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Entertainment computing -- ICEC 2018 : 17th IFIP TC 14 International Conference, held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings

معرفی کتاب «Entertainment computing -- ICEC 2018 : 17th IFIP TC 14 International Conference, held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings» نوشتهٔ Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer در سال 1111. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems. Front Matter ....Pages I-XIII Front Matter ....Pages 1-1 Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications (Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa)....Pages 3-15 Applying Design Thinking for Prototyping a Game Controller (Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua)....Pages 16-27 Diminishing Reality (Andreas Hackl, Helmut Hlavacs)....Pages 28-39 Live Probabilistic Editing for Virtual Cinematography (Luiz Velho, Leonardo Carvalho, Djama Lucio)....Pages 40-51 Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment (Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs)....Pages 52-63 Aspects that Need to Be Addressed During the Development of Location-Based Games (Jacques Barnard, Magda Huisman, Günther Drevin)....Pages 64-75 Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity (Marcello A. Gómez Maureira, Isabelle Kniestedt)....Pages 76-89 Learning to Identify Rush Strategies in StarCraft (Teguh Budianto, Hyunwoo Oh, Takehito Utsuro)....Pages 90-102 Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres (Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Caic, João Madureira et al.)....Pages 103-114 Comedy in the Ludonarrative of Video Games (Oskari Kallio, Masood Masoodian)....Pages 115-126 Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot (Petar Jerčić, Johan Hagelbäck, Craig Lindley)....Pages 127-138 Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness (Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida)....Pages 139-151 The Influence of Digital Convergence/Divergence on Digital Media Business Models (Zvezdan Vukanovic)....Pages 152-163 Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience? (Sari Järvinen, Johannes Peltola, Paul Kemppi)....Pages 164-174 Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts (Yudai Tsujino, Ryosuke Yamanishi)....Pages 175-187 Front Matter ....Pages 189-189 Playful Information Access Through Virtual Creatures (Kota Gushima, Tatsuo Nakajima)....Pages 191-197 Validating the Creature Believability Scale for Videogames (Nuno Barreto, Rui Craveirinha, Licinio Roque)....Pages 198-204 The Programmable Drone for STEM Education (Patrik Voštinár, Dana Horváthová, Nika Klimová)....Pages 205-210 A Taxonomy of Synchronous Communication Modalities in Online Games (Quentin Gyger, Nicolas Szilas)....Pages 211-216 Realtime Musical Composition System for Automatic Driving Vehicles (Yoichi Nagashima)....Pages 217-222 Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR (Mirjam Vosmeer, Alyea Sandovar)....Pages 223-227 Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD (Yuki Ueda, Kazuma Nagata, Soh Masuko, Junichi Hoshino)....Pages 228-234 A.R.M. - Augmented Reality Muscularity (Dirk J. J. Sweere, Martin P. Hughes, Martijn G. van Laar, Lisa E. Rombout)....Pages 235-240 Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy (Koen H. B. Damen, Erik D. van der Spek)....Pages 241-247 Engagement in Interactive Digital Storytelling: Sampling Without Spoiling (Sergio Estupiñán, Kasper Ingdahl Andkjaer, Nicolas Szilas)....Pages 248-253 Playing with Empathy Through a Collaborative Storytelling Game (Sindre B. Skaraas, Javier Gomez, Letizia Jaccheri)....Pages 254-259 Construction of Mixed Reality Story Environment Based on Real Space Shape (Kazuma Nagata, Soh Masuko, Junichi Hoshino)....Pages 260-265 Digital Therapies (Robert J. Wierzbicki)....Pages 266-273 Front Matter ....Pages 275-275 Data Reduction of Indoor Point Clouds (Stephan Feichter, Helmut Hlavacs)....Pages 277-283 Designing ‘Wall Mounted Level’ – A Cooperative Mixed-Reality Game About Reconciliation (Kyoung Swearingen, Scott Swearingen)....Pages 284-288 Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production (Kenji Furukawa, Susumu Nakata)....Pages 289-292 An iTV Prototype for Content Unification (Jorge Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes, Rafael Guedes)....Pages 293-296 Content Unification: A Trend Reshaping the iTV Ecosystem (Jorge Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho, Ana Rodrigues)....Pages 297-300 Creating Art Installation in Virtual Reality. The Stilleben Project (Jan K. Argasiński)....Pages 301-304 Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem (Tiago França Melo Lima, João Paulo Ferreira Beltrame, Carlos Ramos Niquini, Breno Gonçalves Barbosa, Clodoveu Augusto Davis Jr.)....Pages 305-309 Converging Data Storytelling and Visualisation (Yangjinbo Zhang)....Pages 310-316 A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem (Tiago França Melo Lima, Clodoveu Augusto Davis Jr.)....Pages 317-323 Workshop on Robot Competitions (David Obdržálek, Richard Balogh, Artur Lugmayr)....Pages 324-326 Front Matter ....Pages 327-327 NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics (Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gomez, Junichi Hoshino)....Pages 329-333 Front Matter ....Pages 335-335 Imperceptible Art (Aleksandra Vasovic)....Pages 337-339 Tappetina: An Ecosystem of Art, Software, and Research (Letizia Jaccheri, Javier Gomez, Sindre B. Skaraas)....Pages 340-342 Front Matter ....Pages 343-343 Designing Entertainment for the Aging Population (Paula Alexandra Silva, Masood Masoodian)....Pages 345-348 Storytelling: A Medium for Co-design of Health and Well-Being Services for Seniors (Leah Burns, Masood Masoodian)....Pages 349-354 User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults (Isabelle Kniestedt, Stephan Lukosch, Frances Brazier)....Pages 355-361 Providing Life-Style-Intervention to Improve Well-Being of Elderly People (Thomas Rist, Andreas Seiderer, Elisabeth André)....Pages 362-367 Intergenerational Joint Media Engagement (Ana Carla Amaro, Lidia Oliveira, Vania Baldi)....Pages 368-373 Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects (Paula Alexandra Silva)....Pages 374-387 Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? (Javier Gomez, Letizia Jaccheri, Jannicke Baalsrud Hauge)....Pages 388-391 Who Will Be the Leaders in Top Academic Positions in Entertainment Computing? (Letizia Jaccheri, Soudabeh Khodambashi, Katrien De Moor, Özlem Özgöbek, Katina Kralevska)....Pages 392-396 Serious Games in Special Education. A Practitioner’s Experience Review (Guadalupe Montero, Javier Gomez)....Pages 397-401 Perspectives on Accessibility in Digital Games (Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan)....Pages 402-406 Adult Perception of Gender-Based Toys and Their Influence on Girls’ Careers in STEM (Serena Lee-Cultura, Katerina Mangaroska, Kshitij Sharma)....Pages 407-410 Back Matter ....Pages 411-412
دانلود کتاب Entertainment computing -- ICEC 2018 : 17th IFIP TC 14 International Conference, held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings