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ریگینگ شخصیت و انیمیشن پیشرفته: شخصیت خود را با استفاده از اتودسک ۳ds Max به زندگی بیاورید

Character Rigging and Advanced Animation : Bring Your Character to Life Using Autodesk 3ds Max

جلد کتاب ریگینگ شخصیت و انیمیشن پیشرفته: شخصیت خود را با استفاده از اتودسک ۳ds Max به زندگی بیاورید

معرفی کتاب «ریگینگ شخصیت و انیمیشن پیشرفته: شخصیت خود را با استفاده از اتودسک ۳ds Max به زندگی بیاورید» (با عنوان لاتین Character Rigging and Advanced Animation : Bring Your Character to Life Using Autodesk 3ds Max) نوشتهٔ Purushothaman Raju; SpringerLink (Online service)، منتشرشده توسط نشر Apress : Imprint: Apress در سال 2019. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you’ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing __Character Rigging and Advance Animation__, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. **What You Will Learn** * Understand the 12 principles of animation * Set up an animation-ready character rig from scratch * Master the deformation tools available for animation **Who This Book Is For** Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation. Front Matter ....Pages i-xv Beginning Animation (Purushothaman Raju)....Pages 1-15 Creating and Refining Animation (Purushothaman Raju)....Pages 17-50 Advanced Animation Tools (Purushothaman Raju)....Pages 51-75 Bones Rigging (Purushothaman Raju)....Pages 77-118 Bipeds (Purushothaman Raju)....Pages 119-150 CAT Rigging (Purushothaman Raju)....Pages 151-174 Skinning for Animation (Purushothaman Raju)....Pages 175-212 Animating: Walk and Run Cycle (Purushothaman Raju)....Pages 213-242 Morph Animation and Facial Rigging (Purushothaman Raju)....Pages 243-274 Back Matter ....Pages 275-280
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