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Designing Mobile Interfaces : Patterns for Interaction Design

معرفی کتاب «Designing Mobile Interfaces : Patterns for Interaction Design» نوشتهٔ Hoober, Steven; Berkman, Eric، منتشرشده توسط نشر O'Reilly Media در سال 2012. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Designing Mobile Interfaces : Patterns for Interaction Design» در دستهٔ بدون دسته‌بندی قرار دارد.

With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices.Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns.Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices.Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns.Compose pages so that information is easy to locate and manipulateProvide labels and visual cues appropriate for your app’s usersUse information control widgets to help users quickly access detailsTake advantage of gestures and other sensorsApply specialized methods to prevent errors and the loss of user-entered dataEnable users to easily make selections, enter text, and manipulate controlsUse screens, lights, haptics, and sounds to communicate your message and increase user satisfaction'Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference.'—Dan Saffer, Author of Designing Gestural Interfaces With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catchand keeptheir attention. Youll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Describes the techniques of effective mobile interface design, covering such topics as composition, widgets, audio, labels and indicators, and text and character input.;Composition -- Display of information -- Control and confirmation -- Revealing more information -- Lateral access -- Drilldown -- Labels and indicators -- Information controls -- Text and character input -- General interactive controls -- Input and selection -- Audio and vibration -- Screens, lights, and sensors.
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