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Design for Teaching and Learning in a Networked World : 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings

معرفی کتاب «Design for Teaching and Learning in a Networked World : 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings» نوشتهٔ Gránne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Élise Lavoué (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This Book Constitutes The Refereed Proceedings Of The 10th European Conference On Technology Enhanced Learning, Ec-tel 2015, Held In Toledo, Spain, In September 2015. The 27 Full Papers, 19 Short Papers, 9 Demo Papers And 23 Posters Were Carefully Reviewed And Selected From 176 Submissions. They Address Topics Such As Blended Learning; Self-regulated And Self Directed Learning; Reflective Learning; Intelligent Learning Systems; Learning Communities; Learning Design; Learning Analytics; Learning Assessment; Personalization And Adaptation; Serious Games; Social Media; Massive Open Online Courses (moocs); Schools Of The Future. Blended Learning -- Self-regulated And Self Directed Learning -- Reflective Learning -- Intelligent Learning Systems -- Learning Communities -- Learning Design -- Learning Analytics -- Learning Assessment -- Personalization And Adaptation -- Serious Games -- Social Media -- Massive Open Online Courses (moocs).- Schools Of The Future. Edited By Gráinne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Élise Lavoué. Front Matter....Pages - Front Matter....Pages 1-1 Weather-it Missions: A Social Network Analysis Perspective of an Online Citizen Inquiry Community....Pages 3-16 Developing Mathematical Thinking with Scratch....Pages 17-27 Facilitate Sharing of Training Experience by Exploring Behavior Discovery in Trainees Traces....Pages 28-41 Using Educational Analytics to Improve Test Performance....Pages 42-55 Evaluation of Expert-Based Q-Matrices Predictive Quality in Matrix Factorization Models....Pages 56-69 Moving Through MOOCS: Pedagogy, Learning Design and Patterns of Engagement....Pages 70-84 In-App Reflection Guidance for Workplace Learning....Pages 85-99 Training Workers for Improving Performance in Crowdsourcing Microtasks....Pages 100-114 Engaging Teaching Professionals in Design for Online Learning....Pages 115-126 Beyond Delivery Modes and Apps: A Case Study on Mobile Blended Learning in Higher Education....Pages 127-140 SafeChild: An Intelligent Virtual Reality Environment for Training Pedestrian Safety Skills....Pages 141-154 What Should I Do Next? Adaptive Sequencing in the Context of Open Social Student Modeling....Pages 155-168 Improving Automatic Affect Recognition on Low-Level Speech Features in Intelligent Tutoring Systems....Pages 169-182 Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness....Pages 183-196 MOOC Video Interaction Patterns: What Do They Tell Us?....Pages 197-210 Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games....Pages 211-224 Towards an Integrated Specialized Learning Application (ISLA) to Support High Functioning ASD Children in Mathematics Learning....Pages 225-239 Automatic Tagging of Learning Objects Based on Their Usage in Web Portals....Pages 240-253 On Modeling Learning Communities....Pages 254-267 Studying Teacher Orchestration Load in Technology-Enhanced Classrooms....Pages 268-281 Front Matter....Pages 1-1 Coflection - Combining Mutual Support and Facilitation in Technology Enhanced Learning....Pages 282-296 Towards Reading Session-Based Indicators in Educational Reading Analytics....Pages 297-310 Stand Tall and Raise Your Voice! A Study on the Presentation Trainer....Pages 311-324 Displaying Teacher’s Gaze in a MOOC: Effects on Students’ Video Navigation Patterns....Pages 325-338 Reflexive Learning, Socio-cognitive Conflict and Peer-assessment to Improve the Quality of Feedbacks in Online Tests....Pages 339-351 A Learning Analytics Approach to Correlate the Academic Achievements of Students with Interaction Data from an Educational Simulator....Pages 352-366 VisEN: Motivating Learner Engagement Through Explorable Visual Narratives....Pages 367-380 Front Matter....Pages 381-381 ICT Supported Learning Rises Math Achievement in Low Socio Economic Status Schools....Pages 383-388 Potentials of Gamification in Learning Management Systems: A Qualitative Evaluation....Pages 389-394 Investigating Self-directed Learning Dimensions: Adapting the Bouchard Framework....Pages 395-400 Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials....Pages 401-406 A Framework to Design Educational Mobile-Based Games Across Multiple Spaces....Pages 407-413 Predicting Results from Interaction Patterns During Online Group Work....Pages 414-419 Teachers’ Perceptions About the HANDSON MOOC: A Learning Design Studio Case....Pages 420-427 Learners’ Attitudes Toward Using Wikis and Forums for Collaboration on Case Problems....Pages 428-434 Students’ Deep and Surface Approach: Links to Interaction in Learning Environments....Pages 435-440 Grounding Serious Game Design on Scientific Findings: The Case of ENACT on Soft Skills Training and Assessment....Pages 441-446 Informal Learning in Online Knowledge Communities: Predicting Community Response to Visitor Inquiries....Pages 447-452 Learning Analytics: Trends and Issues of the Empirical Research of the Years 2011-2014....Pages 453-459 Towards an Intelligent Tutoring System for Logical Reasoning in Multiple Contexts....Pages 460-466 Front Matter....Pages 381-381 The Value of Self-tracking and the Added Value of Coaching in the Case of Improving Time Management....Pages 467-472 Screen or Tabletop: An Eye-Tracking Study of the Effect of Representation Location in a Tangible User Interface System....Pages 473-478 Evolution of Interests in the Learning Context Data Model....Pages 479-484 Efficient Generation of High-Quality Multilingual Subtitles for Video Lecture Repositories....Pages 485-490 A Model to Support Monitoring for Classroom Orchestration in a Tablet-Based CSCL Activity....Pages 491-496 Resource Access Patterns in Exam Preparation Activities....Pages 497-502 Front Matter....Pages 503-503 ReaderBench: An Integrated Cohesion-Centered Framework....Pages 505-508 KnowBrain: An Online Social Knowledge Repository for Informal Workplace Learning....Pages 509-512 Communicate! — A Serious Game for Communication Skills —....Pages 513-517 Bucket-Server: A System for Including Teacher-Controlled Flexibility in the Management of Learning Artifacts in Across-Spaces Learning Situations....Pages 518-521 Using Video Visualizations in Open edX to Understand Learning Interactions of Students....Pages 522-525 Presentation Trainer: Polishing Your Communication Skills....Pages 526-529 Unit Testing Maths....Pages 530-534 User-Modelled Ambient Feedback for Self-regulated Learning....Pages 535-539 Augmented Reality-Based Simulations Embedded in Problem Based Learning Courses....Pages 540-543 Front Matter....Pages 545-545 Managing Time Through a Self-regulated Oriented ePortfolio for Undergraduate Students....Pages 547-550 Detecting Sarcasm from Students’ Feedback in Twitter....Pages 551-555 Motivation and Engagement in MOOCs: How to Increase Learning Motivation by Adapting Pedagogical Scenarios?....Pages 556-559 A Literature Review of Serious Games for Intellectual Disabilities....Pages 560-563 Towards Teacher-Managed Deployment and Integration of Non-SaaS Tools in Virtual Learning Environments....Pages 564-567 Front Matter....Pages 545-545 Validating Gamification Mechanics and Player Types in an E-learning Environment....Pages 568-572 Integrating Teacher and Student Workspaces in a Technology-Enhanced Mathematics Lecture....Pages 573-576 Using Cloud Computing for E-assessment Process Integration....Pages 577-581 Querying Repositories of OER Descriptions: The Challenge of Educational Metadata Schemas Diversity....Pages 582-586 Linked Data-enabled Gamification in EPUB 3 for Educational Digital Textbooks....Pages 587-591 Authoring Tools Supporting Novice Teachers Identifying Student Problems....Pages 592-595 Collaborative Learning Orchestration Using Smart Displays and Personal Devices....Pages 596-600 Project-Based Learning: Methodology and Assessment Learning Technologies and Assessment Criteria....Pages 601-604 Patterns of Practice and Design: Towards an Agile Methodology for Educational Design Research....Pages 605-608 Teaching Syllogistics Through Gamification and Interactive Proofs....Pages 609-612 Combining Virtual Reality and Relaxation Techniques to Improve Attention Levels in Students from an Initial Vocational Qualification Program....Pages 613-616 Investigating Learners’ Views of Assessment Types in Massive Open Online Courses (MOOCs)....Pages 617-621 Designing and Evaluating Personalised Courses with LAMS: The Designer Perspective....Pages 622-625 Reflective TEL: Augmenting Learning Tools with Reflection Support....Pages 626-629 Visualizing Students’ Performance in the Classroom: Towards Effective F2F Interaction Modelling....Pages 630-633 Supporting Learning Analytics for Informal Workplace Learning with a Social Semantic Infrastructure....Pages 634-637 Boosting the Learning Process with Progressive Performance Prediction....Pages 638-641 Creating and Sharing Knowledge Through Experiences: A Case Study with Ach so! in Healthcare Education....Pages 642-645 Back Matter....Pages - This book constitutes the refereed proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, held in Toledo, Spain, in September 2015. The 27 full papers, 19 short papers, 9 demo papers and 23 posters were carefully reviewed and selected from 176 submissions.℗l They address topics such as blended learning; self-regulated and self directed learning; reflective learning; intelligent learning systems; learning communities; learning design; learning analytics; learning assessment; personalization and adaptation; serious games; social media; massive open online courses (MOOCs);℗l schools of the future
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