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Computers and Games: 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings (Lecture Notes in Computer Science, 5131)

معرفی کتاب «Computers and Games: 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings (Lecture Notes in Computer Science, 5131)» نوشتهٔ Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik (auth.), H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H. M. Winands (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در 20 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization. Front Matter....Pages - Single-Player Monte-Carlo Tree Search....Pages 1-12 Amazons Discover Monte-Carlo....Pages 13-24 Monte-Carlo Tree Search Solver....Pages 25-36 An Analysis of UCT in Multi-player Games....Pages 37-49 Multi-player Go....Pages 50-59 Parallel Monte-Carlo Tree Search....Pages 60-71 A Parallel Monte-Carlo Tree Search Algorithm....Pages 72-80 Using Artificial Boundaries in the Game of Go....Pages 81-91 A Fast Indexing Method for Monte-Carlo Go....Pages 92-101 An Improved Safety Solver in Go Using Partial Regions....Pages 102-112 Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength....Pages 113-124 Frequency Distribution of Contextual Patterns in the Game of Go....Pages 125-134 A New Proof-Number Calculation Technique for Proof-Number Search....Pages 135-145 About the Completeness of Depth-First Proof-Number Search....Pages 146-156 Weak Proof-Number Search....Pages 157-168 Cognitive Modeling of Knowledge-Guided Information Acquisition in Games....Pages 169-179 Knowledge Inferencing on Chinese Chess Endgames....Pages 180-191 Learning Positional Features for Annotating Chess Games: A Case Study....Pages 192-204 Extended Null-Move Reductions....Pages 205-216 GTQ: A Language and Tool for Game-Tree Analysis....Pages 217-228 Probing the 4-3-2 Edge Template in Hex....Pages 229-240 The Game of Synchronized Domineering....Pages 241-251 A Retrograde Approximation Algorithm for Multi-player Can’t Stop....Pages 252-263 AWT: Aspiration with Timer Search Algorithm in Siguo....Pages 264-274 Back Matter....Pages -
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