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Developing Games in Java

معرفی کتاب «Developing Games in Java» نوشتهٔ David Brackeen, Bret Barker, Lawrence Vanhelsuwe، منتشرشده توسط نشر New Riders Games در سال 2003. این کتاب در فرمت chm، زبان انگلیسی ارائه شده است. «Developing Games in Java» در دستهٔ بدون دسته‌بندی قرار دارد.

If you already have Java programming experience and are looking to program games, this book is for you. **David Brackeen**, along with co-authors **Bret Barker** and **Lawrence Vanhelsuwe**, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

Very nice. I had ran across some of the code from the book on a repository on-line so sought it out. It's enough to get you most of the way, about 75%, and gives you hints for the rest. It doesn't lead you by the nose, and explains all that they do very well. I'm actually using this book as a reference for my senior project, it's that good. Even if you are using APIs more sophisticated than Java2D and AWT, this is still a valuable book A guide to Java game programming techniques covers such topics as 2D and 3D graphics, sound, artificial intelligence, multi-player games, collision detection, game scripting and customizing keyboard and mouse controls.
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