Collaboration Technologies And Social Computing: 7th International Conference, Collabtech 2014, Santiago, Chile, September 8-10, 2014. Proceedings (communications In Computer And Information Science)
معرفی کتاب «Collaboration Technologies And Social Computing: 7th International Conference, Collabtech 2014, Santiago, Chile, September 8-10, 2014. Proceedings (communications In Computer And Information Science)» نوشتهٔ Takaya Yuizono, Gustavo Zurita, Nelson Baloian, Tomoo Inoue, and Hiroaki Ogata (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg در سال 2014. این کتاب در 6 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
This book constitutes the refereed proceedings of the 7th International Conference on Collaboration Technologies, CollabTech 2014, held in Santiago, Chile, in September 2014. The 10 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections on Collaborative Problem Solving; Knowledge Work and CSCW Tasks; Co-Dining Support; Augmented Reality and Robot; Learning Support Systems. Collaboration Technologies and Social Computing Preface 5 Organization 7 How Analytics Tools Can Support Learning Communities 10 Table of Contents 11 Collaborative Problem Solving 11 CollPhoto: A Paper + Smartphone Problem Solving Environment for Science and Engineering Lectures 13 1 Introduction 13 2 Motivation and Rationale 14 3 CollPhoto’ Learning Flow 15 4 Technological Implementation 17 4.1 Development Team 17 4.2 Development Process 17 4.3 System Architecture 18 5 Early Validation of CollPhoto 19 5.1 Academic Context 19 5.2 Smartphone Ownership and Use Habits Survey 20 5.3 Trial in the ICP Course 21 5.4 Trial in the RDB Course 21 6 Early Findings 22 6.1 Smartphone Ownership and Use Habits Survey 22 6.2 Trial in the ICP Course 23 6.3 Trial in the RDB Course 24 7 Conclusions and Future Work 26 References 26 The Use of a Maverick in Collaborative Problem Solving: Investigating the Implicit and Explicit Process 28 1 Introduction 28 1.1 External Resources That Can Facilitate the Search Process:Collaborative Partners 29 1.2 Two Types of Cognitive Processes: Implicit and Explicit 30 2 Method 30 2.1 The Rule Discovery Task: Bistable Objects 31 2.2 Experimental System 33 2.3 Data Collection 34 3 Results 35 4 Search Process on the Problem Space 35 5 Case Study: External Resources(Agents/Partners) 36 6 Discussion and Conclusion 38 References 39 Knowledge Work and CSCW Tasks 11 Topic-by-Topic Activity Estimation for Knowledge Work Lifelog 41 1 Introduction 41 2 Related Works 42 3 Knowledge Work Lifelog Application 42 4 System Overview 45 4.1 Lifelog Event Generation 45 4.2 Annotation Term Extraction 46 4.3 Topic Title Extraction 47 4.4 Event Merging and Topic Allocation 47 4.5 Event Visualization 48 5 Evaluation 48 5.1 Extracted Annotation Terms 48 5.2 Extracted Topics 49 5.3 Activity Time 50 6 Conclusion 50 References 51 The Use of Token-Based Protocols in CSCW Tasks – An Empirical Examination 52 1 Introduction 52 2 Background and Motivation 53 2.1 Experiments with Virtual Teams 53 2.2 Similarity with Mutually Exclusion Algorithms 54 2.3 Research Questions 55 3 Experimental Methods 55 3.1 Experimental Setup 56 3.2 Assigning Participants to Sessions 57 3.3 Game Interface 58 4 Results 60 5 Analysis and Discussion 61 6 Conclusion 63 References 64 Effects of Gamification on Electronic Brainstorming Systems 66 1 Introduction 66 2 Gamification and Four Categories of Fun 67 3 Design of an Electronic Brainstorming System 67 4 Laboratory Experiments 69 4.1 Procedures 69 4.2 Evaluation Methods 70 5 Results and Discussion 70 5.1 Effects of Gamification 70 5.2 Effects of Group Cooperation 71 6 Concluding Remarks 72 References 73 Co-Dining Support 11 Difference between Standing and Seated Conversation over Meal toward Better Communication Support 74 1 Introduction 74 2 Related Work 75 2.1 Influence of Posture in Conversation 75 2.2 Co-dining 75 3 Experiment 75 3.1 Experiment Purpose 75 3.2 Experiment Participants 76 3.3 Experimental Setup 76 3.4 Meal 76 3.5 Experiment Procedure 77 3.6 Acquisition of Data 77 4 Analysis Method and Results 78 4.1 Video Analysis Method 78 4.2 Questionnaire 80 4.3 Results of Video Analysis 81 4.4 Questionnaire Results 84 5 Discussion 85 5.1 Utterance 85 5.2 Face and Trunk Directions 86 5.3 Eating Behavior 86 6 Conclusion 87 References 87 Study of Face-to-Face Dyadic Conversation Behavior on Uneven Meal Distribution Setting for Designing an Attentive Listening Agent 89 1 Introduction 89 2 Dyadic Interaction on Uneven Meal Distribution 90 2.1 Experiment 90 2.2 Method of Analysis 91 2.3 Result 92 3 Attentive Listening Agent 95 3.1 Active Listening Communication 95 3.2 Proposal of a Listening Agent 95 4 Implications 96 References 96 Augemented Reality and Robot 11 A Study of Changing Locations of Vibrotactile Perception on a Forearm by Visual Stimulation 98 1 Introduction 98 2 Our Approach 99 3 Experiment 100 3.1 Experiment 1: Verification of Phantom Sensation 100 3.2 Experiment 2: The Influence of Visual Stimulation on the Locations of Vibrotactile Perception 101 3.3 Experiment 3: The Distance under Which Visual Stimulation Influences the Location of Vibrotactile Perception 102 3.4 Experiment 4: Investigation of the Change of the Locations of Vibrotactile Perception by Visual Stimulation 104 4 Conclusions and Future Works 105 References 106 Comparing Video, Avatar, and Robot Mediated Communication: Pros and Cons of Embodiment 108 1 Introduction 108 2 Related Work 109 3 Experiment 110 3.1 Hypothesis 110 3.2 Conditions 111 3.3 Task 113 3.4 Data Collection 114 4 Result 116 4.1 Social Telepresence 116 4.2 Smoothness of Speech 118 5 Discussion 119 6 Conclusion 120 References 121 Interacting with 3D Model on Tabletop and Mobile Paper Projection 123 1 Introduction 123 2 Related Work 124 2.1 Interaction above a Surface 124 2.2 Paper Interfaces 125 3 System Overview 125 4 Implementation 127 4.1 Configuration 127 4.2 Correct Perspective 127 4.3 Paper Projection 127 4.4 Interaction Using Mobile Paper 128 5 Future Work and Conclusion 129 References 130 Creating Interactive Flexible Surfaces with Origami Tessellations 131 1 Introduction 131 2 Related Work 132 2.1 Industrial Application of Origami 132 2.2 Deformable Displays 132 2.3 Shape Displays 133 3 The Origami Tessellation Display Concept 133 3.1 Origami Tessellation 133 3.2 Interaction Styles 133 3.3 Input vs. Output Devices 134 3.4 Device and Unit Sizes 134 3.5 Conceivable Implementation Technologies 134 3.6 Application Examples 135 4 Proof-Of-Concept Prototype 136 5 Conclusion 137 References 137 Learning Support Systems 12 Multilevel Analysis of Collaborative Activities Based on a Mobile Learning Scenario for Real Classrooms 139 1 Introduction 139 2 Related Work 140 3 Mobilogue Computer Kit 141 3.1 The Scenario “Computer Kit” 141 3.2 The Mobilogue Framework 142 4 Method of the Study 145 5 Results 146 5.1 Case Study A 146 5.2 Case Study B 148 6 Conclusion 151 References 152 Collaborative Search Research in College Computer Courses 155 1 Introduction 155 2 Collaborative Search 156 3 Methodology 159 3.1 Participants 159 3.2 Experiment Procedure 159 4 Result and Discussion 160 5 Conclusion 163 References 163 TUtor Collaborator Using Multi-Agent System 165 1 Introduction 165 2 Multi-Agent Systems 166 3 Embodied Conversational Agents (ECAs) 166 4 Affective Computing 167 5 Employed Technologies 167 6 Prototype 168 7 Discussion and Future Work 169 References 170 Author Index 172 Front Matter....Pages - CollPhoto: A Paper + Smartphone Problem Solving Environment for Science and Engineering Lectures....Pages 1-15 The Use of a Maverick in Collaborative Problem Solving: Investigating the Implicit and Explicit Process....Pages 16-28 Topic-by-Topic Activity Estimation for Knowledge Work Lifelog....Pages 29-39 The Use of Token-Based Protocols in CSCW Tasks – An Empirical Examination....Pages 40-53 Effects of Gamification on Electronic Brainstorming Systems....Pages 54-61 Difference between Standing and Seated Conversation over Meal toward Better Communication Support....Pages 62-76 Study of Face-to-Face Dyadic Conversation Behavior on Uneven Meal Distribution Setting for Designing an Attentive Listening Agent....Pages 77-85 A Study of Changing Locations of Vibrotactile Perception on a Forearm by Visual Stimulation....Pages 86-95 Comparing Video, Avatar, and Robot Mediated Communication: Pros and Cons of Embodiment....Pages 96-110 Interacting with 3D Model on Tabletop and Mobile Paper Projection....Pages 111-118 Creating Interactive Flexible Surfaces with Origami Tessellations....Pages 119-126 Multilevel Analysis of Collaborative Activities Based on a Mobile Learning Scenario for Real Classrooms....Pages 127-142 Collaborative Search Research in College Computer Courses....Pages 143-152 TUtor Collaborator Using Multi-Agent System....Pages 153-159 Back Matter....Pages -
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