Fate’s Fools: Box Set
معرفی کتاب «Fate’s Fools: Box Set» نوشتهٔ Sufyan Bin Uzayr و Bell, Ophelia، منتشرشده توسط نشر Animus Press در سال 2019. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.
JavaScript has become the de facto standard when it comes to both web and cross-platform development. D3.js is an extremely popular JS framework, meant for rapid web and application development. Conquering D3.js helps the reader master the D3.js framework for faster and more robust development. This book is a detailed guide that will help developers and coders do more with D3.js. It discusses the basics in brief, and then moves on to more advanced and detailed exercises to help readers quickly gain the required knowledge. Key Features: Provides industry-specific case-based examples. Discusses visual implementation of D3.js for project work. Emphasizes how to write clean and maintainable code. This book is a valuable reference for D3.js developers as well as those involved in game development, mobile apps, progressive applications, and now even desktop apps. Cover Half Title Series Page Title Page Copyright Page Dedication Contents About the Editor Acknowledgments Zeba Academy – Conquering JavaScript CHAPTER 1: Introduction to D3.js CRASH COURSE OF D3.js SETTING UP A D3 ENVIRONMENT ADVANTAGES OF D3.js DISADVANTAGES OF D3.js APPLICATIONS CORE CONCEPT UNDERSTANDING DATA VISUALIZATION RAW DATA VISUALIZATION DIFFERENT KINDS OF INTERACTIVE EXPERIENCES WHAT IS D3.js? SYNTAX LOADING DATA IN D3 THE D3 SCALES FEATURES OF D3.js Built for the Internet Constantly Improved You Have Complete Control over Your Visualizations WHY ARE WE USING D3.js? WHEN SHOULD YOU UTILIZE D3.js? D3 ECOSYSTEM: WHAT YOU NEED TO KNOW TO GET STARTED HTML AND THE DOCUMENT OBJECT MODEL (DOM) D3 GLOBAL OBJECT SELECTION OF DOM d3.select () Element Name Selection Element Id Selection d3.selectAll() Selection All Elements by CSS Class Name Nested Elements to Pick D3 MANIPULATION OF THE DOM Use d3.selection with text() append() Insert() Remove() html() attr() property() style() classed() SVG – SCALABLE VECTOR GRAPHICS Responsive SVG Container SVG Coordinate System Line Rectangle Ellipse and Circle Path Text GROUPING ELEMENTS CANVAS AND WebGL CASCADING STYLE SHEETS JavaScript METHODS CHAINING ARRAYS AND OBJECTS MANIPULATION DATA STANDARDS FRAMEWORKS FOR NODE AND JAVASCRIPT LAYOUTS FOR DATA TRANSFORMATION Stuff Stacking in Layers D3.js-BASED DATA VISUALIZATION STANDARDS D3-FORMATTED INFOVIZ STANDARDS RECAP OF BASICS TIPS AND TACTICS FOR ADVANCED D3.js TRANSITION CHAINING USING D3.js TO ADD WEB LINKS TO AN OBJECT INCORPORATE HTML TABLES INTO YOUR GRAPH WITH A CLICK, YOU MAY SHOW OR CONCEAL GRAPH PARTS USING AN IF STATEMENT TO FILTER USING d3.js WITH BOOTSTRAP WHAT EXACTLY IS BOOTSTRAP? COMPONENTS OF THE INTERFACE LAYOUT GRID IMPLEMENTING BOOTSTRAP IN YOUR HTML CODE USING A WEB PAGE TO DISPLAY MULTIPLE GRAPHS ARRANGE THE GRAPHS IN THE SAME ORDER AS THE ANCHORS ARRANGE THE GRAPHS USING DIFFERENT ANCHORS HOW DOES THE GRID LAYOUT IN BOOTSTRAP WORK? CHAPTER 2: Application Development I BUILDING APPS WITH Three.js DESIGNING GAMES WITH Three.js CODE TUTORIALS Creating a Feeling of Motion Within Bounded Constraints, Infinite Movement CONFIGURE THE GAME PROJECT Addition of Webpack Files Typescript Environment Configuration SETTING THE TONE FOR THE GAME SETTING THE STAGE IMAGINING THE SKY FINAL SCENE PLANNING INCLUDING GAMEPLAY LOGIC Input through Keyboard Input via Touchscreen OBJECTS IN OUR SCENE THAT ARE MOVING detectCollisions addBackgroundBit addChallengeRow THE FINAL TOUCHES TO OUR RENDER LOOP UI DESIGN FOR THE GAME SUMMARY NOTES CHAPTER 3: Application Development II BUILDING APPS WITH Three.js INSTALLING AND DOWNLOADING CODE TUTORIAL INITIAL HTML CONFIGURATION OUR 3D WORLD IS BEING BUILT SETTING UP A DEVELOPMENT SERVER ON THE LOCAL MACHINE For Windows Users For Mac DRAWING GEOMETRY AND RESIZING THE VIEWPORT Resizing the Viewport Update IMPORTING THE BUSINESS PLAN THE STARTER PROJECT LAYOUT SELECTING 3D MODELS 3D Models Loading Important 3D Development Advice SUMMARY NOTES CHAPTER 4: Application Development III WHAT EXACTLY IS BitClout? Prerequisites SCRAPING DATA FROM BitClout HODLers THE PYTHON SCRIPT FLASK SERVER BACKEND DEVELOPMENT The BitClout Network Is Imported into Memgraph D3.js FOR FRONTEND DEVELOPMENT GETTING YOUR DOCKER ENVIRONMENT UP AND RUNNING STARTING UP YOUR APPLICATION CONCLUSION NOTE CHAPTER 5: Code Optimization WRITING OPTIMIZED AND EFFICIENT CODE GET FAMILIAR WITH ASYNCHRONOUS PROGRAMMING ANONYMOUS AND D3 FUNCTIONS Keep Your Codes Short and Straightforward Avoid Loops Wherever Possible Reduce DOM Access Object Caching Improves Efficiency Avoid Taking Up Too Much Memory Defer Needless JavaScript Loading Remove Memory Leaks HARDENING AND SECURITY JavaScript’s PERILS Debugging and Tampering Client-Side Attacks and Data Exfiltration STEPS FOR KEEPING JavaScript SAFE Integrity Checks for JavaScript Testing for NPM Vulnerabilities Regularly Minor and Patch Version Updates Should Be Enabled Establish Validations to Avoid Injections Maintain Strict Mode at All Times Clean Up Your Code Uglify and Minify Your Code GENERAL TIPS At the Top, Declare and Initialize Your Variables Create Specific Functions That Are Modular Identify and Eliminate Duplicate Code Frequently Comment Your Code Overuse of Recursion Should Be Avoided Use DOM Operations Efficiently At All Costs, Stay Away from Global Variables Shorthand Notation Should Be Used (Object Literals) To Catch Silent Errors, Use Strict Mode Set Default Options To Mix Strings, Use Template Literals Use Includes Solving Existence Testing Conditionals with False Values Should Be Shortened INHERITANCE AND METHOD SHARING Use Array Techniques to Create Shorter Loops SUMMARY CHAPTER 6: Summary CAREER PROSPECTS WITH D3.js IS THERE A FUTURE FOR DATA VISUALIZATION? UTILIZATION OF D3.js WITH OTHER FRAMEWORKS AND TOOLS THE DOM AND D3 What Is the Process? Data Joins D3 Libraries Plottable Billboard Vega D3FC Britecharts THE DOM AND REACT What Is the Process? Dynamic Child Components D3.js AND REACT APPROACHES D3.js WITHIN REACT REACT FAUX DOM LIFECYCLE METHODS WRAPPING REACT HANDLES THE DOM, AND D3 HANDLES MATH LIBRARIES FOR REACT-D3.Js RECHARTS NIVO VX BRITECHARTS REACT CHOOSING A METHOD OR A LIBRARY FINAL THOUGHTS ABOUT REACT AND D3.js D3.js DATA VISUALIZATION WITH ANGULAR ANGULAR AND D3 INSTALLATION Making a Bar Graph Making a Pie Graph Making a Scatter Graph DATA FROM EXTERNAL SOURCES IS BEING LOADED CSV File Loading Using a JSON API to Get Data FULL STACK DEVELOPMENT – DATA EXTRACTION, D3 VISUALIZATION, AND DOKKU DEPLOYMENT OBTAINING INFORMATION What’s Going On? Testing Time VISUALIZING BOWER HTML D3 Setup MAIN CONFIGURATION Configuration of Bubbles SVG Configuration Tooltips CSS DEPLOYING Using D3 and d3fc to Create a Complex Financial Chart Making a Simple Graph Fill the Space INTEGRATING A MOVING AVERAGE Including a Volume Set Inserting a Legend Trading Hours and Axes That Aren’t Continuous ANNOTATIONS CROSSHAIRS SUMMARY NOTE Bibliography Index RISC-V is an Instruction Set Architecture (ISA) that is both free and open. This means that the RISC-V ISA itself does not require a licensing fee, although individual implementations may do so. The RISC-V ISA is curated by a non-profit foundation with no commercial interest in products or services that use it, and it is possible for anyone to submit contributions to the RISC-V specifications. The RISC-V ISA is suitable for applications ranging from embedded microcontrollers to supercomputers. This book will first describe the 32-bit RISC-V ISA, including both the base instruction set as well as the majority of the currently-defined extensions. The book will then describe, in detail, an open-source implementation of the ISA that is intended for embedded control applications. This implementation includes the base instruction set as well as a number of standard extensions. After the description of the CPU design is complete the design is expanded to include memory and some simple I/O. The resulting microcontroller will then be implemented in an affordable FPGA development board (available from Elektor) along with a simple software application so that the reader can investigate the finished design.
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