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Chapters in Game Theory: In honor of Stef Tijs (Theory and Decision Library C, 31)

معرفی کتاب «Chapters in Game Theory: In honor of Stef Tijs (Theory and Decision Library C, 31)» نوشتهٔ Peter Borm (Editor), H.J. Peters (Editor)، منتشرشده توسط نشر Springer London در سال 2002. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Chapters in Game Theory has been written on the occasion of the 65th birthday of Stef Tijs, who can be regarded as the godfather of game theory in the Netherlands. The contributors all are indebted to Stef Tijs, as former Ph.D. students or otherwise. The book contains fourteen chapters on a wide range of subjects. Some of these can be considered surveys while other chapters present new results: most contributions can be positioned somewhere in between these categories. The topics covered include: cooperative stochastic games; noncooperative stochastic games; sequencing games; games arising form linear (semi-) infinite programming problems; network formation, costs and potential games; potentials and consistency in transferable utility games; the nucleolus and equilibrium prices; population uncertainty and equilibrium selection; cost sharing; centrality in social networks; extreme points of the core; equilibrium sets of bimatrix games; game theory and the market; and transfer procedures for nontransferable utility games. Both editors did their Ph.D with Stef Tijs, while he was affiliated with the mathematics department of the University of Nijmegen.

Chapters in Game Theory has been written on the occasion of the 65th birthday of Stef Tijs, who can be regarded as the godfather of game theory in the Netherlands. The contributors all are indebted to Stef Tijs, as former Ph.D. students or otherwise.
The book contains fourteen chapters on a wide range of subjects. Some of these can be considered surveys while other chapters present new results: most contributions can be positioned somewhere in between these categories. The topics covered include: cooperative shastic games; noncooperative shastic games; sequencing games; games arising form linear (semi-) infinite programming problems; network formation, costs and potential games; potentials and consistency in transferable utility games; the nucleolus and equilibrium prices; population uncertainty and equilibrium selection; cost sharing; centrality in social networks; extreme points of the core; equilibrium sets of bimatrix games; game theory and the market; and transfer procedures for nontransferable utility games.
Both editors did their Ph.D with Stef Tijs, while he was affiliated with the mathematics department of the University of Nijmegen.

Chapters in Game Theory has been written on the occasion of the 65th birthday of Stef Tijs, who can be regarded as the godfather of game theory in the Netherlands. The contributors all are indebted to Stef Tijs, as former Ph. D. students or otherwise. The book contains fourteen chapters on a wide range of subjects. Some of these can be considered surveys while other chapters present new results: most contributions can be positioned somewhere in between these categories. The topics covered include: cooperative stochastic games; noncooperative stochastic games; sequencing games; games arising form linear (semi- ) infinite programming problems; network formation, costs and potential games; potentials and consistency in transferable utility games; the nucleolus and equilibrium prices; population uncertainty and equilibrium selection; cost sharing; centrality in social networks; extreme points of the core; equilibrium sets of bimatrix games; game theory and the market; and transfer procedures for nontransferable utility games. Both editors did their Ph. D with Stef Tijs, while he was affiliated with the mathematics department of the University of Nijmegen Colleagues and former students in mathematics and econometrics were asked to write on topics that intersected their own specialty and the work of Tijs, who over the past quarter century has created a distinct school of game theory at various universities in the Netherlands. Some of the 14 papers present new results, and others are surveys of the literature, but most fall somewhere between. The topics include sequencing games, the number of extreme points of the core of a transferable utility game, centrality orderings in social networks, the nucleolus as equilibrium price, and a maximum likelihood approach to population uncertainty and equilibrium selection. There is no index. Annotation (c)2003 Book News, Inc., Portland, OR (booknews.com)
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