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Cocos2d-x by Example: Beginners Guide : Make Fun Games for Any Platfirm Using C++, Combined With One of the Most Popular Open Source Frameworks in the World

معرفی کتاب «Cocos2d-x by Example: Beginners Guide : Make Fun Games for Any Platfirm Using C++, Combined With One of the Most Popular Open Source Frameworks in the World» نوشتهٔ Roger Engelbert، منتشرشده توسط نشر Packt Publishing Limited در سال 2013. این کتاب در 5 صفحه، فرمت epub، زبان انگلیسی ارائه شده است.

Make fun games for any platform using C++, combined with one of the most popular open source frameworks in the world **Overview** * Learn to build multi-device games in simple, easy steps, letting the framework do all the heavy lifting * Spice things up in your games with easy to apply animations, particle effects, and physics simulation * Quickly implement and test your own gameplay ideas, with an eye for optimization and portability * Enjoy building the games as much as you will enjoy playing them **In Detail** Cocos2d-x is the C++ port of arguably the most popular open source 2D framework in the world. Its predecessor was limited to the Apple family but with Cocos2d-x you can take your applications to all major app stores, with minimum extra work. Give your games a larger target audience with almost no extra hassle. "Cocos2d-X by Example Beginner's Guide" allows you to build your own cross platform games using all the benefits of a time tested framework, plus the elegance and simplicity of C++. Each of the six games developed in this book will take you further on the road to becoming an expert game developer with no fuss and plenty of fun. Follow six tutorials for six very different games that leverage the ease of Cocos2D-X and its quick implementation, moving from simple ideas to more advanced topics in game development. In easy-to-follow steps, the book teaches you how to take full advantage of the framework by adding animations and special effects, implementing a physics engine, and optimizing your games. Prepare your project for multiple platforms and learn how to take your game concepts to completion. "Cocos2d-X by Example Beginner's Guide" will present to you, in six different games, the topics necessary to build some of the most popular and fun types of games today. **What you will learn from this book** * Make your games look cooler with particle effects * Create place holder sprites to quickly test your game ideas * Load external data into your games * Build game menus and tutorials * Implement game-wide events with notifications * Create a dash game with a textured terrain * Build a Box2D puzzle game with multiple levels * Create a hybrid iOS and Android project **Approach** Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn. **Who this book is written for** If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality. No programming experience necessary! Make fun games for any platform using C++, combined with one of the most popular open source frameworks in the world Overview Learn to build multi-device games in simple, easy steps, letting the framework do all the heavy lifting Spice things up in your games with easy to apply animations, particle effects, and physics simulation Quickly implement and test your own gameplay ideas, with an eye for optimization and portability Enjoy building the games as much as you will enjoy playing them In Detail Cocos2d-x is the C++ port of arguably the most popular open source 2D framework in the world. Its predecessor was limited to the Apple family but with Cocos2d-x you can take your applications to all major app stores, with minimum extra work. Give your games a larger target audience with almost no extra hassle. "Cocos2d-X by Example Beginner's Guide" allows you to build your own cross platform games using all the benefits of a time tested framework, plus the elegance and simplicity of C++. Each of the six games developed in this book will take you further on the road to becoming an expert game developer with no fuss and plenty of fun. Follow six tutorials for six very different games that leverage the ease of Cocos2D-X and its quick implementation, moving from simple ideas to more advanced topics in game development. In easy-to-follow steps, the book teaches you how to take full advantage of the framework by adding animations and special effects, implementing a physics engine, and optimizing your games. Prepare your project for multiple platforms and learn how to take your game concepts to completion. "Cocos2d-X by Example Beginner's Guide" will present to you, in six different games, the topics necessary to build some of the most popular and fun types of games today. What you will learn from this book Make your games look cooler with particle effects Create place holder sprites to quickly test your game ideas Load external data into your games Build game menus and tutorials Implement game-wide events with notifications Create a dash game with a textured terrain Build a Box2D puzzle game with multiple levels Create a hybrid iOS and Android project Approach Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn. Who this book is written for If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality. No programming experience necessary!

In Detail

Cocos2d-x is the C++ port of arguably the most popular open source 2D framework in the world. Its predecessor was limited to the Apple family but with Cocos2d-x you can take your applications to all major app stores, with minimum extra work. Give your games a larger target audience with almost no extra hassle.

"Cocos2d-X by Example Beginner's Guide" allows you to build your own cross platform games using all the benefits of a time tested framework, plus the elegance and simplicity of C++.

Each of the six games developed in this book will take you further on the road to becoming an expert game developer with no fuss and plenty of fun.

Follow six tutorials for six very different games that leverage the ease of Cocos2D-X and its quick implementation, moving from simple ideas to more advanced topics in game development.

In easy-to-follow steps, the book teaches you how to take full advantage of the framework by adding animations and special effects, implementing a physics engine, and optimizing your games.

Prepare your project for multiple platforms and learn how to take your game concepts to completion.

"Cocos2d-X by Example Beginner's Guide" will present to you, in six different games, the topics necessary to build some of the most popular and fun types of games today.

Approach

Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn.

Who this book is for

If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality. No programming experience necessary!

Unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary. Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project. Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!
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