Digital Interaction and Machine Intelligence: Proceedings of MIDI’2021 – 9th Machine Intelligence and Digital Interaction Conference, December 9-10, ... (Lecture Notes in Networks and Systems, 440)
معرفی کتاب «Digital Interaction and Machine Intelligence: Proceedings of MIDI’2021 – 9th Machine Intelligence and Digital Interaction Conference, December 9-10, ... (Lecture Notes in Networks and Systems, 440)» نوشتهٔ Cezary Biele (editor), Janusz Kacprzyk (editor), Wiesław Kopeć (editor), Jan W. Owsiński (editor), Andrzej Romanowski (editor), Marcin Sikorski (editor)، منتشرشده توسط نشر Springer International Publishing AG در سال 2022. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This book is open access, which means that you have free and unlimited access. This book presents the Proceedings of the 9th Machine Intelligence and Digital Interaction Conference. Significant progress in the development of artificial intelligence (AI) and its wider use in many interactive products are quickly transforming further areas of our life, which results in the emergence of various new social phenomena. Many countries have been making efforts to understand these phenomena and find answers on how to put the development of artificial intelligence on the right track to support the common good of people and societies. These attempts require interdisciplinary actions, covering not only science disciplines involved in the development of artificial intelligence and human-computer interaction but also close cooperation between researchers and practitioners. For this reason, the main goal of the MIDI conference held on 9-10.12.2021 as a virtual event is to integrate two, until recently, independent fields of research in computer science: broadly understood artificial intelligence and human-technology interaction. Preface Contents Machine Intelligence Weather Classification with Transfer Learning - InceptionV3, MobileNetV2 and ResNet50 1 Weather Classification 2 Transfer Learning 3 Architectures 3.1 Inception 3.2 MobileNet 3.3 ResNet 4 Metrics 4.1 Precision, Recall, Accuracy, F1 4.2 Log-Loss, Log-Loss Reduction 4.3 Confusion Matrix, Micro-averages, Macro-averages 5 Dataset 6 Models 7 Summary References A Coarse-to-Fine Multi-class Object Detection in Drone Images Using Convolutional Neural Networks 1 Introduction 2 Related Works 3 Dataset Configuration 3.1 Data Balancing Strategy 4 Research Methodology 4.1 Proposed CNN Architecture 4.2 Training Strategies 4.3 Evaluation Methodology 5 Results and Discussion 5.1 The Impact of Different Activation Functions in the Hidden Units 5.2 The Impact of the Pooling Method 5.3 The Impact of Tuning Learning Rate and the Choice of the Learning Rate Decay Method 5.4 An Evaluation of the Use of Optimization Methods in Minimizing Loss 5.5 Overall Performance of the Optimised Multi-class Object Detector 6 Summary and Conclusion References Sentiment Analysis Using State of the Art Machine Learning Techniques 1 Introduction 2 Background Information 2.1 Preprocessing the Text Data 2.2 Feature Engineering 3 Methodology 3.1 LSTM-Based Sentiment Analysis 3.2 Bag of Tricks-Based Sentiment Analysis 3.3 CNN (Convolutional Sentiment Analysis)-Based Sentiment Analysis 3.4 Transformer Based Sentiment Analysis 4 Results and Discussion 4.1 Time Analysis 4.2 Validation and Test Losses 4.3 Validation Accuracy 5 Conclusion References Causal Inference - Time Series 1 Introduction 2 Data 3 Experiments 3.1 Filtering 3.2 Correlation 4 Results and Discussion 4.1 Results 4.2 Control 4.3 Future Directions 5 Conclusion References A Decade of Artificial Intelligence Research in the European Union: A Bibliometric Analysis 1 Introduction 2 Method 3 Results 3.1 Clustering 3.2 Principal Component Analysis 4 Summary and Conclusions References Localization Using DeepLab in Document Images Taken by Smartphones 1 Introduction 2 Literature Review 2.1 Document Localization Datasets 2.2 Document Localization Methods 3 Methodology 3.1 Dataset Preparation 3.2 Using Deep Neural Networks 4 Experiments and Results 4.1 Evaluation Protocol 4.2 Results 5 Conclusion References Performance Comparison of Deep Residual Networks-Based Super Resolution Algorithms Using Thermal Images: Case Study of Crowd Counting 1 Introduction 2 Related Work 3 Working Methodology of the Proposed Approach 3.1 Selected Algorithms 3.2 Dataset 3.3 Evaluation Setup 4 Results and Discussion 5 Conclusion and Future Work References Normalization and Bias in Time Series Data 1 Introduction 2 Normalization and Time Series Data 3 Experiments 3.1 Normalization 3.2 Classification Techniques 4 Results and Discussion 5 Conclusions and Future Work References Deep Neural Networks Approach to Microbial Colony Detection—A Comparative Analysis 1 Introduction 2 Object Detection 3 AGAR Dataset 4 Benchmarking Methodology 4.1 Results 5 Conclusions References Low Voltage Warning System for Stand-Alone Metering Station Using AI on the Edge 1 Introduction 1.1 Artificial Intelligence 1.2 Time Series Forecasting 1.3 Forecasting Algorithms 2 Motivation 3 Approach 3.1 Measurement Station 3.2 Dataset and Algorithm 4 Conclusions References Test Framework for Collaborative Robot Graphene-Based Electronic Skin 1 Introduction 2 Developed Test Framework 2.1 E-skin 2.2 Collaborative Robot 2.3 Software Integration 3 Tests 3.1 Research Method 3.2 Research Results 4 Summary References Realization of a Real-Time Decision Support System to Reduce the Risk of Diseases Caused by Posture Disorders Among Computer Users 1 Introduction 2 Related Works 3 Methodology 3.1 Environment 3.2 Dataset 3.3 Model Development 4 Results and Discussions 5 Conclusion References On Two Approaches to Clustering of Cross-Sections of Rotationally Symmetric Objects 1 Introduction and Problem Formulation 1.1 The Problem 1.2 Motivation and Contribution 2 Silhouette-based Approach 2.1 Data Representation 2.2 Similarity Measure 3 Contour-based Approach 3.1 Composite DTW-PA Similarity Measures 3.2 Similarity Matrix 4 Discussion of the Results of the Experiment 5 Conclusion References Digital Interaction Video Projection on Transparent Materials 1 Introduction 2 State of the Art 3 Use Case 4 Projection System 4.1 UV Dye Varnish Applied to Glass 4.2 Safety 4.3 UV Light Source 5 Future Research 6 Conclusion References Balancing Usability and Security of Graphical Passwords 1 Introduction 2 Related Works 3 Proposed Graphical Password 4 Conclusions References Interdisciplinary Research with Older Adults in the Area of ICT: Selected Ethical Considerations and Challenges 1 Introduction 2 Selected Considerations 2.1 Older Adults and Technology 2.2 Interdisciplinary Cooperation 2.3 Participants 2.4 Researchers 3 Conclusions References Engaging Electricity Users in Italy, Denmark, Spain, and France in Demand-Side Management Solutions 1 Introduction and Related Works 2 Methods 3 Results 4 Discussion 5 Conclusions References Remote Scientific Conferences After the COVID-19 Pandemic: The Need for Socialization Drives Preferences for Virtual Reality Meetings 1 Introduction 2 Literature Review 3 Methodology, Sample, and Respondents 4 Results 5 Conclusions References Sometimes It's Just a Game: The Pros and Cons of Using Virtual Environments in Social Influence Research 1 Theoretical Context 1.1 Serious Virtual Environments 1.2 Social Influence Techniques 1.3 Social Influence Techniques in Virtual Environments 2 Current Studies: Foot-in-the-face (FITF) in Laboratory Virtual Environment 3 Conclusions and Further Directions References Participatory Action for Citizens' Engagement to Develop a Pro-environmental Research Application 1 Introduction and Related Works 2 Methods and Results 2.1 Participatory Research and Citizen Engagement 2.2 Participants 2.3 Locations 2.4 Participatory Workshops at the Local Vineyard 2.5 In-depth Interviews and Ethnographic Research 2.6 Family Ecological Picnic 3 Discussion 4 Mobile Field Research Application 5 Conclusions and Further Work References Use of Virtual Reality in Psychology 1 Introduction 2 Background 3 Application of VR in Major Sub-domains of Psychology 3.1 Clinical Psychology 3.2 Experimental Psychology 3.3 Child/Developmental Psychology 3.4 Educational Psychology 3.5 Rehabilitation Psychology 3.6 Sports Psychology 3.7 Social Psychology 4 Limitations 5 Discussion 6 Conclusion References XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institute 1 Introduction and Related Works 2 Online XR Hackathon Case Study Method and Tools 2.1 Key Information 2.2 Organization 3 Results 3.1 Teams and Tracks 3.2 Judging Criteria 3.3 Winning Teams and Outcomes 4 Discussion and Conclusions References .26em plus .1em minus .1emIntergenerational Interaction with Avatars in VR: An Exploratory Study Towards an XR Research Framework 1 Introduction and Related Works 2 Methods 2.1 Study Aims 2.2 Mesures 2.3 Research Application 2.4 Research Flow 2.5 Experimental Setup 2.6 Participants 3 Results 4 Discussion 5 Conclusions References Multisensory Representation of Air Pollution in Virtual Reality: Lessons from Visual Representation 1 Theoretical Context 1.1 Introduction 1.2 The Problem 1.3 Risk Communication 1.4 Neurophysiological Response to Risk Signals 2 Construction of the Environment 2.1 Inspiration - Pollution Pods 2.2 The Multisensory Virtual Environment 2.3 The Participatory Activities and Design Process 3 Conclusions References Google Translate Facilitates Conference Abstracts’ Acceptance, But Not Invitations to Deliver an Oral Presentation 1 Background 2 Literature on Google Translate 3 Objectives 4 Method 4.1 Choice of Academic Discipline 4.2 Selection of Abstracts 4.3 Abstract Submission Procedure 4.4 Ethics and Research Integrity 4.5 Results 4.6 Discussion of the Results 5 Implications 5.1 Transfer of Scientific Ideas and Research Results 5.2 Communication of Officials with Citizens and Non-citizens 5.3 Wellbeing and Social Inclusion 5.4 Potential Threats References Learning Affective Responses Through Evaluative Conditioning - New Developments in Affective Computing 1 Introduction 2 Theoretical Context 3 Experiments 3.1 Method 4 Discussion 5 Limitations 6 Further Directions References Attitudes Towards Online Social Interactions and Technology in the Offering of Help During the COVID-19 Pandemic 1 Introduction 1.1 Online Interaction 1.2 Help Mediated by Technology 1.3 Current Study 2 Method 2.1 Participants and Procedure 2.2 Measures 3 Results 4 Discussion 4.1 Limitations and Future Directions 4.2 General Conclusions References Deploying Enhanced Speech Feature Decreased Audio Complaints at SVT Play VOD Service 1 Introduction and Related Works 2 Methods 2.1 Technical Description 3 Results 3.1 First Programs 3.2 Scaling up 3.3 Limitations 4 Conclusions and Future Work References Brief Overview Upper Limb Rehabilitation Robots/Devices 1 Introduction 1.1 The Importance of Anthropometric Values for the Upper Limb 2 Robots 2.1 ARMin 2.2 ArmeoPower 2.3 Armeo®Spring 2.4 Renus 2.5 ALEx 2.6 Harmony 2.7 IntelliArm 2.8 Aramis 2.9 BONES 2.10 ARM-100, ARM-200 3 Summary References Author Index
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