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Entertainment Computing -- ICEC 2013: 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings (Lecture Notes in Computer Science, 8215)

معرفی کتاب «Entertainment Computing -- ICEC 2013: 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings (Lecture Notes in Computer Science, 8215)» نوشتهٔ Michail N. Giannakos, Letizia Jaccheri, Sandro Morasca (auth.), Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing. Front Matter....Pages - Front Matter....Pages 1-1 An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes....Pages 3-8 A New Chess Variant for Gaming AI....Pages 9-16 A Systematic Review of Game Design Methods and Tools....Pages 17-29 Augmented Home....Pages 30-35 Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment....Pages 36-47 Exploring Opponent Formats....Pages 48-60 Investigating the Role of Composition Conventions in Three-Move Mate Problems....Pages 61-68 Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D....Pages 69-74 MobileWars: A Mobile GPGPU Game....Pages 75-86 StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism....Pages 87-92 Technologically Mediated Intimate Communication: An Overview and Future Directions....Pages 93-104 Front Matter....Pages 105-105 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study....Pages 107-113 A Game Design Analytic System Based on Data Provenance....Pages 114-119 Evaluation of Interaction Methods for a Real-Time Augmented Reality Game....Pages 120-125 Exercise My Game: Turning Off-The-Shelf Games into Exergames....Pages 126-131 How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application....Pages 132-137 Life-Like Animation System of Virtual Firefly Based on Animacy Perception....Pages 138-144 Front Matter....Pages 145-145 A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments....Pages 147-150 A Technique to Improve Freehand Sketches of Multi-touch Interactions....Pages 151-155 An Artificial Emotional Agent-Based Architecture for Games Simulation....Pages 156-159 Front Matter....Pages 145-145 An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments....Pages 160-163 Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research....Pages 164-167 Evaluating Paper Prototype for Tabletop Collaborative Game Applications....Pages 168-171 Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game....Pages 172-175 Motivation-Based Game Design: A Framework for Evaluating Engagement Potential....Pages 176-179 Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment....Pages 180-184 Suspended Walking: A Physical Locomotion Interface for Virtual Reality....Pages 185-188 Usability Evaluation of an Application Designed for the Older Adults....Pages 189-192 Front Matter....Pages 193-193 Demonstrating Hundreds of AIs in One Scene....Pages 195-199 Educational: 3D Design for Mobile Augmented Reality....Pages 200-203 Back Matter....Pages -
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