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Effective Software Architecture: Building Better Software Faster in Product Organizations

معرفی کتاب «Effective Software Architecture: Building Better Software Faster in Product Organizations» نوشتهٔ Oliver Goldman، منتشرشده توسط نشر Addison-Wesley Professional در سال 2024. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Effective Software Architecture: Building Better Software Faster in Product Organizations» در دستهٔ برنامه‌نویسی قرار دارد.

Leverage software architecture as an effective tool for product development and build better software faster. Effective Software Architecture is the essential handbook for making software architecture an effective practice within product development organizations and processes while putting whole software teams on the same page. Industry elite Oliver Goldman provides a comprehensive perspective on the set of real-world skills and practices this work requires: a predictable, repeatable design process; the ability to make decisions expediently and effectively; a comprehensive and consistent communication strategy; tools that promote efficiency; and a team that is greater than the sum of its parts. Goldman's engaging prose articulates why software architecture is essential to building great software products, release after release. Rather than focusing on a specific architectural style or technology, this book's goal is to make software architects better at managing change, design, decision making, and team communication while helping software product managers, program managers, UX designers, and other team members understand how architecture functions within the software development process. Goldman's work is essential to helping the whole team achieve success. Understand software architecture and its role in product development Learn to effectively communicate about software architecture Employ architectural strategies for consistent, reliable design results Make architecture an integral aspect of product development Integrate architectural thinking into whole development organizations Effective Software Architecture is a guide for making software architecture an effective tool for product development. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. Cover Half Title Title Page Copyright Page Contents Acknowledgments About the Author Introduction Chapter 1: Software Architecture Fundamental Organization Of a System Embodied in Its Components Their Relationships to Each Other Their Relationships to the Environment Principles Governing Its Design And Evolution Summary Chapter 2: Context Concepts Dependability Architecturally Significant Requirements Product Families One Product, Multiple Platforms Product Lines Product Suites Cross-Platform Platforms Building Platforms Standards Summary Chapter 3: Change Stages of Change Types of Change Product-Driven Change Technology-Driven Change Simplicity Investment Mindset Incremental Delivery Architectural Evolution Summary Chapter 4: Process Document the System Work Toward a Vision Write Change Proposals Maintain a Backlog Consider Alternatives Not Doing Things Urgent versus Important Redocument the System Summary Chapter 5: Design How Architecture Accelerates Design How Design Forces Architectural Evolution Decomposition Composition Composition and Platforms Incrementalism Parallelism Organizational Structure Work in the Open Giving Up Done Summary Chapter 6: Decisions Will More Information Help? What’s Happening in the Meantime? How Many Decisions Are in Play? What’s the Cost of Not Doing It? Can I Live with This Change? What Is the Cost of Getting This Wrong? How Much More Certain Can I Be? Is This My Decision to Make? Am I Aligned? Can I Document It? Summary Chapter 7: Practices Backlog Catalogs Templates Reviews Status Velocity Thinking Summary Chapter 8: Communication Mental Models Writing Talking Information Architecture Naming Things Dictionaries Listening Summary Chapter 9: The Architecture Team Specialization Structure Leadership Responsibility Talent Diversity Culture Gathering Seminars and Summits Summary Chapter 10: The Product Team Working with Development Methodologies Working with Product Management Helping Out Other Outcomes Setting Boundaries Working with User Experience Working with Program Management Working with Engineering Following Through Working with Testing Working with Operations Summary Conclusion References Index A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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