Computer Graphics Programming in OpenGL with Java
معرفی کتاب «Computer Graphics Programming in OpenGL with Java» نوشتهٔ V. Scott Gordon, John L. Clevenger، منتشرشده توسط نشر Mercury Learning and Information در سال 2018. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Computer Graphics Programming in OpenGL with Java» در دستهٔ بدون دستهبندی قرار دارد.
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. Features: • Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® NsightTM debugger. • Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh. • Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). • Includes companion files with code, object models, figures, and more. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is detailed, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. Includes companion files with all of the source codemodels, textures, skyboxes and normal maps used in the book. -- back cover Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. The book is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. Cover Computer Graphics Programming in OpenGL with JAVA Copyright Contents Index
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