معرفی کتاب «Essential Java 3D fast: Developing 3D Graphics Applications in Java (Essential Series)» نوشتهٔ Ian Palmer BSc, MSc, DPhil (auth.)، منتشرشده توسط نشر Springer-Verlag London در سال 2001. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Essential Java 3D fast: Developing 3D Graphics Applications in Java (Essential Series)» در دستهٔ بدون دستهبندی قرار دارد.
Packed with lots of examples and illustrations, including an 8-page colour section, **Essential Java 3D fast** is an introductory textbook for those who want to learn Java 3D fast. The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D. Learn about: Writing a simple Java 3D program; Creating Shapes; Defining Appearance; Animation; Behaviours. The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast.
The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.
Learn about: Writing a simple Java 3D program;
Creating Shapes;
Defining Appearance;
Animation;
Behaviours.
The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level. Front Matter....Pages i-viii Introduction....Pages 1-4 Our First Java 3D Program....Pages 5-15 Creating Shapes....Pages 17-35 Lighting and Appearance....Pages 37-61 Groups and Transformations....Pages 63-72 Animation....Pages 73-91 Interaction and Behaviour....Pages 93-113 Advanced Topics....Pages 115-125 Duck Shoot!....Pages 127-136 Back Matter....Pages 137-279 Java has grown rapidly from a small project at Sun Microsystems to be one of the most widely known and used programming languages.