Computer games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aire
معرفی کتاب «Computer games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aire» نوشتهٔ Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Computer games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aire» در دستهٔ بدون دستهبندی قرار دارد.
This Book Constitutes The Refereed Proceedings Of The Fourth Computer Games Workshop, Cgw 2015, And The Fourth Workshop On General Intelligence In Game-playing Agents, Giga 2015, Held In Conjunction With The 24th International Conference On Artificial Intelligence, Ijcai 2015, Buenos Aires, Argentina, In July 2015. The 12 Revised Full Papers Presented Were Carefully Reviewed And Selected From 27 Submissions. The Papers Address All Aspects Of Artificial Intelligence And Computer Game Playing. They Discuss Topics Such As Monte-carlo Methods; Heuristic Search; Board Games; Card Games; Video Games; Perfect And Imperfect Information Games; Puzzles And Single Player Games; Multi-player Games; Combinatorial Game Theory; Applications; Computational Creativity; Computational Game Theory; Evaluation And Analysis; Game Design; Knowledge Representation; Machine Learning; Multi-agent Systems; Opponent Modeling; Planning; Reasoning; Search. Edited By Tristan Cazenave, Mark H.m. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius. Front Matter....Pages I-XII Front Matter....Pages 1-1 Challenges and Progress on Using Large Lossy Endgame Databases in Chinese Checkers....Pages 3-15 Sequential Halving for Partially Observable Games....Pages 16-29 An Experimental Investigation on the Pancake Problem....Pages 30-43 485 – A New Upper Bound for Morpion Solitaire....Pages 44-59 Multi-agent Retrograde Analysis....Pages 60-70 The Surakarta Bot Revealed....Pages 71-82 Learning to Trade in Strategic Board Games....Pages 83-95 Argumentative AI Director Using Defeasible Logic Programming....Pages 96-111 Front Matter....Pages 113-113 On the Cross-Domain Reusability of Neural Modules for General Video Game Playing....Pages 115-129 The GRL System: Learning Board Game Rules with Piece-Move Interactions....Pages 130-148 Creating Action Heuristics for General Game Playing Agents....Pages 149-164 Space-Consistent Game Equivalence Detection in General Game Playing....Pages 165-177 Back Matter....Pages 179-179