and thus at a perpetual state of civil war as the feeds broadcast the atrocities committed by each side. Here, Mallory streams Stellaxis's wargame SecOps on BestLife, spending more time jacked in than in the world just to eke out a hardscrabble living from tips. When a chance encounter with one of the game's rare super-soldiers leads to a side job for Mal?looking to link an actual missing girl to one of the SecOps characters. Mal's sudden burst in online fame rivals her deepening fear of what she is uncovering about BestLife's developer, and puts her in the kind of danger she's only experienced through her avatar. Author Kornher-Stace's adult science fiction debut? Firebreak ? is loaded with ambitious challenges and a city to save One young woman faces down an all-powerful corporation in this "profound...resonant" (NPR), all-too-near future science fiction debut that reads like a refreshing take on Ready Player One , with a heavy dose of Black Mirror . Ready Player One meets Cyperpunk 2077 in this eerily familiar future. "Twenty minutes to power curfew, and my kill counter's stalled at eight hundred eighty-seven while I've been standing here like an idiot. My health bar is flashing ominously, but I'm down to four heal patches, and I have to be smart." New Liberty City, 2134. Two corporations have replaced the US, splitting the country's remaining forty-five states (five have been submerged under the ocean) between them: Stellaxis Innovations and Greenleaf. There are nine supercities within the continental US, and New Liberty City is the only amalgamated city split between the two megacorps, and thus at a perpetual state of civil war as the feeds broadcast the atrocities committed by each side. Here, Mallory streams Stellaxis's wargame, SecOps on BestLife, spending more time jacked in than in the world just to eke out a hardscrabble living from tips. When a chance encounter with one of the game's rare super-soldiers leads to a side job for Mal#8212;looking to link an actual missing girl to one of the SecOps characters. Mal's sudden burst in online fame rivals her deepening fear of what she is uncovering about BestLife's developer, and puts her in the kind of danger she's only experienced through her avatar. Author Kornher-Stace's adult science fiction debut#8212; Firebreak #8212;is a "fight song in praise of fierce friendship and the strength to endure" (Amal El-Mohtar, Hugo and Nebula Award#8211;winning author of This Is How You Lose the Time War ) loaded with ambitious challenges and a city to save Like everyone else she knows, Mallory is an orphan of the corporate war. As a child, she lost her parents, her home, and her entire building in an airstrike. As an adult, she lives in a cramped hotel room with eight other people, all of them working multiple jobs to try to afford water and make ends meet. And the job she’s best at is streaming a popular VR war game. The best part of the game isn’t killing enemy combatants, though—it’s catching in-game glimpses of SpecOps operatives, celebrity supersoldiers grown and owned by Stellaxis, the corporation that runs the America she lives in. Until a chance encounter with a SpecOps operative in the game leads Mal to a horrifying discovery: the real-life operatives weren’t created by Stellaxis. They were kids, just like her, who lost everything in the war, and were stolen and augmented and tortured into becoming supersoldiers. The world worships them, but the world believes a lie. The company controls every part of their lives, and defying them puts everything at risk—her water ration, her livelihood, her connectivity, her friends, her life—but she can’t just sit on the knowledge. She has to do something—even if doing something will bring the wrath of the most powerful company in the world down upon her.
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