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Cross-cultural design : applications in cultural heritage, tourism, autonomous vehicles, and intelligent agents : 13th International Conference, CCD 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, P

معرفی کتاب «Cross-cultural design : applications in cultural heritage, tourism, autonomous vehicles, and intelligent agents : 13th International Conference, CCD 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, P» نوشتهٔ Pei-Luen Patrick Rau, (editor)، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer در سال 1277. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants Foreword HCI International 2021 Thematic Areas and Affiliated Conferences Contents – Part III CCD in Cultural Heritage and Tourism The Unorthodox Use of Bamboo in Fashion Styling Design 1 Introduction 2 Literature Review 2.1 Avant-Gardism 2.2 Aesthetic Experience 3 Research Methodology 3.1 Research Process 3.2 Research Framework 3.3 Research Stimuli 4 Results and Discussions 4.1 Analysis the Degree of Preference 4.2 Variation Analysis for Three Groups of Students 4.3 T Test of the Effect Gender 4.4 Construct Validity for F1, F2, F3 4.5 Reliability Analysis on F1, F2, F3 4.6 Multiple Regression Analysis on Creativity Level 4.7 Multiple Regression Analysis on Preference Level 4.8 Multiple Regression Analysis on Tradition Bamboo Culture Level 4.9 Multiple Regression Analysis on Color Contemporary Application Level 5 Results and Discussions References Application of Four-Chain Integration Theory on Cultural Derivative Design — A Case Study of Shanghai History Museum 1 Background 2 Research Design 2.1 Four-Chain Integration Theory 2.2 SD Research Method 2.3 Research Goal 3 Results 3.1 Evaluation Factor Selection 3.2 Questionnaire 3.3 Experiment Result 4 Discuss 4.1 Product Chain 4.2 Interaction Chain 4.3 Service Chain 4.4 Brand Chain 5 Conclusion References Inheritance Model and Innovative Design of Chinese Southern Ivory Carving Culture and Craft 1 Introduction 2 The Dilemma of Inheritance and Communication of Southern Ivory Carving Culture and Craft 3 Inheritance Model and Innovative Communication of Southern Ivory Carving 4 Cases of Using Virtual Technology for Innovative Communication and Design 5 Conclusions References Objective Εvaluations Based on Urban Soundscape in Waterfront Recreation Spaces 1 Introduction 2 Description of Urban Waterfront Recreation Walkway 3 Results of on-Site Measurement 4 Visualization of Sound Distribution 5 Discussion References Generating Travel Recommendations for Older Adults Based on Their Social Media Activities 1 Introduction 2 Related Works 2.1 Extracting the Topic Categories of Interest 2.2 Weighted LDA Models 2.3 Implicit and Explicit Interests of Users 2.4 Expanding Recommendation Lists Based on Relevant Text and Images 3 Proposed Approach 3.1 Preprocessing Tweets 3.2 Processing Images 3.3 Extracting Interests Through Text-Image Topic Modeling 3.4 Recommendation of Tourist Spots 4 Experiments 4.1 Comprehensiveness of Generated Interest Topics 4.2 Identifying the Characteristics of Tourist Spots 5 Conclusion and Future Work References Research on the Inheritance and Innovation Path of Intangible Cultural Heritage from the Perspective of Consumer Sociology 1 Introduction 2 Public Taste and Consumption Habits 3 Cultural Consciousness and Material Cultural Consumption 4 Product Design, Process and Life Cycle 5 Conclusion References Behavioral Mapping: A Patch of the User Research Method in the Cruise Tourists Preference Research 1 Introduction 2 Behavioral Mapping Method 3 Study Design 3.1 Study Procedure 3.2 Study Setting 4 Behavioral Mapping 4.1 Map Generation 4.2 BM Execution and Data Collection 4.3 Data Processing and Analysis 5 Discussion: Behavioral Mapping as a Patch of the User Research Method 5.1 Limitations of Behavioral Mapping Method 5.2 Triangulation with Other User Research Methods 5.3 Triangulation of the Three User Research Methods 6 Conclusion References A Study of Sightseeing Illustration Map Design 1 Introduction 2 Literature Review 2.1 Sightseeing Illustration Map 2.2 How Did the Visual Effects Tourists Behavior 3 Methodology 3.1 Research Problem and Hypothesis 3.2 Experimental Samples 3.3 Questionnaire Design 4 Results and Discussions 5 Summary References Brand Construction of Chinese Traditional Handicrafts in the We-Media era—A Case Study of “Rushanming”, a Ru Ware Brand 1 Introduction 2 Literature Review 3 Methodology 4 Construction Situation and a Case Study of Chinese Traditional Handicraft Brands 4.1 Construction Situation of Chinese Traditional Handicraft Brands 4.2 A Case Study 5 Research Results and Discussion 6 Conclusion and Suggestions References The Interweaving of Memory and Recollection: A Case Study of Memorial House “Qiyun Residence” 1 Introduction 2 Framework and Design Mode of Family Memorial Hall 2.1 The Role and Significance of Family Memorial Hall 2.2 The Family Memorial Hall Reflects the Changing Laws of Human Needs 2.3 Inspiration from “Sensitive Technology”, “Human-Centered Design”, and “Cultural Creativity” 3 Analysis of the Conception and Design Idea of “Qiyun Residence” 3.1 The Origin and Design Idea of “Qiyun Residence” 3.2 “Memory” and “Recollection” Trigger the Nostalgic Feeling of “Qiyun Residence” 3.3 “Style” and “Function” Reshape the Modern Elegance of “Qiyun Residence” 4 Summary References Disseminating Intangible Cultural Heritage Through Gamified Learning Experiences and Service Design 1 Introduction 2 Design Process and Method 2.1 Exploring the Interests of Target Learners 2.2 Constructing the User Journey Map 2.3 Designing the Curriculum with Detailed Materials 3 Initial Test 4 Conclusion References Exploring the Creation of Substandard Stones in Fuzhou Shoushan Stone 1 Introduction 2 Research on the Creation of Substandard Stones 3 Exploration of the Peripheral Use of Substandard Stones 3.1 Combination of Stone with Lacquer Art and Painting 3.2 Stone and Wood 3.3 Stone and Life 3.4 “Sub-stone” Theme Creation 4 Summary References Meet the Local Through Storytelling: A Design Framework for the Authenticity of Local Tourist Experience 1 Introduction 2 Theoretical Framework 2.1 Authenticity of Local Tourist Experience 2.2 Storytelling 3 Methods 3.1 Data Collection 3.2 Data Analysis 4 Results 4.1 Frontstage: Barriers for Local Engagement 4.2 Backstage: Barriers for Enabling Local Expertise 4.3 Staged Authenticity: The Gap for Mediating Front and Backstage 4.4 Comparing Storytelling Practices Between Local Residents and Tour Guides 5 A Storytelling Design Framework for the Authenticity of Local Tourist Experience 6 A Storytelling-Based Audio Guide Application 7 Discussion 8 Conclusion References The Living Inheritance and Protection of Intangible Cultural Heritage Lingnan Tide Embroidery in the Context of New Media 1 Introduction 2 Background to the Study 3 Development of the Dissemination of Intangible Cultural Heritage 4 The Practical Dilemma of the Protection and Inheritance of Intangible Cultural Heritage 5 An Effective Path to Inheritance and Dissemination of Non-posthumous Living State in the New Media Context 6 Reflections on Enhancing the Cultural Power of Lingnan Tide Embroidery in the Context of New Media 7 Conclusion References CCD in Autonomous Vehicles and Driving Driver’s Perception of A-Pillar Blind Area: Comparison of Two Different Auditory Feedback 1 Introduction 2 Research Question 3 Related Work 4 Method 5 Experimental Preparation 6 Auditory Feedback 7 Experimental Video 7.1 Top Perspective 7.2 Driver Perspective 7.3 Top-Side Perspective 8 Experiment Process 9 Results 9.1 Distance Displaying 9.2 Personal Evaluation 10 Discussion 11 Conclusion and Future Work References Automated Driving: Acceptance and Chances for Young People 1 Introduction 2 Related Work 3 Method 3.1 Interviews 3.2 Role Play 3.3 Question Settings 4 Result 4.1 Acceptance of Young People 4.2 Needs of Young People and Further Chances 5 Conclusion References Analyze the Impact of Human Desire on the Development of Vehicle Navigation Systems 1 Introduction 2 Research Design 2.1 User Sample Selection Hierarchy 2.2 Non-probability Sampling 2.3 Designing Interview Questions 2.4 Question Examples 2.5 Interview Procedure 2.6 Data Analysis 2.7 Subject Analysis 3 Results 3.1 Satisfaction of Morality and Privacy 3.2 Humane Factor in an Intelligent Situation 3.3 Information Integration and Connection 3.4 Progress with Emotion Gradation 3.5 Accuracy and Efficiency of Multi-channel Input Mode 3.6 Efficient Information Transfer 4 Discussion 5 Conclusion and Future Work References Acceptance Factors for Younger Passengers in Shared Autonomous Vehicles 1 Introduction 2 Related Work 2.1 Overview 2.2 Shared Autonomous Vehicles System 2.3 Cohorts 2.4 Acceptance 2.5 SAVAM 3 Study and Procedure 3.1 Questionnaire 3.2 Preliminary Experiment 3.3 Sample 3.4 Data Analysis 4 Result 5 Discussion 6 Future Work 7 Conclusions References Where is the Best Autonomous Vehicle Interactive Display Place When Meeting a Manual Driving Vehicle in Intersection? 1 Introduction 2 Introduction 2.1 Participants 2.2 Display Places and Interactive Communicated Modalities 2.3 Video Setting 2.4 Procedure 2.5 Data Measurement 3 Result and Discussion 4 Conclusion 5 Future Works References User-Friendliness of Different Pitches of Auditory Cues in Autonomous Vehicle Scenarios 1 Introduction 1.1 User-Friendliness 1.2 Type of Cues 1.3 Design of Cues 1.4 Aim of the Paper 2 Methods 2.1 Participants and Procedures 2.2 Objective Test 2.3 Subjective Preference 2.4 Measures 3 Results 3.1 Cue Learning 3.2 Testing 3.3 Subjective Preference 4 Discussion 4.1 Design of the Experiment 4.2 User-Friendliness 5 Conclusions References Evaluation of Haptic Feedback Cues on Steering Wheel Based on Blind Spot Obstacle Avoidance 1 Introduction 2 Related Work 3 Study 3.1 Method 3.2 Experimental Variables 3.3 Hypothesis 3.4 Apparatus 3.5 Experiment Design 3.6 Participants 4 Results 4.1 Recognition Accuracy 4.2 Subjective Feedback 5 Discussion 6 Conclusion Appendix References The Study of the User Preferences of the Request Channel on Taking Over During Level-3 Automated Vehicles’ Driving Process 1 Introduction 2 Related Work 2.1 Visual Takeover Warning Channel 2.2 Auditory Takeover Warning Channel 2.3 Tactile Warning Channel 2.4 Multi-model Warning Channel 3 Methodology 3.1 Selection of Experimental Simulation Methods 3.2 Experiment process 3.3 Analysis Method 4 Data 5 Result and Discussion 5.1 Experimental Data Results 5.2 Analysis of Interview Results 6 Conclusions and Future Work References A Study for Evaluations of Automobile Digital Dashboard Layouts Based on Cognition Electroencephalogram 1 Introduction 2 Literature Review 3 Method 3.1 Subjects 3.2 Experiment 3.3 Acquisition of P300 3.4 Support Vector Machine (SVM) 4 Results 4.1 Difference of the P300 Components Induced by Four Kinds of Dashboard Layouts 4.2 Classification Prediction Accuracy 5 Discussion 6 Limitation 7 Conclusion References Explore Acceptable Sound Thresholds for Car Navigation in Different Environments 1 Introduction 2 Methods 2.1 Participant 2.2 Instrument 2.3 Task 3 Outcome 3.1 Maximum Value (See Fig. 1) 3.2 Minimum Value (See Fig. 2) 3.3 Threshold Distribution 4 Discussion 5 Conclusion 6 Limitations and Future Work References Effects of Multimodal Warning Types on Driver’s Task Performance, Physiological Data and User Experience 1 Introduction 2 Method 2.1 Participants 2.2 Apparatus 2.3 Experiment Design 2.4 Procedure 2.5 Dependent Variables 3 Results and Discussion 3.1 Mean Deviation 3.2 Braking Reaction Time (BRT) 3.3 Physiological Data 3.4 User Experience 4 Conclusion References CCD in Virtual Agents, Robots and Intelligent Assistants Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes 1 Introduction and Motivation 1.1 Kawaii 1.2 Prior Work 2 Cross-Cultural Design of Virtual Environments and Robots 2.1 Overview 2.2 Environment Designs 2.3 Robot Gadget Designs for University Campus 2.4 Robot Designs for Train Station 3 Evaluation 3.1 Purpose of the Evaluation 3.2 Participant Demographics 3.3 Study Procedure 3.4 Perceptions of Kawaii/Cute for All Participants 3.5 Perceptions of Kawaii/Cute Across Gender and Culture 3.6 Preferences for All Participants 3.7 Preferences Across Genders and Cultures 4 Discussion 5 Future Work References Towards Effective Robot-Assisted Photo Reminiscence: Personalizing Interactions Through Visual Understanding and Inferring 1 Introduction 2 Related Works 3 System Design 3.1 Picture Selection Interface 3.2 Robot Speech Interface 3.3 Natural Language Understanding 3.4 Question Generation 4 Image Understanding 4.1 Scene Prediction 4.2 Event Prediction 5 Validation 5.1 Procedure 5.2 Questionnaires 5.3 Results 6 Conclusion References Lost in Interpretation? The Role of Culture on Rating the Emotional Nonverbal Behaviors of a Virtual Agent 1 Introduction 2 Theoretical Background 2.1 Empathy and Theory of Mind 2.2 Nonverbal Behaviors in Virtual Agents 2.3 Cultural Differences in Theory of Mind 3 Empathy in Collectivistic and Individualistic Cultures 4 The Case of Iran and Germany 5 Empathic Agents in Different Cultures 6 Hypothesis and Research Questions 7 Methods 7.1 Material 7.2 Participants 7.3 Procedure 8 Results 9 Discussion 10 Conclusion References Manage Your Agents: An Automatic Tool for Classification of Voice Intelligent Agents 1 Introduction 2 Development of VIARS 3 Method 3.1 Participants 3.2 Independent Variables 3.3 Procedure and Tasks 4 Results 4.1 Validating Classification Results 4.2 Validating Decisions Changes and Reliance 4.3 Validating Acceptance and Satisfaction 5 Discussion 6 Conclusion References Identifying Design Feature Factors Critical to Acceptance of Smart Voice Assistant 1 Introduction 2 Method 2.1 Questionnaire Construction 2.2 Data Collection 2.3 Data Analysis 3 Results 3.1 Descriptive Statistics 3.2 Multiple Linear Regression Analysis 4 Discussion References NEXT! Toaster: Promoting Design Process with a Smart Assistant 1 Introduction 2 The Real Condition of Team Design 2.1 Isolated Dilemma 2.2 Methods to Solve the Isolated Dilemma 2.3 Solving the Isolated Dilemma by the Robot 3 Molding Robot Facilitator NEXT! TOASTER 3.1 Library of Design Tools 3.2 Shell of the Robot Facilitator 3.3 Use the Robot Facilitator 4 Test NEXT! Toaster in Design Activities 5 Results and Feedbacks 5.1 The Basics of the Test 5.2 The Usage Situation of NEXT! Toaster 5.3 The Feedback from Subjects 6 Findings and Contributions 6.1 The Design Experience of NEXT! Toaster 6.2 The Characteristics and Needs of Human in Human-Machine Co-creation 6.3 Limitations and Future Work 7 Conclusion References Effects of Gender Matching on Performance in Human-Robot Teams and Acceptance of Robots 1 Introduction 2 Hypotheses 3 Method 3.1 Respondents 3.2 Questionnaire Design 4 Results 4.1 Reliability Analysis 4.2 The Impact of Gender Matching on Performance and the Acceptance of Robots 4.3 The Acceptance of Robots Mediated in the Influence of Gender Matching on Performance 5 Discussion 6 Conclusion References Author Index
دانلود کتاب Cross-cultural design : applications in cultural heritage, tourism, autonomous vehicles, and intelligent agents : 13th International Conference, CCD 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, P