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Computer Animation and Simulation 2001: Proceedings of the Eurographics Workshop in Manchester, UK, September 2-3, 2001 (Eurographics)

معرفی کتاب «Computer Animation and Simulation 2001: Proceedings of the Eurographics Workshop in Manchester, UK, September 2-3, 2001 (Eurographics)» نوشتهٔ Andrew J. Davison, Jonathan Deutscher, Ian D. Reid (auth.), Prof. Dr. Nadia Magnenat-Thalmann, Dr. Daniel Thalmann (eds.)، منتشرشده توسط نشر Springer-Verlag Wien در سال 2001. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. Front Matter....Pages I-X Front Matter....Pages 1-1 Markerless Motion Capture of Complex Full-Body Movement for Character Animation....Pages 3-14 Implementation of a 3D Virtual Drummer....Pages 15-26 Front Matter....Pages 27-27 Animating with the “Multidimensional deformation tool”....Pages 29-35 Mixing Triangle Meshes and Implicit Surfaces in Character Animation....Pages 37-47 Front Matter....Pages 49-49 Visual Simulation of Smoke and Fire....Pages 51-51 Phenomenological Simulation of Brooks....Pages 53-64 An interactive forest....Pages 65-74 Meshes on Fire....Pages 75-84 Front Matter....Pages 85-85 Continuous deformation energy for Dynamic Material Splines subject to finite displacements....Pages 87-97 Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies....Pages 99-111 Real-Time Simulation of Deformation and Fracture of Stiff Materials....Pages 113-124 Front Matter....Pages 125-125 A Simple Physics Model to Animate Human Hair Modeled in 2D Strips in Real Time....Pages 127-138 A Layered Wisp Model for Simulating Interactions inside Long Hair....Pages 139-148 Front Matter....Pages 149-149 Efficient Multi-Agent Path Planning....Pages 151-162 Crowd simulation for interactive virtual environments and VR training systems....Pages 163-170 The Orchestration of Behaviours using Resources and Priority Levels....Pages 171-182 Evolution and Cooperation of Virtual Entities with Classifier Systems....Pages 183-194 Back Matter....Pages 195-208

The book contains 16 papers and 1 invited talk presenting the latest research in computer animation and simulation. Special focus is given on the modelling and animation of complex phenomena. This includes the modelling of virtual creatures – from their body-parts to the control of their behaviour – and the nomination of natural phenomena such as water, smoke, fire, and vegetation.

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