Distributed, ambient, and pervasive interactions : 5th international conference, DAPI 2017, held as part of HCI International 2017, Vancouver, BC, Canada July 9-14, 2017 : proceedings
معرفی کتاب «Distributed, ambient, and pervasive interactions : 5th international conference, DAPI 2017, held as part of HCI International 2017, Vancouver, BC, Canada July 9-14, 2017 : proceedings» نوشتهٔ Norbert Streitz, Panos Markopoulos (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint Springer در سال 1029. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This book constitutes the refereed proceedings of the 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and evaluating distributed, ambient and pervasive interactions; natural interaction; smart cities; art and cultural heritage in smart environments; smart environments for quality of life; smart environments for learning and creativity; and ambient games and humour. Front Matter....Pages I-XIX Front Matter....Pages 1-1 What Changes from Ubiquitous Computing to Internet of Things in Interaction Evaluation?....Pages 3-21 Evaluating an IoT Application Using Software Measures....Pages 22-33 Service Design Strategy for Social Internet of Things in China....Pages 34-44 Design for Social Innovation Supported by Social Based Technologies....Pages 45-60 Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection....Pages 61-76 Individuals’ Motivations to Adopt Smart Technologies for Tourism - Discrepancy Between Initial and Post Adoption....Pages 77-92 Usability Evaluation and Redesign of an IoE Portal....Pages 93-104 ‘Wizard of Oz’ Study for Controlling Living Room Lighting....Pages 105-119 Heuristics to Evaluate the Usability of Ubiquitous Systems....Pages 120-141 Front Matter....Pages 143-143 Freehand Gesture-Based 3D Manipulation Methods for Interaction with Large Displays....Pages 145-158 It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets....Pages 159-171 MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devices for Cloud Applications....Pages 172-179 Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction....Pages 180-191 Experience Design of Social Interaction for Generation Y Based on Tangible Interaction....Pages 192-202 Propositions for a Mid-Air Interactions System Using Leap-Motion for a Collaborative Omnidirectional Immersive Environment....Pages 203-216 Front Matter....Pages 217-217 A Smart City Application for Sharing Up-to-date Road Surface Conditions Detected from Crowdsourced Data....Pages 219-234 Building a Platform Society Towards Sustainability Based on Internet-of-Things....Pages 235-251 Knowledge-Based Approach to Modeling Urban Dynamics....Pages 252-261 A Service Infrastructure for Human-Centered IoT-Based Smart Built Environments....Pages 262-274 Food Ordering Service System Design for Chinese Urban Commuters Based on Internet of Things....Pages 275-285 Front Matter....Pages 217-217 Real-Time Visualization of the Degree of Indoor Congestion with Smartphone-Based Participatory Sensing....Pages 286-301 Radioactive Soundscape Project....Pages 302-311 Civic Tech and Ambient Data in the Public Realm....Pages 312-331 Front Matter....Pages 333-333 Intelligent Painting Based on Social Internet of Things....Pages 335-346 Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments....Pages 347-357 Wearable AR Platform for K-Culture Time Machine....Pages 358-370 Flyer Mapping in Art Museums: Acquiring Implicit Feedback Using Physical Objects....Pages 371-379 The Construction of Art in Virtual Reality and Its Education....Pages 380-392 Painting Image Classification Using Online Learning Algorithm....Pages 393-403 The Study and Application of Smart Art Community Service with “ESPSAS” Internet of Things Platform....Pages 404-415 Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment....Pages 416-424 Front Matter....Pages 425-425 A Preliminary Study of Smart Seat Cushion Design....Pages 427-443 Human-Sensing: Low Resolution Thermal Array Sensor Data Classification of Location-Based Postures....Pages 444-457 Ambient Information Design to Amplify Connections Between New Empty Nest Parents and Their Children....Pages 458-471 Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional Communication....Pages 472-481 Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient Beds....Pages 482-490 Design of Internet Rehabilitation Service System with Individual Assessment Data for Autistic Children....Pages 491-501 Front Matter....Pages 503-503 Using Eye Tracking to Map Behaviors in an Online Course Prototype About Epilepsy....Pages 505-513 Building Tools for Creative Data Exploration: A Comparative Overview of Data-Driven Design and User-Centered Design....Pages 514-527 The Foundation of the SEE BEYOND Method: Fashion Design and Neuroeducation Applied to the Teaching of the Project Methodology to Students with Congenital and Acquired Blindness....Pages 528-546 Front Matter....Pages 503-503 Interaction/Cognition in Design: The Red Bull Station’s Classroom Case Study....Pages 547-560 A Programming Cutting System to Enhance Productivity with Individualities....Pages 561-571 Front Matter....Pages 573-573 Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go....Pages 575-586 Virtual Reality Games, Therapeutic Play and Digital Healing....Pages 587-596 Emergence in Game Design: Theoretical Aspects and Project’s Potentialities....Pages 597-611 Augmented Reality Games for Learning: A Literature Review....Pages 612-626 Humor as an Ostensive Challenge that Displays Mind-Reading Ability....Pages 627-639 Modelling Playful User Interfaces for Hybrid Games....Pages 640-659 Visualizing Incongruity and Resolution: Visual Data Mining Strategies for Modeling Sequential Humor Containing Shifts of Interpretation....Pages 660-674 Players’ Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications....Pages 675-683 Making Fun of Failures Computationally....Pages 684-695 I Read the News Today, Oh Boy....Pages 696-709 Back Matter....Pages 711-713 This book constitutes the refereed proceedings of the 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 54 contributions was carefully reviewed and selected for inclusion in the DAPI proceedings. The papers are organized in the following topical sections: natural interaction; context-awareness in smart and intelligent environments; design and evaluation of smart and intelligent environments; smart cities; multi-user, group and collaborative interaction; smart everyday living and working environments.
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