Directdraw Programming
معرفی کتاب «Directdraw Programming» نوشتهٔ Bret Timmins، منتشرشده توسط نشر M & T Books در سال 1996. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Directdraw Programming» در دستهٔ بدون دستهبندی قرار دارد.
A book/CD-ROM package on the software that allows intermediate to advanced C/C++ and Windows programmers to create superfast graphics multimedia, incorporating tutorials, sample code, and the step-by-step construction of an arcade-style game. Covers basic and advanced topics such as blitting, alpha blending, frame rate timing, non-standard color models, and software emulation. The accompanying CD-ROM contains a sample program, editing and animation development tools, source code, and demo versions of games. Annotation c. by Book News, Inc., Portland, Or. DirectDraw is the first Microsoft API that allows Windows 95 programmers to create the superfast graphics necessary for killer games and other applications that incorporate animation or video. Timmins uses tutorials, sample code and the step-by-step construction of a working arcade-style game to show programmers how to get the most out of this radical new API for Windows 95.
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