Digital Art Masters: Volume 3 Hardback Edition - Not for Sale: Volume 3 Hardback Edition - Not for Sale
معرفی کتاب «Digital Art Masters: Volume 3 Hardback Edition - Not for Sale: Volume 3 Hardback Edition - Not for Sale» نوشتهٔ 3Dtotal.com Ltd، منتشرشده توسط نشر 3DTotal Focal Press در سال 2008. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Книги знакомят нас с работами одних их самых лучших и востребованных художников 2D и 3D. на этих страницах вы найдёте их галереи, узнаете об их манере рисования, их специальных приёмах. Также они поделятся с вами процессом создания полотен и расскажут немного о том, что питает их воображение. Digital Art Masters: Volume 1-6 delves into the working practices of some of the world’s best digital artists to reveal the creation processes behind their breathtaking images. Originally launched in 2005, the annual Digital Art Masters series continues to showcase the work of some of the finest 2D and 3D artists from around the world. The latest volume, Digital Art Masters: Volume 6 is our biggest book yet. It welcomes another 50 up and-coming and veteran artists, and follows the tradition of taking readers beyond the breathtaking images with detailed breakdowns of the techniques and tricks each artist employed while creating their stunning imagery. Inspirational and instructive, this is more than just a gallery or coffee table book, this is a timeless resource for any digital artist. FRONT COVER......Page 1 DIGITAL ART MASTERS, VOLUME 3......Page 4 COPYRIGHT PAGE......Page 5 CONTENTS......Page 7 TOM GREENWAY FOUNDER/DIRECTOR, 3DTOTAL......Page 9 SIKU......Page 10 MODELING......Page 13 TEXTURING......Page 14 CONCLUSION......Page 15 THE PROCESS......Page 18 THE END......Page 20 CONCEPT......Page 21 LIGHTING......Page 22 COMPOSITION......Page 23 CONCLUSION......Page 24 INTRODUCTION......Page 25 TEXTURING......Page 26 POST PRODUCTION......Page 27 CONCLUSION......Page 28 MODELING......Page 30 TEXTURING, SHADING AND LIGHTING......Page 31 CONCLUSION......Page 32 IDEA......Page 33 BLOCKING IT OUT......Page 34 COLOR SETTINGS......Page 35 CONCLUSION......Page 36 INTRODUCTION......Page 37 MODELING......Page 38 POST PRODUCTION......Page 39 CONCLUSION......Page 40 INTRODUCTION......Page 41 CONCEPT AND REFERENCES......Page 42 MODELING......Page 43 TEXTURING AND SHADING......Page 44 CONCLUSION......Page 45 INTRODUCTION......Page 47 "IN BETWEEN"......Page 48 CONCLUSION......Page 50 MODELING......Page 53 MATERIALS......Page 54 LIGHTING......Page 55 CONCLUSION......Page 56 COMPOSITION......Page 58 POST PRODUCTION......Page 59 CONCLUSION......Page 60 INTRODUCTION......Page 61 LIGHTING AND COMPOSITING......Page 63 CONCLUSION......Page 64 PREPARATION......Page 67 TEXTURING AND MATERIALS......Page 68 LIGHTING......Page 69 CONCLUSION......Page 70 PROCESS......Page 71 CONCLUSION......Page 73 SHADING THE TRUCK......Page 77 CREATING THE SCENE......Page 78 LIGHTING......Page 79 CONCLUSION......Page 80 SCULPTING WITH ZBRUSH......Page 82 TEXTURING, POSING AND RENDERING WITH MODO......Page 83 CONCLUSION......Page 84 COMPOSITION AND MOTION DESIGN......Page 86 COLORING AND FINISHING TOUCHES......Page 87 CONCLUSION......Page 88 MODELING......Page 90 LIGHTING/RENDERING......Page 91 CONCLUSION......Page 92 WORKING PROCESS......Page 94 CONCLUSION......Page 96 THE "MAKING OF"......Page 98 CONCLUSION......Page 100 WORKFLOW......Page 102 CONCLUSION......Page 104 STEP BY STEP......Page 107 CONCLUSION......Page 108 PROCESS......Page 110 CONCLUSION......Page 111 PROCESS......Page 114 CONCLUSION......Page 116 PREPARATION......Page 119 THE TATTOO DESIGN AND CREATION......Page 120 CONCLUSION......Page 121 MODELING......Page 124 LIGHTING......Page 125 CONCLUSION......Page 126 PROCESS......Page 128 CONCLUSION......Page 131 MODELING......Page 135 POSING, SHADING AND LIGHTING......Page 136 CONCLUSION......Page 137 COMPOSITION......Page 140 DETAILS......Page 141 CONCLUSION......Page 143 INTRODUCTION......Page 145 PRE-PRODUCTION THOUGHTS......Page 146 COMPOSITION STAGE......Page 147 CONCLUSION......Page 148 INTRODUCTION......Page 149 REFERENCES......Page 150 PROCESS......Page 151 CONCLUSION......Page 152 PROCESS......Page 154 CONCLUSION......Page 156 PROCESS......Page 158 SPECULAR ACCURACY......Page 159 CONCLUSION......Page 160 INTRODUCTION......Page 161 GIANT LOCOMOTIVES......Page 163 THE METAL SHADER......Page 164 COMPOSITION......Page 165 CONCLUSION......Page 166 WORKFLOW......Page 168 CONCLUSION......Page 170 PROCESS......Page 173 CONCLUSION......Page 175 THE MAKING OF......Page 178 CONCLUSION......Page 180 INTRODUCTION......Page 181 MODELING, UV MAPPING AND ZBRUSH......Page 182 LIGHTING AND RENDERING......Page 183 CONCLUSION......Page 184 INTRODUCTION......Page 185 CONCEPT CREATION......Page 186 ...AND THE RULES......Page 187 BUILDING UP THE ENVIRONMENT......Page 188 CONCLUSION......Page 189 THE IDEA......Page 191 THE COMPOSITION......Page 192 CONCLUSION......Page 193 MODELING......Page 196 POST PRODUCTION......Page 197 CONCLUSION......Page 198 DESIGN ASPECT......Page 201 ILLUSTRATION......Page 202 CONCLUSION......Page 203 WORKING PROCESS......Page 206 CONCLUSION......Page 208 PROCESS......Page 210 FINAL DETAILING......Page 212 CONCLUSION......Page 213 INTRODUCTION......Page 215 PROCESS......Page 216 CONCLUSION......Page 218 MODELING......Page 220 VERSION III......Page 221 CONCLUSION......Page 222 MODELING......Page 223 RENDERING......Page 225 CONCLUSION......Page 226 PROCESS......Page 228 CONCLUSION......Page 230 COMPOSITION......Page 233 PAINTING METHOD......Page 234 CONCLUSION......Page 235 STEP 2......Page 238 STEP 5......Page 239 CONCLUSION......Page 240 MODELING......Page 242 POSING AND COMPOSITION......Page 243 CONCLUSION......Page 244 MODELING......Page 246 RENDERING......Page 247 CONCLUSION......Page 248 CONCEPT......Page 249 DESIGN AND MODELING......Page 250 COLOR......Page 251 CONCLUSION......Page 252 INTRODUCTION......Page 253 TEXTURING AND SHADING......Page 254 LIGHTING AND RENDERING......Page 255 CONCLUSION......Page 256 WORKFLOW......Page 258 CONCLUSION......Page 260 MODELING CHARACTERS......Page 261 MODELING OBJECTS......Page 262 LIGHTING AND COMPOSITION......Page 263 CONCLUSION......Page 264 SCENE LAYOUT AND MODELING......Page 266 TEXTURING, LIGHTING AND POST PRODUCTION......Page 268 CONCLUSION......Page 269 MODELING......Page 272 TEXTURING, LIGHTING, FUR, PASSES AND RENDERING......Page 273 CONCLUSION......Page 274 INTRODUCTION......Page 275 SETTING UP THE LIGHTING......Page 277 CONCLUSION......Page 278 THE STORY......Page 280 MODELING AND RIGGING......Page 281 CONCLUSION......Page 282 I......Page 285 R......Page 286 Z......Page 287 Meet some of the finest digital 2D and 3D artists working in the industry today, and discover how they create some of the most innovative art in the world. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. With Digital Arts Masters you'll understand the artists' thought process and discover the tips, tricks and techniques that really work. Key Features: * 50+ artists and 900 stunning color images show the best in today's digital art * More than just a gallery - each artist offers insight into how their image was created * From the team at 3Dtotal.com - cutting edge imagery and techniqes This volume includes the digital illustrations of 60 artists, each showing how their image was created. Each artist talks about his working process, on techniques, challenges and inspiration behind each piece. Topics range from the basics like choosing canvas size to technical talk like setting up shaders and bump maps. This is a work flow process book. The illustrations are mainly on scenes, characters, fantasy, sci-fi and a little bit on cartoon style Meet some of the finest digital 2D and 3D artists working in the industry today, and discover how they create some of the most innovative art in the world. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made there piece of work.With Digital Arts Masters you'll understand the artists'thought process and discover the tips, tricks and techniques that really work. A collection of work from 58 of the finest 2D and 3D artists working in the industry today, including Alon Chou, Damien Canderle, and John Wu. The articles that you'll find in Digital Art Masters: Volume 3 have been created by artists, for artists. The stunning artwork and write-ups within its pages have been compiled not only for your viewing pleasure, but also to give the contributing artists the exposure and merit they deserve. In reference to Volume 8: "While it does showcase stunning work from fifty elite, international artists, it also includes detailed tutorials explaining how each image was created. Every artist offers insight into their workflow and the methods they employ when it comes to creating a professional piece. In addition, this year's volume boasts a selection of unique, never-before-seen images for your viewing pleasure."--Amazon
دانلود کتاب Digital Art Masters: Volume 3 Hardback Edition - Not for Sale: Volume 3 Hardback Edition - Not for Sale