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Digital heritage : progress in cultural heritage: documentation, preservation, and protection : 8th international conference, EuroMed 2020, virtual event, November 2-5, 2020 : revised selected papers

معرفی کتاب «Digital heritage : progress in cultural heritage: documentation, preservation, and protection : 8th international conference, EuroMed 2020, virtual event, November 2-5, 2020 : revised selected papers» نوشتهٔ Marinos Ioannides, Eleanor Fink, Lorenzo Cantoni, Erik Champion, Raffaella Brumana, Petros Patias, Anastasios Doulamis, João Martins, Manolis Wallace، منتشرشده توسط نشر Springer International Publishing AG در سال 2021. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020.The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection. Preface Acknowledgments and Disclaimer Organization Contents Project Papers: DATA Acquisition and Processings Project Papers: Digital Data Acquisition Technologies in CH / 2D and 3D Data Capture Methodologies and Data Processing Recognizing the Design Patterns of Complex Vaults: Drawing, Survey and Modeling. Experiments on Palazzo Mazzonis’ Atrium in Turin 1 Introduction 2 Interpretative Models of Complex Vaults 3 Interpretative On-Site Drawings and Geometric Reconstruction 4 Eidotypes Aimed to Survey Project 5 Survey Methodologies: Choice of Tools and Strategies Applied to the Vaulted Systems 6 From Scanning to 3D Modelling 7 Towards a Scalable Methodology 8 Conclusion References Autonomous Aerial Systems in Service of Cultural Heritage Protection from Climate Change Effects 1 Introduction 2 System Architecture 3 3d Modelling of Cultural Objects 4 Automated 3D Modelling System 5 Simulating Ageing Effects 6 Autonomous Scanning and Monitoring 7 Example Experiments 8 Extending from Objects to Cultural Areas 9 Conclusions and Further Work References 3D Thermal Mapping of Architectural Heritage 1 Introduction 2 Methods and Applications 2.1 LiDAR and Infrared Thermography 2.2 Single-Thermographic Image Rectification 2.3 Multi-image 3D Reconstruction and Infrared Thermography 3 Discussion and Conclusions References Crowd-Based Tools for Indirect Condition Assessment and Conservation of Cultural Heritage 1 Introduction 2 Crowdsensing Tools for the Preservation of Cultural Heritage 3 Implementation and Results 3.1 The Monastery of Haghpat 3.2 The Church of Santa Maria Della Strada in Matrice (South Italy) 4 Final Remarks References Conservation Process of Porta Tiburtina, Rome: A Tool to Map, Protect, and Requalify the Gate 1 Introduction to Porta Tiburtina 2 How to Architect? Beginning of a Process 2.1 Current Context - Geographical Analysis 2.2 State and Condition - Survey 3 Where Does It All Come from? Summary of Historical Data Collection Process 3.1 Historic Survey 3.2 Reconstruct Its Beginning to Understand What Leads to Today 4 What Do We Do Now? How Do We Reach an Intervention? 4.1 The Idea of Opening the Monument to the People References Evaluation of Soil Loss by Water in Archaeological Landscapes by Using the (R)USLE Model and GIS. The Case Study of Paphos District, Cyprus 1 Introduction 2 Materials and Methods 2.1 Study Area 2.2 Data 3 Methodology 3.1 RUSLE Model 4 Results and Discussion 5 Conclusions 6 Conflicts of Interest References Documentation and 3D Digital Modelling: The Case of a Byzantine Christian Temple and an Ottoman Muslim Mosque in Ioannina City, Greece 1 Introduction 2 Selection of Landmarks: Reasoning 3 Methodology 4 Taxiarchis Archangel Michael Christian Cathedral and Fethiye Muslim Mosque: Location and Dating 4.1 Location 4.2 Dating 5 Taxiarchis Archangel Michael Christian Cathedral: Form and Characteristics 5.1 Form 5.2 Characteristics 6 3D Digital Model Development 6.1 Reasoning 6.2 Methodology 7 Conclusion References Terrestrial Laser Scanning and AutoCAD for Measuring Deformations of Cultural Heritage Structures. Case Study of El Atik’s Minaret in Sétif-Algeria 1 Introduction 2 Preparedness of Cultural Built Heritage at Risk with Digital Dataset 3 Literature Review and Method 3.1 Workflow 4 Conclusion References Wrap-Up Synthesis Model from High-Quality HBIM Complex Models, and Specifications, to Assess Built Cultural Heritage in Fragile Territories (Arquata Del Tronto, Earthquake 2016, the Church of St. Francesco, IT) 1 Introduction 2 GOA, LOG, and LOD Specifications for Built Cultural Heritage at Risk for the Preliminary Assessment and Design Phases 3 Morphological-Constructive Analysis of St. Francesco Façade (GOA 20, 10 and 100) and LOGs (200–300) 3.1 LOG300 – Accurate Geometry (HBIM Enabled Model) to Generate 3D Models Derived from LOG200 Out-of-Plumbs, Irregular Geometry, and Structural Deformations. GOA 20 (High Resolution Model). 3.2 LOG400 – BIM Uses: Preservation Plan, Mapping Material and Construction Technologies, Building Archaeology, and Diagnostic 3.3 LOG100 and GOA 100: ‘Wrap Up’ Conceptual Models Summarizing the Detailed Analysis and Models (GOA10-20-50) Implemented in the LOGs200-300-400 4 Towards LOD600: VR to Sharing Immaterial and Material Heritage and Risk Awareness Among Citizens 5 Conclusions References Project Papers: Remote Sensing for Archaeology and Cultural Heritage Management and Monitoring Cultural Master Plan Bamiyan (Afghanistan) – A Process Model for the Management of Cultural Landscapes Based on Remote-Sensing Data 1 Introduction 2 Significance of the Site and the UNESCO Safeguarding Campaign 3 Recording, Mapping, and Zoning – A Landscape Approach for the Management Framework of the World Heritage Property 4 Remote Sensing as Foundation for the Landscape Management System 4.1 Processing of High-Resolution Stereo Imagery for Topography Generation 4.2 Digital Elevation Model (DEM) and Relief Model 4.3 Orthophoto Base Map and Validation of the Results 5 Remote-Controlled Monitoring System 5.1 GPS Based Photo Documentation for Time-Efficient Damage Assessment 5.2 Geographical Information Systems for Land-Use Planning, Zoning, and Management 5.3 New Digital Technologies for Visualizing and Experiencing Heritage Values 6 Conclusion and Outlook References Monitoring Marine Areas from the International Space Station: The Case of the Submerged Harbor of Amathus 1 Introduction 2 Batyhmetry Analysis 2.1 The DESIS Sensor 2.2 Dataset 2.3 DESIS-Derived Bathymetry 2.4 Comparison with Sentinel-2 Analysis 3 Conclusions References A GIS and Remote Sensing Approach for Desertification Sensitivity Assessment of Cultural Landscape in Apulia Region (Italy) 1 Introduction 2 Related Work 3 Study Area and Method Overview 3.1 Study Area 3.2 Desertification Sensitivity Assessment with a Comprehensive Methodology 4 Computation of the Integrated Desertification Index (IDI) 4.1 Overgrazing Pressure 4.2 Drought Pressure 4.3 Water Erosion 4.4 Vegetation Condition: Albedo-MSAVI 4.5 Soil Salinity 4.6 Integrated Desertification Index (IDI) 5 Discussions and Conclusions References ‘EXCELSIOR’ H2020 Widespread Teaming Phase 2 Project: Earth Observation and Geoinformatics Research and Innovation Agenda for Cultural Heritage 1 Introduction 1.1 Cultural Heritage Within EMMENA Region 2 The EXCELSIOR H2020 Teaming Project 3 Other CH Related Projects from EXCELSIOR Members 3.1 ATHENA Twinning Project 3.2 NAVIGATOR Project 3.3 PLACES Project 3.4 RESEARCH MSCA-RISE H2020 Project 3.5 SaRoCy Project 4 EXCELSIOR Contribution in Advancing the Field of Cultural Heritage 5 Conclusions References Project Papers: Modelling and Knowledge Management Project Papers: Interactive Environments and Applications Route Generator for Integrating Cultural Heritage to Smart City: Ontheroute 1 Introduction 2 New Approaches in Experiencing the City 3 Overview of Current App Functions 3.1 Mobile Route Planner App 4 “ontheroute” Mobile Application 4.1 Case Study: Esenler in Istanbul 4.2 Application User Interfaces 5 Conclusion and Future Work References Development of a Virtual CH Path on WEB: Integration of a GIS, VR, and Other Multimedia Data 1 Introduction 2 GIS and WEBGIS Finalized to Fruition and Conservation of CH 3 3D Environments for CH Valorization: VR and AR 4 The Virtual Path Through the La Loggia District of Palermo 5 The Construction of the WEB Platform 5.1 The Main Map 5.2 The Virtualization of the Monuments: From Survey to WEB Navigation 6 Conclusions References Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage 1 Introduction 2 Related Work 3 Research, Design and Prototyping 3.1 Research 3.2 Design 3.3 Prototyping 4 Evaluation 4.1 Evaluation Results and Future Directions 5 Summary References Project Papers: Reproduction Techniques and Rapid Prototyping in CH Digital Humanities: Prototype Development for Balinese Script 1 Introduction 2 Balinese Script (Aksara Bali) 3 Methodology 4 Design, Development, and Evaluation 5 Conclusion and Future Work References Look Behind You! – Using a Face Camera for Mobile Augmented Reality Odometry 1 Introduction 2 Related Work 3 System Description 3.1 Tracking 4 Experiment 5 Results 5.1 Discussion 6 Conclusion References A Comparative Analysis of Different Software Packages for 3D Modelling of Complex Geometries 1 Introduction 2 Image-Based 3D Modelling 3 Experiments 3.1 Test Dataset 3.2 Agisoft Metashape 3.3 RealityCapture 3.4 MicMac 3.5 Meshroom 4 Results 5 Discussion and Conclusions References Robotic Fabrication in Conservation: Digital Workflows and Skills Evaluation 1 Introduction 1.1 Technological Framework in Architecture and Manufacturing 1.2 Customized Production for the Conservation of Cultural Heritage 2 Methodology 2.1 Phases of the Experimentation 2.2 Outcome: A Robot Fabricated Wall Gap 3 Validation of the Experimental Results 4 Conclusions References Towards a Building Information Modeling System for Identification and Retrofit Planning of Stone Damages 1 Stone Damages on Facades 2 The BIM-SIS Project 3 BIMification 4 Multi-model-Method 5 Digitalization and Benefits with the Use of BIM-SIS 6 Conclusion References Project Papers: Preservation and Use and Re-use Project Papers: e-Libraries and e-Archives in Cultural Heritage PAGODE – Europeana China 1 Introduction 2 A New Project for Cross-Cultural Exchanges 3 Past and Future of a Collection 4 Embarking on a Journey 5 Chinese Cultural Heritage Content in PAGODE 6 Conclusions References On the Digital Road: A Case of Stecci 1 Introduction 2 Digital Data Creation 3 Digital Data Usage 3.1 Research Studies 3.2 Art Projects 4 Discussion 5 Conclusions References Project Papers: Virtual Museum Applications (e-Museums and e-Exhibitions) The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts 1 Introduction 2 Background 3 Approach 4 Context: Greve Museum 5 Design 5.1 Prototyping 6 Evaluation 6.1 Overall Reception 6.2 Group Experience 6.3 Place-Sensitivity 7 Conclusions References Digital Transformation Strategy Initiative in Cultural Heritage: The Case of Tate Museum 1 Introduction 2 Literature Review 2.1 Digital Transformation in Museums 2.2 Digital Museum Strategy 3 Digital Strategy in Tate Museum 4 Conclusion References Time-Layered Gamic Interaction with a Virtual Museum Template 1 The Aims of the Time Layered Cultural Map 2 Design Problems: The Vanishing Virtual 2.1 Freedom, Movement, and Constraints 2.2 Engaging Interaction 2.3 Contextual Evaluation 3 Design Solution 3.1 Workflow 3.2 3D Software: MeshLab and Unity 3.3 Display: Head-Mounted Display (Oculus Quest) or Desktop 3D 3.4 Generic Options 3.5 The Demo Room 3.6 Assets Used for the Tutorials 3.7 Formative Assessments 4 Next Steps 4.1 Automatic Data Visualisation Possibilities 4.2 Related Collaborative Mixed Reality Project 5 Conclusion References Virtual Museum ‘Takeouts’ and DIY Exhibitions–Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement 1 Introduction 2 AR Apps for Museum ‘Takeouts’ and DIY Exhibitions 2.1 3D-Model Acquisitions 2.2 AR App Development 3 Design Decisions and View Options 3.1 3D Model Views 3.2 Exhibition Views and Interactions 3.3 Individual and Reconstructed Artefact Views 4 Opportunities and Future Development 4.1 Opportunities 4.2 Future Development References EPANASTASIS-1821: Designing an Ιmmersive Virtual Museum for the Revival of Historical Events of the Greek Revolution 1 Introduction 2 Related Work 2.1 Cultural Heritage in the Digital Era 2.2 Museums in the Virtual Era 2.3 Virtual Museum EPANASTASIS-1821 3 Methodology 3.1 Digital Museology Design of the Virtual Museum EPANASTASIS-1821 3.2 Technologies 4 Discussion 5 Conclusion and Future Work References Virtual Museums and Human-VR-Computer Interaction for Cultural Heritage Application: New Levels of Interactivity and Knowledge of Digital Models and Descriptive Geometry 1 Introduction 2 Research Objectives 3 The Value of Descriptive Geometry and Historical Archives in the Scan-to-BIM Process: From Tangible to Intangible Values 4 Human-VR-Computer Interaction, Digital Proxemics and Visual Scripting: From Static Models to Interactive Virtual Objects (IVO) 4.1 Communication, Digital Proxemics and the Human-VR-Computer Interaction 5 From Scan-to-BIM Projects to Virtual Museums and Game Technologies for Cultural Heritage Application 5.1 The Process of Creating Virtual Interactive Objects (IVO) 5.2 Virtual-Visual Storytelling (VVS) and the Virtual Museum of the Arch of Peace of Milan 6 Conclusion References Project Paper: Visualisation Techniques (Desktop, Virtual and Augmented Reality) COSMOS. Cultural Osmosis – Mythology and Art 1 Introduction 1.1 Project Overview 1.2 Project Objectives 1.3 Inspiration and Οther Αpplications for Greek Mythology 2 COSMOS: Information Organization and Presentation 2.1 Knowledge Organization System (KOS) 2.2 Knowledge Presentation System (KPS) 2.3 Prototype Evaluation 3 Expected Results References Project Papers: Storytelling and Authoring Tools Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App 1 Introduction and Related Work 2 The Tinian Marble Craftsmanship and the Museum of Marble Crafts 3 Design of the Mobile App 3.1 Combining Tour and Game 3.2 Location-Based Game Design 4 Evaluation 4.1 Method: Experts’ Playtesting with Constructive Interaction 4.2 Participants 4.3 Results 5 Summary and Conclusions References “Narration”: Integrated System for Management and Curation of Digital Content and Production of Personalized and Collaborative Narratives 1 Introduction 2 Related Work 3 Narration Concept 4 Overall System Architecture 5 Storage Solution 6 Backend System 7 Integration with Existing Systems 8 Summary and Future Work References Wandering in the Labyrinth - Enhancing the Accessibility to the Minoan Past Through a Visitor-Sourced Approach 1 Introduction 1.1 Preservation vs. Presentation: Dichotomy or Complementarity? 1.2 Through the Visitors’ Eyes and in Their Shoes 1.3 Bridging the Gap with Visitors’ Paths 2 Methodology 2.1 Background and Case Study 2.2 Data Collection 2.3 Data Processing 3 Preliminary Results 3.1 Density Analyses 3.2 Linear Directional Mean 4 Interpretation 5 Conclusion and Future Perspectives References The REACH Project Contribution to Protecting, Preserving and Valuing Tangible and Intangible Heritage Through Participation 1 Introduction 2 The REACH Project Proposal for a Resilient Cultural Heritage 3 Participatory Models 4 Participatory Pilots 4.1 Participatory Pilot on Minority Heritage 4.2 Participatory Pilot on Institutional Heritage 4.3 Participatory Pilot on Rural Heritage 4.4 Participatory Pilot on Small Towns Heritage 5 Collection of Good Practices 6 Online Services 6.1 Open-Heritage.eu Digital Platform 6.2 Digital Gallery of Posters and Videos About Cultural Heritage Research 7 Conclusion References Project Papers: Tools for Education Virtual Heritage Learning Environments 1 Virtual Learning and Digital Heritage 1.1 Introduction 1.2 Tools and Design of System - Factors and Influences 2 A Theoretical Design Framework Based on Heritage Learning Objects 2.1 Learning Objects and HBIM 2.2 Learning Objects - Cognitive Elements 3 Case Studies 3.1 Case Study - Armagh Observatory 3.2 Virtual Learning Objects as a Shape Grammar for Archaeology 3.3 Virtual Historic Dublin – Interaction with Heritage Learning Objects 4 Conclusion References Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums 1 Introduction 2 Methodology 2.1 Research and Inquiry (R&I) 2.2 Design and Prototyping (D&P) 2.3 Evaluation (E) 3 Related Work 4 Research and Inquiry 4.1 A Definition of Museum Kits 4.2 Educational Approach 5 Design and Prototyping 5.1 Introductory Video 5.2 Mini-games 5.3 Application for the Video Presentation 5.4 Game in the Museum 6 Evaluation 6.1 Purpose 6.2 Target 6.3 User Identification 6.4 Implementation 6.5 Evaluation Results 7 Summary and Conclusions References Creative Industries and Immersive Technologies for Training, Understanding and Communication in Cultural Heritage 1 Introduction 2 A Scriptwriter from the Past 2.1 Storytelling and Multidisciplinary Research 2.2 Tsunami in Ancient Potidaea: A 3D Representation 2.3 Phlegra-VR: A Full-Immersive Serious Game 3 Observing the Celestial Dome via an Ancient Device 3.1 Virtual Museum for the Antikythera Mechanism 3.2 Mechaneus-VR 4 Recursive Training Through Immersive Technologies 4.1 Design of an Innovative Educational Programme 4.2 The Case of VRGamesLab 5 Discussion 5.1 Overcoming Technophobia 5.2 Evaluation 5.3 Safety and Health Issues 6 Conclusions References Short Papers: DATA Acquisition and Processing Short Papers: Digital Data Acquisition Technologies in CH / 2D and 3D Data Capture Methodologies and Data Processing Application of Digital Fabrication Technologies in Reproducing of a Wooden Component in Heritage Buildings 1 Introduction 2 Framework 2.1 Technology Background 2.2 Research Methods, Methodological Route 3 Future Steps 3.1 Conclusion References ESTIA: Disaster Management Platform for Cultural Heritage Sites 1 Introduction 2 Literature Review 3 The ESTIA Research Project 3.1 The ESTIA Platform Development 3.2 Cultural Heritage Built Environment Digitisation 3.3 Simulation-Based Fire Risk Assessment 3.4 Incident Management and Decision Support References Digital Traceological and Mechanoscopic Methods in the Study of the Stone Surface of Historical Objects 1 Introduction 2 Motivation - Sensitive Restoration Protecting Tool Marks 3 Digital Traceology 3.1 Mechanoscopy 3.2 Equipment 3.3 Copies of Tools and Experimental Workshop 3.4 Trace Identification 4 Results - An Example of the Relationship Between Surface Traces and Workflow 5 Conclusions References Finite Element Analysis of Ancient Thousand Pillar Temple in Southern India 1 Introduction 2 About Thousand Pillar Temple 3 Numerical Modelling 4 Analysis and Results 5 Conclusions 6 Future Studies References Numerical Modeling and Modal Analysis of Puranapul an Ancient Arch Bridge 1 Introduction 2 Background 3 Numerical Modeling 4 Numerical Analysis and Results 4.1 Gravity Analysis 4.2 Modal Analysis 4.3 Dynamic Analysis 5 Conclusions References Photogrammetric Survey for the Architectural Restoration of Ecclesiastical Cultural Heritage Monuments: The Case Study of the Church of the Holy Cross in Tochni 1 Introduction 2 Case Study 2.1 Architecture of the Church (Typology) 2.2 Morphological Gothic Elements of the Church 3 Methodology 3.1 Survey with UAVs and GCPs 3.2 3D Models with Photogrammetric Texture Mapping 4 Results 5 Conclusions References Short Paper: 2D and 3D GIS in Cultural Heritage Mapping Cultural Heritage: CLIO MAP, Montenegro 1 Introduction 2 Evolving Geoinformatics Foundations of Montenegrin Cultural Heritage Database 3 Mobile Application 4 Possible Outcomes 5 Challenges References Short Papers: Remote Sensing for Archaeology and Cultural Heritage Management and Monitoring Geoinformation Technologies for Conservation of Cultural Heritage 1 Introduction and Rationale 2 Study Area and Current State of Research 3 Monitoring the Current State of the Outer Town of Pliska 4 Conclusions References The Application of Digital Integration Strategy for Cultural Heritage Conservation – the Case Study of Qionglin Settlement in Kinmen County 1 Introduction 2 The Process of Digital Technology Assisting the Preservation of Cultural Heritage in Taiwan 3 Regeneration of Historic Sites Program: Reconstruction of Qionglin’s Millennium Settlement History 3.1 The Launch of the Regeneration of Historic Sites Program 3.2 Reconstruction of Qionglin’s Millennium Settlement History 4 Execution Strategy 4.1 UNESCO World Heritage 5Cs Strategic Objectives 4.2 The Preliminary Project-in-Progress: Digital Interpretation and Presentation of Cultural Heritage Based on Knowledge Ontology 5 Conclusion References Land Movements Estimation in Amathus Archaeological Site in Limassol District with In- SAR DIn-SAR Methodologies 1 Introduction 2 Data-Methodology 3 Results 4 Conclusion References Short Paper: On-Site and Remotely Sensed Data Collection A Survey on Current Heritage Structural Health Monitoring Practices Around the Globe 1 Introduction 2 Background of Structural Health Assessment and Monitoring 3 SHM of Heritage Structures Around the World 3.1 SHM in Africa 3.2 SHM in Arab States 3.3 SHM in Asia and Pacific 3.4 SHM in Europe and North America 4 Artificial Intelligence in SHM 5 Conclusions References Short Papers: Modelling and Knowledge Managemen Short Papers: Interactive Environments and Applications Interacting with Cultural Heritage Through Shape Representation Techniques in 3D Modeling Environments 1 Introduction 2 Shape Representation in Heritage 3 Methodology of the Study 4 Shape Exploration & Representation Exercises 5 Conclusion and Further Study References Artwork Identification in a Museum Environment: A Quantitative Evaluation of Factors Affecting Identification Accuracy 1 Introduction 2 Literature Review 3 Paintings Identification Methodology 4 Experimental Evaluation 4.1 Creating a Virtual Gallery Environment 4.2 Introducing Distractors 4.3 Classification 4.4 Experimental Results 5 Discussion References The Usability of Romanian Open Data in the Development of Tourist Applications 1 Introduction 2 Data Considerations 3 Data Preparation 3.1 Directory of Museums and Collections 3.2 Movable Assets Classified in the National Cultural Heritage 4 Data Visualization 5 Conclusions and Further Development References Short Papers: Reproduction Techniques and Rapid Prototyping in CH Prototypes to Increase Museum Experience and Accessibility. Palazzo Mazzonis’ Atrium in Turin: The Work in Progress 1 Introduction 2 Digital Fabrication for Cultural Heritage 3 Digital Fabrication for the Museums’ Accessibility 4 The Case Study. Palazzo Mazzonis, Its History in Brief 5 The Atrium from the Geometrical Analysis to the Digital Fabricated Tactile Model with CNC Milling Machine 6 Conclusion References BIM and Rapid Prototyping for Architectural Archive Heritage 1 Introduction 2 Architectural Language of Aldo Morbelli and the Project for the “Due Case a Capri” 3 The BIM Model for Digital Manufacturing 3.1 Dimensional Choices and File Preparation for the Printing Phases 3.2 Exporting and Editing the File in STL Format 4 Digital Manufacturing Techniques: FDM E LBM 4.1 Fused Deposition Modeling (FDM) 4.2 Laser Beam Machining (LBM) 5 Conclusion References The Vault with Intertwined Arches in Castle of Racconigi: 3D Digital Reconstruction 1 “On the Vaults, and Various Modes of Making Them” 2 Guarini’s Design for the Castle of Racconigi 2.1 Comparison with Other Guarini’s Work 3 Geometric Approach for Shape Understanding 4 Conclusions References Cross Information Improvement for an H-BIM Common Data Environment 1 Introduction 2 The State of Art 3 Construction Site Information (Default) Model 4 Collecting and Sharing Cross Information for a Model Use 5 Interdisciplinary Information Synopsis 6 Conclusions References Digital 3D Modelling for Heritage Research and Education from an Information Studies Perspective 1 Introduction 2 Research 2.1 A Scholarly Community 2.2 Usage Practices 2.3 Methodological Development 2.4 Technologies 2.5 Perception 2.6 Education 3 Summary and Outlook References Short Papers: Preservation and Use and Re-use Short Papers: e-Libraries and e-Archives in Cultural Heritage Language Independent Searching Tools for Cultural Heritage on the QueryLab Platform 1 Introduction 2 Related Works 3 QueryLab Platform 4 Querying the Archives 4.1 Themed Routes 4.2 Semantic Query Expansion 4.3 Visual Suggestions 5 Preliminary Results and Conclusions References Co-designing Digital Engagements with Cultural Heritage Sites in Africa: A Research Road Map for the Brandberg National Monument Area, Namibia 1 Introduction 2 Literature Review 2.1 The Digital Library 3 Research Issue 4 Research Objectives 5 Research Questions 6 Research Methodology 7 Research Ethics References Short Papers: Virtual Museum Applications (e-Museums and e-Exhibitions) Covid-19 and Greek Museums. Digitality as a Mean of Promoting Cultural Heritage During the Coronavirus Period. New Ways of Expression 1 Introduction 2 Technology in the Service of Art and Culture. New Ideas on the Table 3 Greek Museums Face New Challenges During the Coronavirus Period. From the Virtual Tour to New Forms of Expression 4 Conclusion References Reliability Analysis of an Evaluation Experiment on Cultural Websites 1 Introduction 2 Websites of Museums’ Conservation Labs 3 Evaluation of the Websites of Museums’ Conservation Labs Using Multi-criteria Decision Making 4 Reliability Testing for the Participants 5 Reliability Testing for the Questionnaire 6 Conclusions References Short Papers: Visualisation Techniques (Desktop, Virtual and Augmented Reality) Augmented Reality Cultural Route at the Xeros River Valley, Larnaca, Cyprus 1 Introduction 2 Literature Review 3 Design of the AR Application 3.1 Aims, Specifications, Requirements 3.2 Asset Collection 3.3 Gamification 3.4 Placing the Virtual Model in the AR Scene 3.5 System Operation and Evaluation 4 Conclusions References Digitizing the Neolithic Hypogeum 1 Introduction 1.1 The Site and Its Contents 1.2 Digital Heritage: A Fresh Outlook 2 Digitizing the Neolithic Hypogeum 2.1 Navigation 2.2 Sunlight 2.3 Audio 2.4 Information Panels 2.5 Motion Platform 3 Applications 4 Expanding Accessibility 4.1 360 ̊ Virtual Reality Film 4.2 Lightweight Virtual Reality Gaze-Driven Navigation Mobile App 5 Limitations and Future Work 6 Conclusion References Short Paper: Storytelling and Authoring Tools The Potential of Implementing Interactive Storytelling Experience for Museums 1 Introduction 2 Visitor Interaction Principles in Museum Environments 3 Theory of Communication in Museums 3.1 Storytelling in Museums 4 Gamification Approach in the Museum Environment 5 Conclusion References Short Papers: Tools for Education The Creative School 1 Introduction 2 Creative and Critical Thinking in Europe 2.1 Definitions 2.2 Covid-Culture 2.3 Analysis of Case Studies 3 Moving from the Theoretical to the Practical 3.1 An Analysis of the Good Practices 3.2 Understanding the Needs of Teachers and Educators 3.3 Recommendations for Building a Creative School References The Network of the Italian University Museums for the Diffusion of the Scientific Culture 1 The Network First Project: the Cataloguing of the Collections and the Realization of the Narrative Paths for His New Web Portal 2 The Network Second Project for Method and Scientific Culture Orientation References ANTS: From History of Science to Future of Science 1 Introduction 2 Scope and Motivation 3 The Educational Program 3.1 Design 3.2 Implementation 4 Support and Outlook for the Future 5 Conclusions References Scientific Investigation on Movable Cultural Heritage Abstract 1 Study of the Artefact 1.1 Materials and Technologies – An Overview 2 The Jewel 3 Technical Overview 3.1 Technical and Morphological Description 4 Scientific Methodology 4.1 Digital Radiography - X Ray Images 4.2 XRF, X-Ray Fluorescence, SEM-EDS 5 Discussion of Results References Author Index
دانلود کتاب Digital heritage : progress in cultural heritage: documentation, preservation, and protection : 8th international conference, EuroMed 2020, virtual event, November 2-5, 2020 : revised selected papers