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Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)

معرفی کتاب «Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)» نوشتهٔ Julie Dorsey, Holly Rushmeier and Françis Sillion (Auth.)، منتشرشده توسط نشر Morgan Kaufmann/Elsevier در سال 2007. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. * First comprehensive treatment of the digital modeling of material appearance; * Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer; * An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance. Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Fraṅois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rh̥ne-Alpes research center. * First comprehensive treatment of the digital modeling of material appearance; * Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer; * An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance "This is the first comprehensive work on the digital modeling of material appearance. It explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering." "Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how-to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances." "Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation, and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much-needed resource."--Jacket Content: Acknowledgments , Page ix 1 - Introduction , Pages 1-4 2 - Background , Pages 5-26 3 - Observation and classification , Pages 27-46 4 - Mathematical terms , Pages 47-60 5 - General material models , Pages 61-121 6 - Specialized material models , Pages 123-159 7 - Measurement , Pages 161-191 8 - Aging and weathering , Pages 193-225 9 - Specifying and encoding appearance descriptions , Pages 227-242 10 - Rendering appearance , Pages 243-275 Bibliography , Pages 277-302 Index , Pages 303-317
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