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اصول گرافیک کامپیوتری تعاملی: مفاهیم و پیاده‌سازی

Essentials of Interactive Computer Graphics : Concepts and Implementation

معرفی کتاب «اصول گرافیک کامپیوتری تعاملی: مفاهیم و پیاده‌سازی» (با عنوان لاتین Essentials of Interactive Computer Graphics : Concepts and Implementation) نوشتهٔ Sung, Kelvin ;Shirley, Peter ;Baer, Steven، منتشرشده توسط نشر A K Peters/CRC Press در سال 2008. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX. "This undergraduate computer graphics textbook provides students with conceptual and practical insights into how to build interactive graphics applications. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and Direct3D."--BOOK JACKET Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. This book guides students in developing a software library that supports fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX. A detailed computer graphics 'bible' perfect for college-level classroom or library reference. From object coordinate systems to behavior abstraction, this is a winner.-The Bookwatch, March 2009 1. Elements Of Interactive Programs -- 2. Essential Concepts : Presented In 2d -- 3. The Third Dimension. Kelvin Sung, Peter Shirley, Steven Baer. Includes Index.
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