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Cross-Cultural Design : 15th International Conference, CCD 2023, Held As Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II

معرفی کتاب «Cross-Cultural Design : 15th International Conference, CCD 2023, Held As Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II» نوشتهٔ Pei-Luen Patrick Rau، منتشرشده توسط نشر Springer Nature Switzerland AG در سال 2023. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This three-volume set of CCD 2023, constitutes the refereed proceedings of the 25th International Conference on Cross-Cultural Design, CCD 2023, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The papers of CCD 2023, Part II address topics related to user experience design in emerging technologies, future-focused design, as well as culturally-informed design of automated and intelligent systems. Foreword HCI International 2023 Thematic Areas and Affiliated Conferences List of Conference Proceedings Volumes Appearing Before the Conference Preface 15th International Conference on Cross-Cultural Design (CCD 2023) HCI International 2024 Conference Contents – Part II User Experience Design in Emerging Technologies An Exploration of How Aesthetic Pleasure is Related in Lighting Design 1 Introduction 2 Literature Review 2.1 Aesthetic Pleasure and Product Appearance 2.2 Elements of Lighting Design that Bring Pleasure 2.3 From Rational Needs to Emotional Needs 3 Research Methodology 4 Results and Discussions 4.1 Conjoint Analysis for Relative Importance of Each Attribute of the Products 4.2 Correlation Between Pleasure and Happiness 5 Conclusions References Effect of Editing Photos by Application on Chinese Facial Impression Perception 1 Introduction 2 Method 2.1 Participants 2.2 Experimental Materials 2.3 Photo Rating Experiment 2.4 Data Analysis 3 Results and Discussion 4 Conclusion References Design Optimization of Adjustable Filter Rod Based on User Experience 1 Introduction 2 Literature Review 3 User Experience of Adjustable Filter Rod 4 Optimization Design Method of Adjustable Filter Rod Based on User Experience 4.1 Experimental Materials 4.2 Experimental Equipment 4.3 Participants 4.4 Experimental Process 5 Experimental Results and Analysis 5.1 Preliminary Scheme Design 5.2 Optimize Scheme Design 6 Conclusion References Lighting Cognition Predict Model From Physiological Signals - A Pilot Study 1 Introduction 2 Methodology 2.1 Data Collection 2.2 Experiment Questionnaire Validation 2.3 Feature Extraction 2.4 Feature Analysis 3 Result and Discussion 3.1 Lighting Cognition 3.2 Physiological Feature Selection 4 Conclusion References Research on User Satisfaction of Gamification Elements in Short Video Applications: A Comprehensive Method Based on Kano Model 1 Introduction 2 Related Research on Gamification Elements 2.1 The Discussion of Gamification Elements 2.2 Characteristics and Categories of Gamification Elements 2.3 Gamification Elements in Short Video Applications 3 Design Method and Data Analysis 3.1 Satisfaction and Satisfaction Measurement 3.2 KANO Model 3.3 KANO Questionnaire Design and Definition of Characteristic Attributes 4 Results 4.1 KANO Model Analysis 4.2 Better-Worse Coefficient Analysis 4.3 Short Video Game Satisfaction Analysis 5 Discuss 6 Conclusion and Prospect Appendix 1 Classification of Gamification Elements in Short Videos Appendix 2 Questionnaire References Visual Attention Analytics for Individual Perception Differences and Task Load-Induced Inattentional Blindness 1 Introduction 2 Literature Review 3 Methodology 3.1 Participants 3.2 Apparatus 3.3 Experimental Design 3.4 Data analysis 4 Results 4.1 H1: The Eye Movement Metrics of IBs and Non-IBs are Different 4.2 H2: Perception Differences Have a Significant Impact on Eye Movement Metrics 4.3 H3: Task Load has a Significant Impact on Eye Movement Metrics 4.4 H4: Perception Differences and Task Load Have Significant Interactive Effects on Eye Movement Metrics 5 Conclusions Appendix References Analysis of the Influence of Visual Design Elements of Regional Traditional Culture in Human-Computer Interaction 1 Introduction 2 Research Status and Development Trend 3 Design Principles and Methods of Visual Elements of Regional Traditional Culture in Interactive Media 3.1 Case Study Analysis 4 Innovation of Visual Elements in Human-Computer Interaction 5 Results and Discussion References How to Select the Force Setting of the Exoskeleton? The Effect of Working Height, Hand Posture on Assisting Force 1 Introduction 2 Methodology 2.1 Experimental Participants 2.2 Experimental Device 2.3 Experimental Design 2.4 Experimental Process 3 Results 3.1 Descriptive Statistics and the Normal Probability Tests 3.2 The Results of Experiment 4 Discussions and Conclusions 5 Limitation and Future Research References SeeCC: An Online Cross-Cultural Communication Aid to Improve Communication and Cooperation Performance 1 Introduction 1.1 Training Tools to Develop Cross-Cultural Skills 1.2 How Culture Manifests Itself in OCCC 1.3 Aim and Research Questions 2 Design of SeeCC 2.1 Function Design 2.2 Interface Design 3 Experiment Methods 3.1 Participants 3.2 Experiment Procedure 3.3 Experiment Platform 3.4 Collaborative Task Design 3.5 Measurements 4 Results 4.1 Correlation Analysis 4.2 The effects of SeeCC in Skill and Performance Improvement 4.3 Influences of SeeCC on Chatting Behavior 5 Discussion 5.1 Effects of SeeCC in Improving Skills and Performance 5.2 Design of OCCC Supporting Tools 5.3 Limitation and Future Research 6 Conclusion References Capabilities Influencing Cross-Cultural Communication in Digital Contexts: Exploration with a Chinese Sample 1 Introduction 1.1 Computer-Mediated Communication 1.2 Culture and Communication 1.3 Cultural Intelligence 1.4 The Influence of CQ on Performance 2 Materials and Methods 2.1 Research Design 2.2 Questionnaire Design 2.3 Participants 2.4 Survey 3 Results 3.1 Constructing the Multi-factor Model 3.2 Predicting Cross-Cultural CMC Performance with BESTCIM Factors 4 Discussion 4.1 The BESTCIM Model 4.2 Predictors of Cross-Cultural CMC Performance 5 Study Limitations 6 Future Implications 7 Conclusions References An Analysis on Design Strategy of Traditional Process in Global Digitization 1 Introduction 2 Challenges Faced by Traditional Crafts in Digital Era 2.1 Insufficient Traditional Craft Works and Methods 2.2 Conflicts Between Modern Technology and Traditional Laboring 2.3 The Development of Media Has Distracted People’s Attention to Traditional Crafts 3 The Impact and Application on Traditional Craftsmanship in the Trend of Global Digital Transformation 3.1 The Evolution of Traditional Craftsmanship in the Digital Transformation System in the New Era 3.2 Integration of Digital Intelligent Manufacturing and the Multi-dimensional Art Industry 3.3 The Driving Force of 3D Digital Manufacturing Technology for Traditional Crafts 4 The Development and Application of Interactive Art in the Digital Ear 4.1 The Emergence of Interactive Art in the Digital Era 4.2 The Application of Interactive Art in the Digital Era 4.3 The Impact Produced from Interactive Art in Digital Era 5 Conclusions References The Effects of Timbre on Voice Interaction 1 Introduction 1.1 Voice Interaction System 1.2 Timbre 1.3 Intelligent Voice Broadcast 2 Methods 2.1 Participants 2.2 Experimental Design 2.3 Procedure 2.4 Apparatus 3 Results and Discussion 4 Conclusion References Future-Focused Design The HCI Technology’s Future Signals: The Readiness Evaluation of HCI Technology for Product and Roadmap Design 1 Background 2 Literature Review 2.1 Diffusion of Innovations Theory 2.2 Technology Readiness Level (TRL) 2.3 Chris Harrison’s S-Curve of New HCI Technology 2.4 Gartner Hype Cycle 3 Methods 3.1 Overview 3.2 Research Aims, Questions, and Hypotheses 3.3 The Participants in the Survey 4 Results 5 Discussion 5.1 The HCI Technology’s Future Signals 5.2 The HCI Technology’s Future Signals with the Company’s Capability 5.3 The HCI Technology’s Future Signals in Product Roadmap 5.4 Case Study of Product Roadmap Design 6 Future Work References Haptic Cognition Model with Material Experience: Case Study of the Design Innovation 1 Introduction 2 Literature Review 2.1 Material Experience and Innovative Design 2.2 Haptic Semantics 2.3 Sensation and Cognition 3 Materials and Methods 3.1 Research Framework 3.2 Stimuli and Empirical Design 3.3 Participants and Procedures 3.4 Research Instrument 4 Results and Discussions 4.1 The Application of HCM 4.2 The Innovation via MX-To-HS Design 5 Conclusions References Design Futurescaping: Interweaving Storytelling and AI Generation Art in World-Building 1 Introduction 1.1 Designing for the Challenges of the Anthropocene 1.2 Designing Future Well-Being in a Symbiosis of Virtual Reality 2 Related Concept Analysis 2.1 Futurescaping as a Design Goal 2.2 World-Building Leads to a Better Future 2.3 Commonalities Between Rhizome Thinking and Social Networks 3 Creation of the AI City Park Project 3.1 Paradigm Design 3.2 World-Building Based on Rhizomatic Thinking 4 Some Achievements of AI City Park 5 Discussions and Future Works 6 Conclusion References Building Experience Management Body of Knowledge: Responding to the Challenge 1 Introduction 2 New Challenges Faced by Experience Management 2.1 Experience Knowledge is Miscellaneous, but Unstructured 2.2 Experience Knowledge is Abundant, but Unsystematic 3 Approaches to the Problems 3.1 The Nine Squares Path Making XMBOK Structured 3.2 Three-Level Capability Model Making XMBOK Systematic 4 Building Experience Management Body of Knowledge 4.1 Project Level of Experience Management 4.2 System Level of Experience Management 4.3 Culture Level of Experience Management 5 Summary References Research on Natural Objects and Creative Design from the Perspective of Phenomenology 1 Introduction 2 Background and Significance of the Study 2.1 Imprisonment of Chinese Traditional Thought on Design Creative Thinking 2.2 The Influence of Modern Design Education on Design Creativity in China 2.3 Impact of Artificial Intelligence Intervention on Design Creativity 2.4 The Guiding Significance of Phenomenological Methodology to Design Creativity 3 Research Methods and Steps 3.1 Design Methods and Learning Methods from the Perspective of Phenomenology 3.2 The Principle and Construction of Design Artistic Conception 3.3 Da VINCI’S Design Manuscript is the Embodiment of the Existing State of Design Artistic Conception 4 Implementation and Case Study 4.1 Design and Implementation of Deep Experience of Life World as a Person in the Emotional World 4.2 Design Creative Process Based on Nature 4.3 Design Case Analysis Based on Nature 5 Conclusion References A Discussion on Sound Field Optimization with Utilizing Design Thinking Framework 1 Introduction 1.1 Research Background 1.2 Research Purposes 2 Literature Review 2.1 Design Thinking 2.2 Room Acoustics Theory 3 Methodology 3.1 Sound Performance Usage 3.2 Sound Proof for Interior 4 Results 5 Discussion References Application of Mathematical Logic in Modern Design 1 Introduction 2 Literature Review 2.1 Mathematical Logic and Art 2.2 The Influence of Mathematics on Ancient Greek Architecture 2.3 Aesthetics in Mathematics 3 The Practice and Research of Mathematics in Design 3.1 Mathematics in the Hive 3.2 Mathematics in Sunflowers 3.3 Imitation Shark Skin Swimsuit 4 Conclusion References Practice of UX Design’s Scale Improvement Under Multi-product Line Enterprises 1 Background 2 Design System Fitting Business Lines 2.1 Design System Fitting Business Scenarios 2.2 Maximize Specification Benefits 2.3 Regulatory Policy 2.4 Collaboration and Agile Iteration 3 Agile and Easy-to-Use Front-End Component Library 3.1 Front End Component Library Creation Goals 3.2 Organization of Components 3.3 Promote the Implementation of Front-End Component Library 3.4 Continuous Iteration of the Component Library 4 Product R & D Collaboration Process as the Assurance 4.1 UX Role Needs to Be Integrated into a Standardized R & D Process 4.2 Collaborative Process Iteration - UX Acceptance is a Necessary 4.3 Collaborative Process Iteration - Joint QA Resource 4.4 Rationalization of UX Effort Assessment 5 Creating Company Level User Experience Culture 5.1 Building an Experiential Culture Irrigation Mechanism 5.2 Practice of User Experience Evangelist 6 UX Design Quality Ensurence 6.1 Design Self-inspection 6.2 Do Well of UX Design Critique 6.3 Competency Model for UX Designers References Two Categories of Future-Oriented Design: The Affirmative Design and the Alternative Design 1 Background 2 Different Cones of the Future - According to the Possibility 3 Designs in Different Cones of the Futures Cone 4 Design in the Cone of Probable Futures: Affirmative Design 5 Design in the Cones of Plausible Futures and Possible Futures - Alternative Design 6 Affirmative Design and Alternative Design 7 Conclusion and Discussion References A Review of How Team Creativity is Affected by the Design of Communication Tools 1 Introduction 2 Method 3 Results 3.1 Main Tasks and Requirements of Every Creative Process Stage 3.2 Affordances and Features of Communication Tools 3.3 The Effects of Affordances of Communication Technologies on Communication and Team Creativity 4 Conclusion References Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams 1 Introduction 2 Literature Review 2.1 Product Ideation Progress 2.2 Creativity Support Tools 3 Method 3.1 Participants 3.2 Data Collection 3.3 Data Analysis 4 Result 4.1 Product Ideation Progress 4.2 Communication Tools and Creativity-Support Tools 4.3 Evaluation of the Preliminary Design 5 Collaborative Sketching and Designing to Support Product Ideation 6 Discussion and Design Conclusion References New Space Narrative: Responding to Multiple Futures with Design Perspective 1 Introduction 2 Background 2.1 New Space Economy 2.2 Space Design Course 3 The Course 3.1 The Course Setup 3.2 The Teaching Strategies 4 Examples of Course Projects:2050 Mars Life 4.1 GreenBot 4.2 Fitness in Mars 4.3 For Martian Humans with Earth Odor Misses 4.4 Mars Daily 4.5 Student Evaluation and Curriculum Reflection 5 Discussion and Conclusion References Culturally-Informed Design of Automated and Intelligent Systems Synneure: Intelligent Human-Machine Teamwork in Virtual Space 1 Introduction 2 Literature Review 2.1 Human-Machine Teamwork 2.2 Emotional Human-Machine Interaction 2.3 Discussion of Ethical Issues 3 Concept 3.1 The Character of the Intelligent Assistant 3.2 Virtual Co-creation World 3.3 Stereoscopic Interaction Tool Design 4 Design 4.1 The User Journey 4.2 Personality and Behavior of an Intelligent Assistant 4.3 Use of Data 5 Prototype and Test 5.1 Prototype by Unity3D 5.2 User Experiment 5.3 Semi-structured Interviews 6 Discussion 6.1 Advantages and Disadvantages of Stereoscopic Interaction 6.2 AI Assistants Take on Different Responsibilities Before and After Co-creation 6.3 Separate the Two Goals of Information Seeking and Inspiration 6.4 Emotional Interaction Can Be Helpful, but Can also Have a Negative Impact 6.5 The Possibility for Interactive Behavior of AI Assistant 7 Conclusion and Future Work References Practical Thinking and Definition of Socially Assistive Robot Design in Smart Care for the Aged 1 Introduction 2 Literature Review 2.1 Smart Care for the Aged and Product Acceptance Barriers 2.2 Features of the Elderly and Design of Intelligent Products 2.3 Current Development Situation of SAR for the Elderly 2.4 Life Care and Support Needs of the Elderly 2.5 Design Concept and Emotional Factors of Products for the Elderly 3 SAR Design and Analysis in Smart Care For the Aged 3.1 Functional Analysis of SAR Products for the Elderly 3.2 Analysis of Service Scenarios 4 Design Thinking and Definition of SARs for the Elderly 4.1 SAR Design Thinking in Smart Care for the Aged 4.2 SAR Design Definition in Smart Care for the Aged 5 Discussion and Conclusions References Effects of Robot’s Language and Attribute Framing on People’s Risky Behavior 1 Introduction 2 Background and Research Questions 2.1 Foreign Language Effect 2.2 Attribute Framing 3 Methods 3.1 Participants 3.2 Tasks 3.3 Procedures 3.4 Measures 4 Results 5 Discussions 6 Conclusions References Key Factors Influencing the Degree of Acceptance of an Intelligent Customer Service System - A Literature Review 1 Introduction 2 Influencing Factors 2.1 Task Elements 2.2 Intelligent Customer Service Robot Element 2.3 User Elements 3 Summary 4 Future Expectations References Road Scene Risk Estimation Using Driving Video 1 Introduction 2 Related Work 3 Potential Risk Estimation 4 Subject Experiment 5 Conclusion References Study a Driver’s Response to Emerging Scenarios Under Different Levels of Perceived Urgency 1 Introduction 2 Literature Review 2.1 Decision-Making During Driving 2.2 Scenario Urgency 3 Methodology 3.1 Equipment 3.2 Experimental Design 3.3 Experimental Procedures 3.4 Recruitment Criteria 3.5 Data Collection 4 Results and Discussion 5 Conclusion References The Development of China Automotive Human-Computer Interaction 1 Introduction 2 Method 2.1 AutoHome 2.2 Study Case 2.3 Data Collection 2.4 Data Analysis 3 Automotive HCI 3.1 HongqiCA72 3.2 CHERYFENGYUN 3.3 Roewe 350 3.4 Volvo XC90 3.5 NIOES8 3.6 TraumSEEK5 3.7 WM EX5 4 Discussion and Conclusion References Investigating Control Method of User Interaction with Multi-device in Smart Home 1 Introduction 2 Methods 2.1 Participants 2.2 Design 2.3 Procedure 2.4 Data Analysis 3 Results 3.1 One-Way ANOVA (Control Approach) 4 Discussion References Assessing the Cognitive Load Arising from In-Vehicle Infotainment Systems Using Pupil Diameter 1 Introduction 2 Method 2.1 Participants 2.2 Apparatus 2.3 Driving Scenario 2.4 Auditory Continuous Memory Task 2.5 Experiment Procedure 3 Results 4 Discussion and Conclusion 5 Conclusion References Automotive Head-Up Display Systems: A Bibliometric and Trend Analysis 1 Introduction 2 Methods 2.1 Overview of Bibliometric Methods 2.2 Data Collection and Processing 2.3 Keyword Extraction and Analysis 2.4 Layered In-Depth Analysis 3 Descriptive Analysis 3.1 Influential Research in HUD Studies 3.2 High Frequency Keywords and High Frequency Co-occurring Words 4 Discussion 4.1 Summary Analysis of Current Research 4.2 Human: The Impact of HUD Applications on Human-Related Factors 4.3 Automotive: Functional Scenarios for HUDs in Vehicles 4.4 HUDs: Interaction and Display Methods 5 Conclusion References Research on Evaluation Index System of Automobile HMI User Experience 1 Introduction 2 Automotive HMI User Experience Evaluation Indexes and Methods 2.1 User Experience of Automotive HMI Products 2.2 Automotive HMI User Experience Evaluation Index 3 Construction of the Evaluation Index System of Automotive HMI User Experience 3.1 Initial Screening of Evaluation Indexes 3.2 Optimization of Evaluation Indexes 3.3 Construct User Experience Evaluation Model Using AHP 4 Conclusion References Designing Two-Stage Warning Systems: The Effect of Hazard Information 1 Introduction 1.1 Two-Stage Warning System 1.2 Warning Information 1.3 The Current Study 2 Method 2.1 Participants 2.2 Apparatus 2.3 Experimental Design 2.4 Dependent Variables and Measures 2.5 Experimental Task 2.6 Procedure 3 Results 4 Discussion 5 Conclusions and Limitations References The Roles of Perceived Risk and Expectancy Performance in Passenger's Acceptance of Automated Vehicles 1 Introduction 2 Theoretical and Model 2.1 Theories of Acceptance Related to Behavior and Technology 2.2 Model and Hypotheses 3 Method 3.1 Participants 3.2 Data Analysis 4 Result 4.1 Measurement Model Assessment 4.2 Descriptive Analysis of the Constructs in the Model 4.3 Structural Model Assessment 5 Discussion 5.1 Theoretical Implications 5.2 Practical Implications 5.3 Limitations of This Study and Future Work 6 Conclusions References Research on the Influencing Factors of Autonomous Driving Acceptance 1 Research Background 2 Literature Review and Theoretical Hypotheses 2.1 Meaning and Measurement Method of Autonomous Driving Acceptance 2.2 Desire for Control 2.3 Hedonic Motivation 2.4 Security 2.5 Perceived Value and Perceived Risk 2.6 Brief Summary 3 Theoretical Hypotheses 4 Research Methods 4.1 Sample Selection and Procedures 4.2 Measurement Tools 5 Data Analysis and Results 5.1 Manipulation Check 5.2 Hypothesis Testing 6 Discussion 7 Conclusion References Author Index
دانلود کتاب Cross-Cultural Design : 15th International Conference, CCD 2023, Held As Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II