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Consumer Electronics Handbook

معرفی کتاب «Consumer Electronics Handbook» نوشتهٔ Dhir, Amit، منتشرشده توسط نشر Newnes/Elsevier در سال 2004. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Consumer Electronics Handbook» در دستهٔ بدون دسته‌بندی قرار دارد.

The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobiles-even live.Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services.This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics.It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems.Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital consumer product categories: digital TV, digital audio, mobile communications devices, gaming consoles, DVD players, PCs and peripherals, display devices, digital imaging devices, web terminals and pads, PDAs and other handhelds, screenphones/videophones, telematics devices, eBooks and readers, and many other current and future products.The accompanying CD-ROM contains a reference library of design information relating to hardware components, tool selection, and firmware from a number of reputable suppliers. Dedications and Acknowledgments 5 About the Author 7 Foreword 9 Contents 11 Preface 17 1. Generation D—The Digital Decade 0 The Urge to Be Connected 21 Our Daily Lives 21 The Digitization of Consumer Products 22 Why Digitization? 22 Converging Media 23 Faster and Cheaper Components 23 Broadband Access—The Fat Internet Pipe 0 Home Networking 25 The Day of the Digital Consumer Device 25 Bringing it All Together 25 2. Digital Consumer Devices 26 Introduction 2 26 The Era of Digital Consumer Devices 26 Market Forecast 27 Market Drivers 29 Phases of Market Acceptance 31 Success Factors and Challenges 31 Functional Requirements 32 What About the Personal Computer? 33 Digital Home 33 King of All The Single All-Encompassing Consumer Device 34 Summary 2 35 3. Digital Television and Video 36 Introduction 3 36 History of Television 37 Components of a Digital TV System 38 Digital TV Standards 41 SDTV and HDTV Technologies 42 Digital Set-top Boxes 42 Market Outlook 46 Integrated Digital Televisions 46 Digital Home Theater Systems 47 Digital Video Recorders 47 Summary 3 49 4. Audio Players 51 Introduction 4 51 The Need for Digital Audio—Strengths of the Digital Domain 0 Principles of Digital Audio 52 Digital Physical Media Formats 53 Pulse Code Modulation (PCM) 57 Internet Audio Formats 61 Components of MP3 Portable Players 67 Flash Memory 68 Internet Audio Players – Market Data and Trends 0 Other Portable Audio Products 70 Convergence of MP3 Functionality in Other Digital Consumer Devices 70 Internet Radio 71 Digital Audio Radio 71 Online Music Distribution 71 Summary 4 72 5. Cellular/Mobile Phones 74 Introduction 5 74 Definition 5 74 Landscape—Migration to Digital and 3G 0 Standards and Consortia 82 Market Data 84 Market Trends 84 Summary 5 96 6. Gaming Consoles 97 Definition 6 97 Market Data and Trends 97 Key Players 99 Game of War 100 Components of a Gaming Console 106 Broadband Access and Online Gaming 107 Gaming Consoles—More Than Just Gaming Machines 0 PC Gaming 109 Growing Convergence of DVD Players and Gaming Consoles 109 New Gaming Opportunities 112 Summary 6 113 7. Digital Video/Versatile Disc (DVD) 114 Introduction 7 114 The Birth of the DVD 114 DVD Format Types 114 Regional Codes 115 How Does the DVD Work? 117 DVD Applications 121 DVD Market Numbers, Drivers and Challenges 122 Convergence of Multiple Services 126 Summary 7 128 8. Desktop and Notebook Personal Computers ( PCs) 129 Introduction 8 129 Definition of the Personal Computer 129 Competing to be the Head of the Household 130 The PC Fights Back 133 Portable/Mobile Computing 175 Requirements Overdose 178 New PC Demand Drivers 178 Summary 8 184 9. PC Peripherals 185 Introduction 9 185 Printers 185 Scanners 198 Smart Card Readers 200 Keyboards 208 Mice 208 Summary 9 209 10. Digital Displays 210 Introduction 10 210 CRTs Cathode Ray Tubes 211 LCD Liquid Crystal Displays 224 PDP Plasma Display Panels 244 PALCD Plasma Addressed Liquid Crystal Display 251 FEDs Field Emission Displays 251 DLP Digital Light Processor 0 Organic LEDs 255 LED Video for Outdoors 256 LCoS Liquid Crystal on Silicon 256 Comparison of Different Display Technologies 257 Three-dimensional (3-D) Displays 258 The Touch-screen 259 Digital Display Interface Standards 262 Summary 10 265 11. Digital Imaging— Cameras and Camcorders 267 Introduction 11 267 Digital Still Cameras 267 Digital Camcorders 282 Summary 11 290 12. Web Terminals and Web Pads 292 Introduction 12 292 Web Pads/Tablets 294 Role of the Service Provider 300 Summary 12 301 13. Internet Smart Handheld Devices 303 Introduction 13 303 Vertical Application Devices 303 Smart Handheld Phones (or Smart Phones) 303 Handheld Companions 304 History of the PDA 306 PDA Applications 309 PDA Form Factors 321 Components of a PDA 322 Summary 13 328 14. Screen and Video Phones 330 Introduction 14 330 Definition 14 330 History 331 Screenphone Applications 332 The Screenphone Market 333 Categories and Types 338 The Public Switched Telephone Network (PSTN) vs. the 339 Internet Protocol (IP) Network 339 Screenphone Components 345 Video Phone (Webcam) Using the PC 350 e-Learning 351 Summary 14 351 15. Automotive Entertainment Devices 353 Introduction 15 353 The Evolving Automobile 356 What is Telematics? 357 The Automotive Electronics Market 359 The Controversy 361 The Human Touch 364 Pushbutton Controls Versus Voice Recognition 368 Standardization of Electronics in Automobiles 371 Standards for In-vehicle Power Train and Body Electronics 373 Standards for In-vehicle Multimedia Electronics 385 Components of a Telematics System 399 Manufacturers and Products 405 Satellite Radio 408 The Vision for Telematics 410 Summary 15 413 16. eBooks 414 Introduction 16 414 What is an eBook? 414 Benefits of Using eBooks 415 Reading eBooks 416 Market 416 Copy Protection 417 Technology Basics 418 Manufacturers and Products 419 Challenges 421 Summary 16 422 17. Other Emerging and Traditional Consumer Electronic Devices 423 Introduction 17 423 NetTV 423 E-mail Terminals 424 Wireless E-mail Devices 425 Pagers 425 Internet-Enabled Digital Picture Frames 426 Pen Computing or Digital Notepad 428 Robot Animals Robot Dogs 430 White Goods 431 Lighting Control 433 Home Control 433 Home Security 434 Energy Management Systems 436 Home Theater and Entertainment Systems 436 Magnetic Recording 436 VCRs Video Cassette Recorders 437 Custom-Installed Audio Systems 440 Receivers/Amplifiers 440 Home Speakers 440 Vehicle Security 442 Vehicle Radar Detectors 442 Summary 17 442 18. The Digital “Dream” Home 443 Emergence of Digital Homes 443 The Digital Home Framework 444 Productivity Increases in the Connected World 445 Broadband Access 446 Home Networking 462 The Different Needs of Different Consumer Devices 508 Residential Gateways 509 Middleware 517 Digital Home Working Group 533 Summary The Home Sweet Digital Home 534 19. Programmable Logic Solutions Enabling Digital Consumer Technology 536 What Is Programmable Logic? 536 Silicon—Programmable Logic Devices (PLDs) 543 IP Cores, Software and Services 561 Xilinx Solutions for Digital Consumer Systems 573 Addressing the Challenges in System Design 588 Using FPCs in Digital Consumer Applications 608 Memories and Memory Controllers/Interfaces 614 Discrete Logic to CPLD: The Evolution Continues 634 Signaling 645 Xilinx Solutions for EMI Reduction in Consumer Devices 649 Summary 19 655 20. Conclusions and Summary 658 Landscape 659 The Ultimate Digital Consumer Device 660 Room for Many 662 Components of a Typical Digital Consumer Device 663 The Coming of the Digital Home 664 Key Technologies to Watch 665 In Closing 667 Index 669 The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobiles—even live.

Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services.

This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics.

It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems.

Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital consumer product categories: digital TV, digital audio, mobile communications devices, gaming consoles, DVD players, PCs and peripherals, display devices, digital imaging devices, web terminals and pads, PDAs and other handhelds, screenphones/videophones, telematics devices, eBooks and readers, and many other current and future products.

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·Surveys crucial engineering information for every digital consumer product category, including cell phones, digital TVs, digital cameras, PDAs and many more—the only reference available to do so
·Has extremely broad market appeal to embedded systems professionals, including engineers, programmers, engineering managers, marketing and sales personnel—1,000,000+ potential readers
·Helps engineers and managers make the correct design decisions based on real-world data The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobileseven live. Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services. This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics. It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems. Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital consumer product categories: digital TV, digital audio, mobile communications devices, gaming consoles, DVD players, PCs and peripherals, display devices, digital imaging devices, web terminals and pads, PDAs and other handhelds, screenphones/videophones, telematics devices, eBooks and readers, and many other current and future products. To receive a FREE daily newsletter on displays and consumer electronics, go to: http://www.displaydaily.com/ Surveys crucial engineering information for every digital consumer product category, including cell phones, digital TVs, digital cameras, PDAs and many morethe only reference available to do so Has extremely broad market appeal to embedded systems professionals, including engineers, programmers, engineering managers, marketing and sales personnel1,000,000+ potential readers Helps engineers and managers make the correct design decisions based on real-world data The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobiles even live. Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services. This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics. It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems. Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital
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