وبلاگ بلیان

Computer Graphics

معرفی کتاب «Computer Graphics» نوشتهٔ Hamza Zubair، منتشرشده توسط نشر Toronto Academic Press در سال 2024. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Computer Graphics» در دستهٔ بدون دسته‌بندی قرار دارد.

This book introduces readers to the world of digital art and design. It explores the principles, techniques, and tools used to create images and animations on a computer. The book covers topics such as 2D and 3D graphics, rendering, shading, and lighting. It is an essential resource for students, artists, and designers looking to expand their knowledge and skills in the field of computer graphics. With the growing demand for digital media, this book is a valuable asset for anyone interested in creating visually stunning graphics and animations. Cover Title Page Copyright About The Author Contents List of Figures List of Abbreviations Preface Chapter 1: Introduction To Computer Graphics Unit Introduction 1.1. Brief History 1.2. Graphics Areas 1.3. Major Applications 1.4. Graphics APIS 1.5. Graphics Pipeline 1.6. Numerical Issues 1.7. Efficiency 1.8. Designing And Coding Graphics Programs 1.9. Summary Review Questions Multiple Choice Questions References Chapter 2: Principles Of Modeling Unit Introduction 2.1. Simple Geometric Modeling 2.2. Aliasing And Antialiasing 2.3. Additional Sources Of Graphic Objects 2.4. Transformations And Modeling 2.5. Summary Review Questions Multiple Choice Questions References Chapter 3: Transformation Matrices Unit Introduction 3.1. Two-dimensional Linear Transformations 3.2. Composition And Decomposition Of Transformations 3.3. Decomposition Of Transformations 3.4. Three-dimensional Linear Transformations 3.5. Translation And Affine Transformations 3.6. Inverses Of Transformation Matrices 3.7. Coordinate Transformations 3.8. Summary Review Questions Multiple Choice Questions References Chapter 4: Ray And Path Tracing Unit Introduction 4.1. Ray Tracing 4.2. Path Tracing 4.3. Summary Review Questions Multiple Choice Questions References Chapter 5: Standard Approximations And Representations Unit Introduction 5.1. Evaluating Representations 5.2. Real Numbers 5.3. Building Blocks Of Ray Optics 5.4. Large-scale Object Geometry 5.5. Distant Objects 5.6. Volumetric Models 5.7. Scene Graphs 5.8. Material Models 5.9. Translucency And Blending 5.10. Summary Review Questions Multiple Choice Questions References Chapter 6: Color And Blending Unit Introduction 6.1. The Rgb Cube 6.2. Luminance 6.3. Other Color Models 6.4. Color Depth 6.5. Color Gamut 6.6. Color Blending With The Alpha Channel 6.7. Indexed Color 6.8. Using Color To Create 3D Images 6.9. Summary Review Questions Multiple Choice Questions References Chapter 7: Computer Animations Unit Introduction 7.1. Design Of Animation Sequences 7.2. General Computer-animation Functions 7.3. Raster Animations 7.4. Computer-animation Languages 7.5. Key-frame Systems 7.6. Motion Specifications 7.7. Summary Review Questions Multiple Choice Questions References Chapter 8: Computer Graphics In Games Unit Introduction 8.1. Platforms 8.2. Limited Resources 8.3. Optimization Techniques 8.4. Game Types 8.5. The Game Production Process 8.6. Summary Review Questions Multiple Choice Questions References Index Back Cover
دانلود کتاب Computer Graphics