وبلاگ بلیان

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments : Third International Conference, DUXU 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings,

معرفی کتاب «Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments : Third International Conference, DUXU 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings,» نوشتهٔ Aaron Marcus; International Conference on Design, User Experience, and Usability, DUXU; International Conference on Human-Computer Interaction, HCI، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

The Four-volume Set Lncs 8517, 8518, 8519 And 8520 Constitutes The Proceedings Of The Third International Conference On Design, User Experience, And Usability, Duxu 2014, Held As Part Of The 16th International Conference On Human-computer Interaction, Hcii 2014, Held In Heraklion, Crete, Greece In June 2014, Jointly With 13 Other Thematically Similar Conferences. The Total Of 1476 Papers And 220 Posters Presented At The Hcii 2014 Conferences Were Carefully Reviewed And Selected From 4766 Submissions. These Papers Address The Latest Research And Development Efforts And Highlight The Human Aspects Of Design And Use Of Computing Systems. The Papers Accepted For Presentation Thoroughly Cover The Entire Field Of Human-computer Interaction, Addressing Major Advances In Knowledge And Effective Use Of Computers In A Variety Of Application Areas. The Total Of 256 Contributions Included In The Duxu Proceedings Were Carefully Reviewed And Selected For Inclusion In This Four-volume Set. The 76 Papers Included In This Volume Are Organized In Topical Sections On Design For The Web, Design For The Mobile Experience, Design Of Visual Information, Design For Novel Interaction Techniques And Realities, Games And Gamification. Design For The Web -- Design For The Mobile Experience -- Design Of Visual Information -- Design For Novel Interaction Techniques And Realities -- Games And Gamification. Edited By Aaron Marcus. Front Matter....Pages - Front Matter....Pages 1-1 The Common Implementation Framework as Service – Towards Novel Applications for Streamlined Presentation of 3D Content on the Web....Pages 3-14 Website Design Based on Cultures: An Investigation of Saudis, Filipinos, and Indians Government Websites’ Attributes....Pages 15-27 The Role of Avatars in e-Government Interfaces....Pages 28-37 Towards Data Confidentiality and Portability in Cloud Storage....Pages 38-49 A Usability Study on Elder Adults Utilizing Social Networking Sites....Pages 50-61 An Alternative Media Experience: LiveLeak....Pages 62-70 E-government and the Digital Agenda for Europe....Pages 71-80 The Paradigm of Meta-interface as a Facilitator of Websites Usability and Accessibility....Pages 81-91 Experience-Centered Web Design Model....Pages 92-103 Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users....Pages 104-115 HCI Knowledge for UX Practices in the Web Development Process....Pages 116-126 Cultural Divergence in Website Interaction Spanish vs. English....Pages 127-138 A Study of Cultural Reflection in Egyptian Government Websites....Pages 139-147 Towards a Friendly User Interface on the Cloud....Pages 148-157 The Cultural Conceptual Model for Simplifying the Design of Localized Websites....Pages 158-169 Front Matter....Pages 171-171 Left vs. Right-Handed UX: A Comparative User Study on a Mobile Application with Left and Right-Handed Users....Pages 173-183 Scissors – A Precise Pointing Widget for Touch Screen Devices....Pages 184-192 Ergonomics and Usability in Sound Dimension: Evaluation of a Haptic and Acoustic Interface Application for Mobile Devices....Pages 193-202 Information Design – Qualitative Approach for Corporative App in iPad....Pages 203-212 An Analysis of Design Methodologies of Interactive System for Mobiles....Pages 213-222 Front Matter....Pages 171-171 Smart-Islands: Enhancing User Experience for Mediterranean Islands for Tourism Support....Pages 223-233 Detection of Churned and Retained Users with Machine Learning Methods for Mobile Applications....Pages 234-245 A Research Framework for the Smartphone-Based Contextual Study of Mobile Knowledge Work....Pages 246-257 The Happiness Machine: Mobile Behavior Change....Pages 258-268 Equivalence of Navigation Widgets for Mobile Platforms....Pages 269-278 Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App....Pages 279-288 Tracking Mobile Workers’ Daily Activities with the Contextual Activity Sampling System....Pages 289-300 Methods to Study Everyday Activities in a Mobile Work Context – A Literature Overview....Pages 301-312 Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability....Pages 313-322 Territorial Brand Graphic Interface Management in Mobile Applications Focused on User Experience....Pages 323-333 Device Agnostic CASS Client....Pages 334-345 To What Extent System Usability Effects User Satisfaction: A Case Study of Smart Phone Features Analysis for Learning of Novice....Pages 346-357 Cutting Edge Design or a Beginner’s Mistake? – A Semiotic Inspection of iOS7 Icon Design Changes....Pages 358-369 Front Matter....Pages 371-371 Developing a Verbal Assistance System for Line Graph Comprehension....Pages 373-382 Multimedia Surveillance in Event Detection: Crowd Analytics in Hajj....Pages 383-392 A Visual Programming Approach to Big Data Analytics....Pages 393-404 Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study....Pages 405-416 Effect of Perception-Compatibility, Learning-Factor, and Symbol-Carrier on Single LED Symbol System Recognizing....Pages 417-424 Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval....Pages 425-434 Wearable Networks, Creating Hybrid Spaces with Soft Circuits....Pages 435-445 Front Matter....Pages 371-371 Aluminum CT Image Defect Detection Based on Segmentation and Feature Extraction....Pages 446-454 Interface as a Medium: Creating Effective Visual Services through a User-Experiences Perspective....Pages 455-462 Taking Decisions with Systems Oriented to the General Public....Pages 463-471 Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience....Pages 472-480 Need Driven Prototype Design for a Policy Modeling Authoring Interface....Pages 481-487 Beyond Perspective – A Model-Based Approach for Camera-Based 3D-Interface Design....Pages 488-498 Front Matter....Pages 499-499 Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence....Pages 501-508 Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments....Pages 509-520 Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface....Pages 521-532 Controlling Light Environments Using Segmented Light Sources and Mobile Devices....Pages 533-540 Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study....Pages 541-549 In-Place Natural and Effortless Navigation for Large Industrial Scenarios....Pages 550-561 Beyond Fingers and Thumbs – A Graceful Touch UI....Pages 562-573 Embodied Tele-Presence System (ETS): Designing Tele-Presence for Video Teleconferencing....Pages 574-585 Gestures: The Reformer of the User’s Mental Model in Mobile HCI....Pages 586-597 Sound Bending – Talking Bodies Quantum Sound Suits....Pages 598-605 Augmenting a Wearable Display with Skin Surface as an Expanded Input Area....Pages 606-614 Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models....Pages 615-623 Augmented Reality in Design....Pages 624-635 Diving in? How Users Experience Virtual Environments Using the Virtual Theatre....Pages 636-646 Front Matter....Pages 499-499 Designing Information for Mediated Reality Systems....Pages 647-658 Front Matter....Pages 659-659 Cutscenes in Computer Games as an Information System....Pages 661-668 Challenge Design and Categorization in Video Game Design....Pages 669-677 A Study about Designing Reward for Gamified Crowdsourcing System....Pages 678-687 Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience....Pages 688-698 Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game....Pages 699-710 Wanting the Unwanted – What Games Can Teach Us about the Future of Software Development....Pages 711-719 Empirical Analysis of Playability vs. Usability in a Computer Game....Pages 720-731 The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience....Pages 732-741 A Review of Gamification for Health-Related Contexts....Pages 742-753 Game Design Techniques in User Research Methods – A New Way to Reach the High Score in Development Teams....Pages 754-762 A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae....Pages 763-772 Immersive Interactive Narratives in Augmented Reality Games....Pages 773-781 Serious Economic Games: Designing a Simulation Game for an Economic Experiment....Pages 782-793 Interface Design for Somatosensory Interaction....Pages 794-801 Erratum: Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users....Pages E1-E1 Back Matter....Pages -
دانلود کتاب Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments : Third International Conference, DUXU 2014, Held As Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings,