Composing Music for Video Games: The Art, Technology and Business of Video Game Scoring
معرفی کتاب «Composing Music for Video Games: The Art, Technology and Business of Video Game Scoring» نوشتهٔ Chance Thomas, 1961-، منتشرشده توسط نشر Focal Press در سال 2017. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.
"Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer."--Provided by publisher Cover Half Title Title Page Table of Contents Copyright Page Dedication PERSPECTIVE CHAPTER 0: THE LANGUAGE OF MUSIC SCORING PRINCIPLES CHAPTER 1: TIMELESS PRINCIPLES OF MUSIC SCORING CHAPTER 2: DISTINGUISHING PRINCIPLES OF VIDEO GAME SCORING CHAPTER 3: APPLIED PRINCIPLES IN MUSIC DESIGN TECHNIQUES CHAPTER 4: BASIC MUSIC SCORING TECHNIQUES FOR GAMES CHAPTER 5: ADVANCED MUSIC SCORING TECHNIQUES FOR GAMES PROCESSES CHAPTER 6: THE PROCESS OF MUSIC COMPOSITION CHAPTER 7: THE PROCESS OF MUSIC PRODUCTION CHAPTER 8: THE PROCESS OF MUSIC IMPLEMENTATION BUSINESS CHAPTER 9: TUNING UP FOR BUSINESS CHAPTER 10: HUNTING AND GATHERING CHAPTER 11: MONEY MATTERS CHAPTER 12: LIFESTYLE MANAGEMENT BUSINESS CHAPTER 13: DISRUPTIVE INNOVATION CHAPTER 14: CONTEMPORARY VANGUARDS CHAPTER 15: CAREER PHILANTHROPY APPENDAGES ACKNOWLEDGMENTS ABOUT THE AUTHOR IMAGE CREDITS INDEX Perspective -- Principles -- Techniques -- Processes -- Business -- Evolution.
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