Dungeon ni Deai wo Motomeru no wa Machigatteiru no Darou ka - Volume 07
معرفی کتاب «Dungeon ni Deai wo Motomeru no wa Machigatteiru no Darou ka - Volume 07» نوشتهٔ Omori, Fujino، منتشرشده توسط نشر Yen Press در سال 2016. این کتاب در 3 صفحه، فرمت epub، زبان انگلیسی ارائه شده است.
ダンジョンに出会いを求めるのは間違っているのだろうか by 大森藤ノ and illustrated by ヤスダスズヒト . Having triumphed in the War Game, Lilly, Welf, and Mikoto have forged new bonds with each other and with Bell, and the new-and-improved Hestia Familia is feeling distinctly more familial. But when Bell has to venture into the pleasure quarter of Orario to come to Mikoto's aid, he's soon tangled up in more intrigue than he bargained for. Ishtar Familia owns the night here, and none of Bell's experience can prepare him for their courtesan wiles! Action,Adventure,Demons,Fantasy,Fiction,Harem,Japanese,Licensed,Light Novel,Shounen,Swordplay,Underworld "In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans. He wants to pick up girls. Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!"--Page 4 of cover "'Hello, white hair.' When someone calls out to Bell with these words, he discovers that the voice belongs to a small girl, who introduces herself as Lilly. Somewhat goaded into teaming up with her despite the many doubts running through his head, Bell has a successful turn in the dungeon with his new companion. Though their alliance is short-lived, the negative rumors swirling about the guild to which Lilly belongs, the Soma Famiglia, are anything but. Later Bell is confronted by the tales of a mysterious sacred wine said to steal the hearts of all who drink it, and--?!"-- Page 4 of cover "Bell Cranel is just trying to find his way in the world. Of course, in his case, the "world" is an enormous dungeon filled with monsters, below a city run by gods and goddesses who have way too much time on their hands. He's got big dreams but not much more when a roll on the random encounter table brings him face-to-face with the girl of his dreams--but what does a beginning adventurer have to offer a brilliant swordswoman? And what if the lonely goddess who sponsors his solo adventuring gets jealous ...?!"-- Back cover of Volume 1 "Having triumphed in the War Game, Lilly, Welf, Mikoto, and Bell have forged new bonds with one another. This new and improved Hestia Familia is feeling distinctly more familial. But when Bell has to venture into the pleasure quarter of Orario to come to Mikoto's aid, he soon becomes tangled up in more intrigue than he bargained for. Ishtar Familia rules the night here, and none of Bell's experiences have prepared him for their courtesan wiles!"--Back cover "With the help of his new supporter Lilliluka, novice adventurer Bell Crandell is making progress deeper into the Dungeon. With new equipment and new allies, he thinks things are finally starting to go his way... but he's dead wrong! Bell's in a panic Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series!" -- Unedited summary from the book SCIENCE FICTION. Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the schemes of another party have stranded them there! Hestia's going to need to send help, but will the rescuers arrive in time to save Bell and his friends from the monster that's got them cornered? The familia myth of the boy and the goddess continues! I've got my eye on you... With the help of his new supporter Lilliluka, novice adventurer Bell Cranell is making progress deeper into the Dungeon. With new equipment and new allies, he thinks things are finally starting to go his way...but he's dead wrong! Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series! MORE LEVELS, MORE PROBLEMS! Following his defeat of the Minotaur, Bell has reached Level Two--and is the new record holder for the fastest to do so. Suddenly everyone in Orario wants to form a party with him and go adventuring! But with sudden popularity comes many a complication. How will Bell and Hestia know whom to trust? The Familia myth--written by the goddess and lived by the boy--continues! A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. "In Orario, fearless adventureers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, swould-be hero extraordinaire, has bigger plans. He wants to pick up girls"--Back cover, volume 1 During the frenzied festival, Bell and Hestia find themselves in a tight spot thanks to the scheming of a shadowy someone working behind the scenes. When the hijinks turn dangerous, will Bell manage to summon the strength to protect those he cares about? And who's doing all this scheming anyway?! "With a week to go until the game, things are bleak enough but then Lilly is kidnapped by Soma Familia. The outlook isn't good, but throughout his adventures, Bell has made many friends who won't stand idly by. The Familia myth contiues!"--Page 4 of cover With the help of Welf the swordsmith and Lilly the supporter, Bell makes it into the middle floors of the Dungeon, but the group ends up stranded by another party's schemes and they'll need Hestia's help to escape the monster that has them cornered. Bell has a successful turn in the Dungeon with new companion Lilly, and though their alliance is short-lived, the negative rumors about the guild that she belongs to are not, and later Bell hears of a mysterious sacred wine that can steal hearts Facing the perils of the Dungeon underground maze alone, Bell Cranel dreams of playing hero to damsels in distress, instead of searching for fame and fortune, but after one misguided adventure, he discovers anything can happen in the labyrinth. Reaching Level Two after his defeat of the Minotaur, Bell achieves widespread popularity among fellow adventurers and begins wondering whom he can trust.
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