Designing Interfaces in Public Settings: Understanding the Role of the Spectator in Human-Computer Interaction (Human–Computer Interaction Series Book 0)
معرفی کتاب «Designing Interfaces in Public Settings: Understanding the Role of the Spectator in Human-Computer Interaction (Human–Computer Interaction Series Book 0)» نوشتهٔ Stuart Reeves (auth.)، منتشرشده توسط نشر Springer-Verlag London Limited در سال 2011. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface, to the ways in which interaction affects and is affected by spectators and bystanders. __Designing Interfaces in Public Settings__ takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling, to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactives, this book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Through building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, __Designing Interfaces in Public Settings__ offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology and computer scientists. "Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface, to the ways in which interaction affects and is affected by spectators and bystanders. Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling, to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactives, this book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Through building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology and computer scientists"--Publisher Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders. Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists. Front Matter....Pages I-XI Introduction....Pages 1-8 From Individuals to Third Parties, from Private to Public....Pages 9-27 Studying Technology in Public Settings....Pages 29-41 Audience and Participants: One Rock....Pages 43-66 Professionals and Non-professionals: The Journey into Space....Pages 67-92 Orchestration and Staging: Fairground: Thrill Laboratory....Pages 93-122 Frames and Bystanders: Uncle Roy All Around You....Pages 123-139 A Framework for Designing Interfaces in Public Settings....Pages 141-175 Conclusion....Pages 177-190 Back Matter....Pages 191-193 As ever more interactive computer displays come on stream in museums, performance venues and even on city streets, this book documents the design issues emerging from the changing role of technology and provides practical solutions to design challenges.
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