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Crowd-Assisted Networking and Computing: Everything You Need to Know About Legal and Business Issues in the Game Industry

معرفی کتاب «Crowd-Assisted Networking and Computing: Everything You Need to Know About Legal and Business Issues in the Game Industry» نوشتهٔ Pathan, Al-Sakib Khan، منتشرشده توسط نشر CRC Press/Taylor and Francis Group در سال 2019. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Crowd computing, crowdsourcing, crowd-associated network (CrAN), crowd-assisted sensing are some examples of crowd-based concepts that harness the power of people on the web or connected via web-like infrastructure to do tasks that are often difficult for individual users or computers to do alone. This creates many challenging issues like assessing reliability and correctness of crowd generated information, delivery of data and information via crowd, middleware for supporting crowdsourcing and crowd computing tasks, crowd associated networking and its security, Quality of Information (QoI) issues, etc. This book compiles the latest advances in the relevant fields-- Read more... Abstract: Crowd computing, crowdsourcing, crowd-associated network (CrAN), crowd-assisted sensing are some examples of crowd-based concepts that harness the power of people on the web or connected via web-like infrastructure to do tasks that are often difficult for individual users or computers to do alone. This creates many challenging issues like assessing reliability and correctness of crowd generated information, delivery of data and information via crowd, middleware for supporting crowdsourcing and crowd computing tasks, crowd associated networking and its security, Quality of Information (QoI) issues, etc. This book compiles the latest advances in the relevant fields Crowd computing, crowdsourcing, crowd-associated network (CrAN), crowd-assisted sensing are some examples of crowd-based concepts that harness the power of people on the web or connected via web-like infrastructure to do tasks that are often difficult for individual users or computers to do alone. This creates many challenging issues like assessing reliability and correctness of crowd generated information, delivery of data and information via crowd, middleware for supporting crowdsourcing and crowd computing tasks, crowd associated networking and its security, Quality of Information (QoI) issues, et cetera This book compiles the latest advances in the relevant fields-- Provided by publisher Content: Crowdsourcing: Introduction to Crowdsourcing. Quality of Information Issues for Crowdsourcing. Intelligent Algorithms for Crowdsourcing. Social Interaction and Social Network for Crowdsourcing. Crowd Computing: Microtasking in Crowd Computing. Automation Issues for Crowd Computing. Harnessing Cloud Computing for Crowd Computing. Machine Learning Issues for Crowd Computing. Crowd Associated/Assisted Networking: Applications of Crowd Associated/Assisted Networks. Security and Reliability Issues. Novel and Futuristic Applications Assisted by Crowd: Middleware for Crowdsensing. Innovative Application Software for Crowdsourcing.
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