Cyber Wargaming : Research and Education for Security in a Dangerous Digital World
معرفی کتاب «Cyber Wargaming : Research and Education for Security in a Dangerous Digital World» نوشتهٔ Frank L. SmithIII; Nina A. Kollars; Benjamin H. Schechter، منتشرشده توسط نشر Georgetown University Press در سال 2023. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
A first-of-its-kind theoretical overview and practical guide to wargame design Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises. The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games ? they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more. Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector. Cover Other Titles of Interest from Georgetown University Press Title page Copyright page Contents Illustrations Acknowledgments 1 Shall We Play a Game? Fundamentals of Cyber Wargaming Part I: Research Games 2 Cyber Wargames as Synthetic Data 3 Wargame Research on Cyber and Nuclear Crisis Dynamics 4 Wargaming International and Domestic Crises: Island Intercept and Netwar 5 Imperfect Information in Conventional Wargaming 6 Adding Time to the Cyber Kill Chain: The “Merlin” Tool for Wargaming 7 Games within Games: Cognition, Social Groups, and Critical Infrastructure Part II: Educational Games 8 Playful Learning about Cybersecurity 9 The Cyber 9/12 Strategy Challenge: Feedback Loops for Student Success 10 The Evolution of the North American Electric Reliability Corporation’s Grid Security Exercise 11 Breaching the C-Suite: Cyber Wargaming in the Private Sector 12 Develop the Dream: Prototyping a Virtual Cyber Wargame 13 Breathing Life into Military Doctrine through Cyber Gameplay 14 Matrix Game Methodologies for Strategic Cyber and Information Warfare Part III: Conclusion 15 Balancing Zealots and Skeptics About Emerging Technology: A Wargaming Blueprint for Innovation Index Contributors
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